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카테고리
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세부 분야
게임 프로그래밍
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해결 여부
미해결
효과음 넣을 때 오류
21.03.16 19:01 작성 조회수 318
0
효과음을 넣으면 그 전에는 잘 돼다가 안돼요ㅠㅠ
NullReferenceException: Object reference not set to an instance of an object
GunController.PlaySE (UnityEngine.AudioClip _clip) (at Assets/script/GunController.cs:51)
GunController.Shoot () (at Assets/script/GunController.cs:44)
GunController.Fire () (at Assets/script/GunController.cs:40)
GunController.TryFire () (at Assets/script/GunController.cs:34)
GunController.Update () (at Assets/script/GunController.cs:23)
이런 오류메세지가 떠요ㅠㅠ
답변을 작성해보세요.
0
dydybest
질문자2021.03.16
전체 코드:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunController : MonoBehaviour
{
[SerializeField]
private Gun currentGun;
private float currentFireRate;
private AudioSource audioSource;
void start()
{
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
GunFireRateCalc();
TryFire();
}
private void GunFireRateCalc()
{
if(currentFireRate > 0)
currentFireRate -= Time.deltaTime;
}
private void TryFire()
{
if(Input.GetButton("Fire1") && currentFireRate <= 0)
{
Fire();
}
}
private void Fire()
{
currentFireRate = currentGun.fireRate;
Shoot();
}
private void Shoot()
{
PlaySE(currentGun.fire_Sound);
currentGun.muzzleFlash.Play();
Debug.Log("총알 발사함");
}
private void PlaySE(AudioClip _clip)
{
audioSource.clip = _clip;
audioSource.Play();
}
}
답변 1