🌿 Class Introduction
This course teaches Unreal Engine's Procedural Content Generation (PCG) system with a practical, hands-on approach.
You'll learn step-by-step techniques to automatically place complex terrain, roads, trees, lighting, and more, building an efficient environment creation pipeline without repetitive tasks.
Rather than simply listing nodes, this course maximizes production speed through a structural approach that can be directly applied to your projects. 🚀
💡 3 Reasons Why This Class Is Special
❶ Production-Focused PCG Approach
Focuses on **'project-centered design'** rather than feature listing.
By integrating core systems like Landscape, Splines, and Level Instances,
you'll build automated pipelines and experience production efficiency at least 3 times faster than manual work. ⚡
�② Complete Integration of PCG Graphs × Blueprints
Exposes PCG parameters to Blueprints,
creating a structure where artists and programmers can work together seamlessly.
With system-oriented PCG design that controls density, meshes, and materials,
you'll secure powerful scalability even in large-scale projects. 🧩
❸ Automation, Efficiency, and Scalability
From spline-based automatic placement of roads, streetlights, and fences
to implementing material and vegetation changes based on terrain slope.
Using 'Difference' and 'Distance' nodes, you'll complete real-world environment automation logic,
such as automatically removing forests around roads. 🌲