![[Unity] Developing Idle Games Together강의 썸네일](https://cdn.inflearn.com/public/courses/334447/cover/a4464cfb-be08-4a40-b6e2-00060b912c1a/334447.png?w=420)
[Unity] Developing Idle Games Together
Pinous
₩229
중급이상 / C#, Unity, Firebase, json-parsing, Game Planning
4.6
(24)
This course focuses on developing revenue-generating mobile games by creating idle games.
중급이상
C#, Unity, Firebase
관련 스킬
![[Unity] Developing Idle Games Together강의 썸네일](https://cdn.inflearn.com/public/courses/334447/cover/a4464cfb-be08-4a40-b6e2-00060b912c1a/334447.png?w=420)
[Unity] Developing Idle Games Together
Pinous
₩229
중급이상 / C#, Unity, Firebase, json-parsing, Game Planning
4.6
(24)
This course focuses on developing revenue-generating mobile games by creating idle games.
중급이상
C#, Unity, Firebase
![[Unity] Developing Idle Games Together강의 썸네일](https://cdn.inflearn.com/public/courses/334447/cover/a4464cfb-be08-4a40-b6e2-00060b912c1a/334447.png?w=420)
[Unity] Developing Idle Games Together
Pinous
₩229
중급이상 / C#, Unity, Firebase, json-parsing, Game Planning
4.6
(24)
Game Design Course: Follow and Get Hired!
sunnyrider
₩43
입문 / Game Planning
4.5
(59)
This is a game design course that helps you get a job if you follow along. If you follow the course, you can learn the concepts of game design, how to write a reverse design document, how to create a game design portfolio, and how to prepare your self-introduction and for interviews.
입문
Game Planning
Game Design Course: Follow and Get Hired!
sunnyrider
₩43
입문 / Game Planning
4.5
(59)
![[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation강의 썸네일](https://cdn.inflearn.com/public/courses/326877/cover/9af23df0-0aec-4640-9d42-819950ca9355/326877-eng.png?w=420)
[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation
sunnyrider
₩31
입문 / Game Planning
3.9
(14)
You can learn how to write a creative plan required for college entrance exams and indie game development. Since the nature of the plan does not require a high level of practical knowledge, you can write a plan that is advantageous for contests and government-supported projects. In addition, you can practice detailed reverse planning for commercialized RPG games.
입문
Game Planning
![[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation강의 썸네일](https://cdn.inflearn.com/public/courses/326877/cover/9af23df0-0aec-4640-9d42-819950ca9355/326877-eng.png?w=420)
[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation
sunnyrider
₩31
입문 / Game Planning
3.9
(14)

Success Strategy Guide for Game Designers
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(79)
This lecture covers the reality of being a game designer, which many people misunderstand, and the direction for the future.
입문
Game Planning, game-introduction

Success Strategy Guide for Game Designers
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(79)
Game Planning with AI
JEngineer
₩26
입문 / Service Planning, Planning Document, Game Planning, Content Planning
3.9
(10)
The Beginning and End of Game Design with an AI Assistant
입문
Service Planning, Planning Document, Game Planning
Game Planning with AI
JEngineer
₩26
입문 / Service Planning, Planning Document, Game Planning, Content Planning
3.9
(10)
![[Game planning that will get you a job if you follow it]MORPG game balance planning강의 썸네일](https://cdn.inflearn.com/public/courses/327615/cover/f6c2ad8c-0c51-4758-9372-1ccf5df87469/327615-eng.png?w=420)
[Game planning that will get you a job if you follow it]MORPG game balance planning
sunnyrider
₩43
중급이상 / Game Planning
4.5
(11)
This is a practical game balance planning lecture by James Kim, who created a game planning lecture that will help you get a job if you follow it. It contains the concepts of battle balance/growth balance/battle formula/elo rating of action MORPG games and the calculation method for practical application, and provides a pdf file of the actual balance work used.
중급이상
Game Planning
![[Game planning that will get you a job if you follow it]MORPG game balance planning강의 썸네일](https://cdn.inflearn.com/public/courses/327615/cover/f6c2ad8c-0c51-4758-9372-1ccf5df87469/327615-eng.png?w=420)
[Game planning that will get you a job if you follow it]MORPG game balance planning
sunnyrider
₩43
중급이상 / Game Planning
4.5
(11)
![[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book강의 썸네일](https://cdn.inflearn.com/public/courses/327077/cover/5fbb81bd-e4b1-4a6e-b848-07870b93188a/327077-eng.png?w=420)
[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book
sunnyrider
₩31
입문 / Game Planning
3.8
(4)
If you want to get a taste of what real-world game planning is like, if you feel lost and don't know where to start when writing a plan for indie game production, if you're having trouble creating a plan portfolio for employment at a game company, or if you want to upgrade your current skills beyond your current level, I think this course will be helpful as a reference or reference material on the path to your goals.
입문
Game Planning
![[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book강의 썸네일](https://cdn.inflearn.com/public/courses/327077/cover/5fbb81bd-e4b1-4a6e-b848-07870b93188a/327077-eng.png?w=420)
[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book
sunnyrider
₩31
입문 / Game Planning
3.8
(4)
![[Game planning that will get you a job if you follow it] Real-life farm SNG game강의 썸네일](https://cdn.inflearn.com/public/courses/326824/cover/00767f7f-2a49-4512-8605-3819137f9fb7/326824-eng.png?w=420)
[Game planning that will get you a job if you follow it] Real-life farm SNG game
sunnyrider
₩31
입문 / Game Planning
4.0
(8)
It covers the entire SNG game practical planning book, and shows all the details of the actual SNG planning. It provides both video lectures and PDF files (255 pages), so you can learn with the video lectures and review with the PDF planning book. #Excel files are not provided among the lecture materials.
입문
Game Planning
![[Game planning that will get you a job if you follow it] Real-life farm SNG game강의 썸네일](https://cdn.inflearn.com/public/courses/326824/cover/00767f7f-2a49-4512-8605-3819137f9fb7/326824-eng.png?w=420)
[Game planning that will get you a job if you follow it] Real-life farm SNG game
sunnyrider
₩31
입문 / Game Planning
4.0
(8)
Creating and Monetizing a Toss Game App with AI
kosart
₩85
입문 / AI, React, ChatGPT, C#, Unity6
2.7
(3)
How to easily create games with AI and monetize by launching your game on the Toss app with 30 million users
입문
AI, React, ChatGPT
Creating and Monetizing a Toss Game App with AI
kosart
₩85
입문 / AI, React, ChatGPT, C#, Unity6
2.7
(3)
Useful Roblox features worth knowing
wgfactory
₩128
초급 / Roblox, Lua, Metaverse, Game Planning
5.0
(1)
Useful Roblox features you need to know A lecture organized by function that is useful for those preparing to become Roblox creators! The lecture will be continuously updated to reflect new feature updates.
초급
Roblox, Lua, Metaverse
Useful Roblox features worth knowing
wgfactory
₩128
초급 / Roblox, Lua, Metaverse, Game Planning
5.0
(1)
![[Game planning that will lead to employment if you follow along] Game business PM preparation/Collaboration with game planners강의 썸네일](https://cdn.inflearn.com/public/courses/330882/cover/dd581231-ca52-4208-a1a0-35cc4713d840/330882-eng.png?w=420)
[Game planning that will lead to employment if you follow along] Game business PM preparation/Collaboration with game planners
sunnyrider
₩43
초급 / Game Planning, game-business-pm, Service Planning
4.9
(16)
This is a practical guidebook for game business PM job seekers. Starting with the scope of work that business PMs do, we will teach you practical concepts such as BM analysis and improvement proposals, event planning, operation tool planning, indicator design and analysis, and how to write a portfolio.
초급
Game Planning, game-business-pm, Service Planning
![[Game planning that will lead to employment if you follow along] Game business PM preparation/Collaboration with game planners강의 썸네일](https://cdn.inflearn.com/public/courses/330882/cover/dd581231-ca52-4208-a1a0-35cc4713d840/330882-eng.png?w=420)
[Game planning that will lead to employment if you follow along] Game business PM preparation/Collaboration with game planners
sunnyrider
₩43
초급 / Game Planning, game-business-pm, Service Planning
4.9
(16)
Uploading HTML5 Games to Appintos and Monetizing (+ Uploading to Mobile)
Hwanhee Kim
₩59
초급 / HTML/CSS, JavaScript, Game Planning, game-development, game-programming
Hello. My name is Hwanhee Kim, and I have launched 25 HTML5 games on Appintos. Creating HTML5 games and even monetizing them is not a difficult task with Appintos. As a bonus, try uploading them to mobile (Android) as well. I will explain everything in detail, from start to finish.
초급
HTML/CSS, JavaScript, Game Planning
Uploading HTML5 Games to Appintos and Monetizing (+ Uploading to Mobile)
Hwanhee Kim
₩59
초급 / HTML/CSS, JavaScript, Game Planning, game-development, game-programming
[Unity6] Unity VR Game Development is Easier Than You Think
Pinous
₩26
초급 / C#, Unity, unity3d, Unity VR, Unity6
5.0
(1)
We simplify complex VR development by focusing on core features, helping anyone create their own VR games.
초급
C#, Unity, unity3d
[Unity6] Unity VR Game Development is Easier Than You Think
Pinous
₩26
초급 / C#, Unity, unity3d, Unity VR, Unity6
5.0
(1)
[Unity6] Collaborative Survival Game Development - Steam Release Challenge Journey
Pinous
₩229
중급이상 / C#, Unity, Unity6
4.7
(11)
'Vampire Survivors: Building Together' course teaches implementing a 3D survival action game in Unity, mastering core systems of Vampire Survivors-like games. Following the full Steam release process, we'll build one complete game together.
중급이상
C#, Unity, Unity6
[Unity6] Collaborative Survival Game Development - Steam Release Challenge Journey
Pinous
₩229
중급이상 / C#, Unity, Unity6
4.7
(11)
![[Game Planning/PM]Operation Tool/Back Office and Data Analysis Planning강의 썸네일](https://cdn.inflearn.com/public/courses/333099/cover/716ba2cd-d746-495c-9499-4c1298d5b464/333099.png?w=420)
[Game Planning/PM]Operation Tool/Back Office and Data Analysis Planning
sunnyrider
₩33
초급 / Game Planning, Service Planning, IT Service Management, game-business-pm, backoffice
4.7
(3)
This is a practical lecture on operational tools & back office and data analysis planning, which are tasks handled by game planning, service planning, and business PM positions.
초급
Game Planning, Service Planning, IT Service Management
![[Game Planning/PM]Operation Tool/Back Office and Data Analysis Planning강의 썸네일](https://cdn.inflearn.com/public/courses/333099/cover/716ba2cd-d746-495c-9499-4c1298d5b464/333099.png?w=420)
[Game Planning/PM]Operation Tool/Back Office and Data Analysis Planning
sunnyrider
₩33
초급 / Game Planning, Service Planning, IT Service Management, game-business-pm, backoffice
4.7
(3)
![[Game Design for Employment] MMORPG Guild Design/Event Design강의 썸네일](https://cdn.inflearn.com/public/courses/329839/cover/cfda1f68-65c7-4dd6-b3c2-8a21cb40d12d/329839-eng.png?w=420)
[Game Design for Employment] MMORPG Guild Design/Event Design
sunnyrider
₩43
초급 / Game Planning
5.0
(1)
This course provides detailed information on three types of reverse-engineering design documents and one original design document (MMORPG Guild System Reverse Design, MMORPG Original Design - Bingo Event/Admin Tool Design, MORPG Quest Reverse Design, and MORPG Gathering System Reverse Design) and highlights how to actually write them.
초급
Game Planning
![[Game Design for Employment] MMORPG Guild Design/Event Design강의 썸네일](https://cdn.inflearn.com/public/courses/329839/cover/cfda1f68-65c7-4dd6-b3c2-8a21cb40d12d/329839-eng.png?w=420)
[Game Design for Employment] MMORPG Guild Design/Event Design
sunnyrider
₩43
초급 / Game Planning
5.0
(1)

Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
입문 / Game Planning, Content Planning, game-development, sound, game-introduction
4.5
(2)
Working as a game designer, there are often moments when you feel lost, not knowing how to plan sound or how to collaborate with the audio team. In particular, questions like "What makes good sound?", "Why does my game lack impact?", and "Why don't scene transitions/UI/combat/ambient sounds connect into a cohesive experience?" are among the most challenging areas for designers with limited experience. This course is designed for designers with these concerns, explaining the principles of sound design in a designer's language and helping you understand step-by-step, aligned with actual workflow, what role sound plays in games and how it should be designed. Focusing on core concepts and real-world examples that make up game sound— such as sound direction, impact feel, feedback, layering, ducking, and trigger design— this course explains things concretely and practically so that even beginner designers without audio expertise can easily understand and immediately apply them to their work. After taking this course, you won't be a designer who relies on vague intuition saying "just do it like this," but rather one who understands various game sound techniques and can proactively lead audio quality.
입문
Game Planning, Content Planning, game-development

Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
입문 / Game Planning, Content Planning, game-development, sound, game-introduction
4.5
(2)

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
입문 / Game Planning, game-development, game-ai, AI, game-introduction
4.8
(4)
This course is designed for game designers who are unsure how to design enemy AI. We'll clearly break down pattern composition, behavior design, and difficulty adjustment methods in a designer's language—concepts that may have seemed vague before. After taking this course, you'll be able to independently determine 'what kind of enemy to design and why,' and communicate confidently with programmers.
입문
Game Planning, game-development, game-ai

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
입문 / Game Planning, game-development, game-ai, AI, game-introduction
4.8
(4)
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction
If you've been struggling with why combat feels frustrating or why the impact doesn't come alive, this course is the solution. We break down the core principles of designing combat systems for action-adventure and souls-like games in the easiest and clearest way possible, helping anyone create systematically designed combat systems based on structured knowledge rather than just 'simple intuition'. Through this course, you'll be able to theoretically systematize what was once vague combat system design and learn the application principles through real examples from various games.
입문
Game Planning, game-development, system-design
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.6
(5)
Level design is the process of meticulous spatial design that naturally guides players, controls tension and relief, and creates memorable moments. In this course, you'll learn how to apply spatial design principles that architects have used for hundreds of years to games. After taking this course, you'll become a game planner or level designer who thinks first about "What emotions will this space give to players, and what actions will it induce?" rather than simply "Put a wall here and place a door there."
입문
Game Planning, game-development, game-introduction
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.6
(5)

PM, Game Planning System Planning Data Table PO 13 Topics 122
sunnyrider
₩85
초급 / Game Planning, Project Management (PM), Portfolio, game-business-pm
5.0
(3)
This is a meal kit planning document for game planners. System planning book, data table, business PM course, balance planning, etc. Provided by a game planner with 17 years of experience.
초급
Game Planning, Project Management (PM), Portfolio

PM, Game Planning System Planning Data Table PO 13 Topics 122
sunnyrider
₩85
초급 / Game Planning, Project Management (PM), Portfolio, game-business-pm
5.0
(3)

Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
machinetutor
₩23
입문 / Game Planning, game-introduction, game-development
This is an introductory course for beginner game designers who find quest design overwhelming. It helps you move beyond quests that don't go past the "kill X monsters" level, and explains step-by-step why players take action and how choices become experiences. Centered on real commercial game examples and the designer's thought process, it teaches you the fundamental design methods for connecting quests with story, gameplay, and systems.
입문
Game Planning, game-introduction, game-development

Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
machinetutor
₩23
입문 / Game Planning, game-introduction, game-development

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(55)
This course examines the overall aspects of games and various elements of games from a humanistic perspective. The lectures will be based on a textbook called 'Game Textbook'.
입문
game-introduction

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(55)
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction
This is an introductory course that provides a comprehensive overview of the world of 'game planners,' the invisible designers of games. It introduces ideas, rules, experiences, documentation, and various work tools and methods that planners need to know.
입문
Game Planning, documentation, career-development
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction

Introduction to PCG (Procedural Content Generation) for Game Designers: The Principles and Applications of PCG That Designers Should Know
machinetutor
무료
입문 / Game Planning, Content Planning, game-development, system-design, game-introduction
4.3
(6)
PCG (Procedural Content Generation) is a design approach that automatically generates game content based on rules and conditions. It is utilized for various content such as maps, items, events, and quests, and is currently widely used throughout the game industry to improve development efficiency and gameplay variety. PCG is no longer limited to specific genres or technical teams; it has become one of the fundamental concepts that game designers must understand. PCG is often misunderstood as merely a mathematical or programming technique, but in reality, the most important aspect is the planning-stage choices and design that determine "what kind of experience to create repeatedly." This course is an introductory lecture focused on understanding and utilizing PCG from a designer's perspective. Rather than teaching how to write code, it gradually explains why PCG is necessary, what problems it solves, and how it is used in game design, centered on principles and case studies.
입문
Game Planning, Content Planning, game-development

Introduction to PCG (Procedural Content Generation) for Game Designers: The Principles and Applications of PCG That Designers Should Know
machinetutor
무료
입문 / Game Planning, Content Planning, game-development, system-design, game-introduction
4.3
(6)
Sunny Rider's Game Business and Game Planning Practice [E-book] 1230 Pages
sunnyrider
₩101
초급 / Game Planning, game-business-pm, quality assurance, Portfolio
5.0
(2)
This is Sunny Rider's game business and practical game planning. It's a 1230-page e-book that covers everything related to game planning and business PM.
초급
Game Planning, game-business-pm, quality assurance
Sunny Rider's Game Business and Game Planning Practice [E-book] 1230 Pages
sunnyrider
₩101
초급 / Game Planning, game-business-pm, quality assurance, Portfolio
5.0
(2)