
Game Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
$17.60
Early Bird
31%
$12.10
Beginner / Game Planning, Content Planning, game-development, sound, game-introduction
Working as a game designer, you often face moments of uncertainty about how to plan sound design and how to collaborate with the audio team. Questions like "What makes good sound?", "Why does my game lack impact?", and "Why don't scene transitions, UI, combat, and environmental sounds connect into a cohesive experience?" are among the most challenging areas for designers with limited experience. This course is designed for designers with these concerns, explaining sound design principles in a designer's language and helping you understand step-by-step, aligned with actual workflow, what role sound plays in games and how it should be designed. Focusing on core concepts that make up game sound—such as sound direction, impact, feedback, layering, ducking, and trigger design—along with real-world examples, this course is structured to be concrete and practical so that even junior designers without audio expertise can easily understand and immediately apply what they learn to their work. After taking this course, you'll grow from a designer who relies on vague intuition and says "just do it like this" to one who understands various game sound techniques and can proactively lead audio quality.
Beginner
Game Planning, Content Planning, game-development





