Working as a game designer, there are often moments when you feel lost,
not knowing how to plan sound or how to collaborate with the audio team.
In particular, questions like "What makes good sound?", "Why does my game lack impact?",
and "Why don't scene transitions/UI/combat/ambient sounds connect into a cohesive experience?"
are among the most challenging areas for designers with limited experience.
This course is designed for designers with these concerns,
explaining the principles of sound design in a designer's language
and helping you understand step-by-step, aligned with actual workflow,
what role sound plays in games and how it should be designed.
Focusing on core concepts and real-world examples that make up game sound—
such as sound direction, impact feel, feedback, layering, ducking, and trigger design—
this course explains things concretely and practically so that even beginner designers
without audio expertise can easily understand and immediately apply them to their work.
After taking this course,
you won't be a designer who relies on vague intuition saying "just do it like this,"
but rather one who understands various game sound techniques and can proactively lead audio quality.