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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
Basic
C#, Unity
The AI era is bringing many changes to the gaming industry. We will predict how the future will change and how to prepare for it, and explore the ideal talent profile and study strategies for the gaming industry.
Understanding of industry conditions and self-objectification
Preparation directions needed for living in the AI era
I created a portfolio just as the academy taught me...
But in reality, I can't even pass the entry-level document screening.
This makes sense because the situation has changed significantly due to the introduction of AI
and the internal development processes in the gaming industry are also changing extensively.
Moreover, this is not a phenomenon limited to just one field.
This is a reality that equally applies to all job categories including business/planning/art/programming/QA/PM, etc.
What is happening here?
So how should job seekers in each field wisely plan their study strategies?
We've prepared a live seminar on AI-related topics.
This live session will be conducted experimentally using Inflearn's new [Live Broadcast] feature
If there are issues with [Live Broadcast], we'll proceed on Discord as usual.
[Rookiss] Live Broadcasting Room Channel
https://discord.gg/T7S4XGD3xz
What job positions are there in the gaming industry??
Let's explore the process of game development.
Let's learn about the traditional job roles (Business/Planning/Art/Programming/QA/PM).
What were they originally doing?
We'll learn about task assignment and collaboration in traditional job functions.
What has changed with the introduction of AI?
The development process is completely changing due to the introduction of AI.
Let's understand what people actually think in the field,
and explore the perspectives of small to medium-sized companies and large enterprises.
Why does my portfolio lack distinctiveness?
Game academies are still teaching in the same way they did before the AI era.
Let's think about what the current problems with portfolios are.
So what should I do?
Let's think together about short-term and long-term directions.
Appendix: Description of the Rookiss AI Creative Challenge Course
This is an explanation of the newly implemented challenge cohort system and its outcomes.
This is a lecture on insights about the future, so no prior knowledge is required.
This contains personal opinions.
This content may include material that some listeners might find uncomfortable.
Who is this course right for?
Game industry job seeker
Game company employee
78,998
Learners
3,648
Reviews
5,426
Answers
4.9
Rating
45
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
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5 lectures ∙ (1hr 53min)
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