인프런 영문 브랜드 로고
인프런 영문 브랜드 로고
Game Dev

/

Game Programming

[Rookiss University] UE5 Lyra Clone Coding (Haker)

This course will teach you the structure step by step by following the core parts of the Lyra project provided by UE5.

(5.0) 9 reviews

322 students

Unreal Engine
C++
Thumbnail

This course is prepared for Intermediate Learners.

What you will learn!

  • UE5

  • Lyra

How far have you come in analyzing the Lyra project, which has become essential for Unreal developers?

Epic Games Unreal Engine Sample Game Lyra

Lyra is a multiplayer FPS sample game provided directly in Unreal Engine.
Dedicated-Server, GameFeature, Game Ability System, etc.
It contains a standard method for Unreal Engine development and various know-hows .

This is not a one-time sample, but Lyra is also updated whenever the engine version is upgraded.
You could see this as a kind of guideline provided by Epic Games headquarters to Unreal Engine workers .
Also, new projects that we work on in the future will not require us to start over from scratch.
You can see that they want to start with the Lyra project, which has a certain standard set .

A classic structure, yet so difficult to touch

But, from a beginner's perspective, even if you try to analyze the project,
I am frustrated by the overwhelming amount of content and the overly complex difficulty level .

It is said to be a treasure trove of various know-hows.
It's just a pie in the sky because I don't know where to start looking .
Most learners tend to give up easily.
It is certainly true that there is not enough data on Lyra given her importance .

A real Unreal expert explains
It contains the ‘internal skills of a professional.’

So, we planned a Lyra Clone course where you can learn the big picture by reassembling Lyra's core code .
After a long search for an expert who could do this, we brought in Unreal expert Haker.

Unreal Engine expert programmer, Haker

Haker is one of the top five programmers I've ever seen.
He boasts overwhelming internal strength and is currently working as an engine programmer at a large corporation.

In addition to the "Rookiss University" UE5 source code analysis series currently available on Infraon,
I successfully completed Haker's live lecture through the Lyra Clone Bootcamp.
And now, we've summarized those live lectures and made them available as online lectures .

So many projects are analyzing Lyra and following its structure ,
Lyra is becoming a core content framework within the UE5 engine .

Instead of putting it off because it's difficult, why not take it as an opportunity to take it to the next level?

Preview the lesson content

Lyra digging deep

Lyra is a huge, complete document. So what makes Lyra a “scalable and well-made project”? How can we learn to effectively understand such a large project?

In this lecture, we will look at the structure and methods followed in the vast number of plugins and codes, and what the core parts are, and build a basic understanding of the structure of the Unreal Engine.

You will learn about these things

  • Experience

  • Modular Gameplay Actor

  • Camera

  • Input

  • GameFeature

  • Modular Gameplay Actors

  • Cosmetic

  • Core Redirect

  • Weapon System /

    Ability System

  • Common UI

  • GameplayTagStack

Things to note before taking the class

Practice environment

  • Operating System and Version (OS): Windows

  • Tools Used: Visual Studio 2022, Unreal Engine 5.4

Recommended for
these people!

Who is this course right for?

  • UE5 working programmer

  • Game programmer job seeker

Need to know before starting?

  • Basic understanding of UE5

  • C++

Hello
This is

72,445

Students

2,961

Reviews

5,274

Answers

4.9

Rating

37

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 8년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

119 lectures ∙ (65hr 18min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

Not enough reviews.
Become the author of a review that helps everyone!