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[MMORPG Game Development Series with C# and Unity] Part 2: Data Structures and Algorithms

This is a lecture that naturally learns data structures and algorithms while studying [pathfinding], which is essential for RPG games.

(5.0) 수강평 336개

강의소개.상단개요.수강생.short

난이도 초급

수강기한 무제한

C#
C#
C#
C#

먼저 경험한 수강생들의 후기

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5.0

5.0

배고파

100% 수강 후 작성

This was a very helpful course. Thank you. When you finish the series on developing MMORPG games with C# and Unity, I would appreciate it if you could also do a shader course.

5.0

Nerd-Lee

32% 수강 후 작성

As a Unity developer, I don't know much about servers, so I'm buying part 1. In C#, keywords and algorithms that I didn't know well, etc. It's easy and fun to learn not through pre-made projects, but by making them yourself. I think it's a good study method for beginners and intermediate users. It's very helpful. Thank you!

5.0

성영창

100% 수강 후 작성

This is a really great lecture. It was very helpful because it was explained in an easy-to-understand way. Thank you.

강의상세_배울수있는것_타이틀

  • C#

  • MMORPG

  • Game Programming

  • Data Structure

  • Algorithm

All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️

Developing an MMORPG from Basic to Ultimate 🎮

This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.

In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!


You can make something like this ✨

▲ Implement essential RPG game features with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)

▲ You will learn the core server linking technology needed to create online multiplayer games.


What you'll learn 📚

  • Part 1: Introduction to C# Programming
  • Part 2: Data Structures and Algorithms Current Lecture
  • Part 3: Unity Engine
  • Part 4: Game Server (Network, Multithreading, OS)
  • Part 5: Database (SQL Server)
  • Part6: Web server (ASP.NET Core Blazor, WebApi)
  • Part 7: MMORPG Content Implementation (Unity + C# Server Integration)
  • Part8: Entity Framework Core (.NET ORM)
  • Part 9: MMORPG Content Implementation (DB Integration + Large Structure Management + Live Preparation)
  • Bonus: Starting Server Operations with AWS
  • Bonus: ASP.NET Core Advanced

How much do you know about directions?
Part 2 is a lecture on pathfinding algorithms. Whether it's MMORPGs or RPGs, pathfinding is essential in some form. Help monsters and NPCs naturally approach players!

Enjoy understanding and fun at the same time
It's boring to just look at the theory, right? Let's create a simple mini-project to test it out, randomly generate a maze, and have students navigate it themselves. Test your coding skills as you gradually improve through basic data structures and algorithm practice.

Learn in the following order!

Basic Theory 👉 Linear Data Basics 👉 Maze Preparation 👉 Graph 👉 Tree 👉 A* Implementation

Part 2, recommended for these people!

Algorithms, data structures
Those who want to understand better

Simple maze navigation
Those who want to implement it

MMORPG technology
Those who are interested


Q&A 🙋‍♀️

Q. What is the lecture environment like?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.

Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort.
I hope this class will serve as a guide for you as you get started with MMORPG games.

Q. You don't use C++ or Unreal Engine?
A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.

Q. If I purchase one part, will the other part be free?
A. Each part is manufactured independently and sold separately.


강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • People interested in MMORPG technology

  • People who lack knowledge of data structures and algorithms

선수 지식, 필요할까요?

  • Basic understanding of C#

강의소개.지공자소개

81,857

수강생

3,916

수강평

5,463

답변

4.9

강의 평점

49

강의_other

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

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336개

5.0

336개의 수강평

  • goolb3m님의 프로필 이미지
    goolb3m

    수강평 1

    평균 평점 5.0

    5

    100% 수강 후 작성

    This is a really great lecture. It was very helpful because it was explained in an easy-to-understand way. Thank you.

    • yree11115251님의 프로필 이미지
      yree11115251

      수강평 13

      평균 평점 5.0

      5

      100% 수강 후 작성

      This was a very helpful course. Thank you. When you finish the series on developing MMORPG games with C# and Unity, I would appreciate it if you could also do a shader course.

      • ccc112030229님의 프로필 이미지
        ccc112030229

        수강평 1

        평균 평점 5.0

        5

        100% 수강 후 작성

        It was fun to implement the maze directly into code and visually verify the pathfinding algorithm through the maze, and it was very helpful to be able to see the results right away. Thanks to this, I think I can create not only pathfinding algorithms, but also simple games like Pac-Man.

        • landtree1994님의 프로필 이미지
          landtree1994

          수강평 5

          평균 평점 5.0

          5

          100% 수강 후 작성

          Thank you for the great lecture. It helped me a lot.

          • slasla96450668님의 프로필 이미지
            slasla96450668

            수강평 4

            평균 평점 5.0

            5

            32% 수강 후 작성

            As a Unity developer, I don't know much about servers, so I'm buying part 1. In C#, keywords and algorithms that I didn't know well, etc. It's easy and fun to learn not through pre-made projects, but by making them yourself. I think it's a good study method for beginners and intermediate users. It's very helpful. Thank you!

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