[MMORPG Game Development with C++ and Unreal Series] Part 2: Game Math and DirectX12
This course teaches the fundamentals of graphics through DirectX 12.
You will learn the principles behind how objects in a 3D world are drawn on a monitor screen.
Pros:
1. The lectures on DirectX 12 version are really very few books, so the initial setup part is really too difficult. Especially the contents such as root signature..
2. The lectures are similar to the Unity engine, and the engine is continuously improved.
3. It was good that the math-related parts were given with proofs in the middle. I didn't study by memorizing or taking notes, but it was a convincing understanding method.
4. Although there are very few direct x 12 lectures, the price is relatively reasonable compared to that.
Cons.
1. I only roughly looked at the direct x 11 book, so I think some functions are missing (e.g. blending for transparency, mirrors, etc.) -> Smart people can apply it, but people like me can't ㅜㅜ
2. Sometimes the instructor's words get twisted. When that happens, my brain gets twisted too.
Conclusion -> DirectX 9 is possible by studying from a book, and 11 seems possible if you spend a lot of time studying.
I gave up on 12 because the root signature setting for the constant buffer was too weird. I think I would have watched 9 and 11 if there were good lectures...
Other academies charge about 1.2 million won for a full course, but compared to that, I think this is a quality lecture.
It was hard to watch the whole lecture. I didn't spend a lot of time focusing, so I don't think it will stick in my head much, but I still think it was a good lecture.
5.0
taehwan642
78% enrolled
This is a good lecture. I am also very happy that you are able to answer my questions. If you have never used DirectX or OpenGL before, this lecture may be difficult, but if you do not understand something while listening (especially the device initialization part), it is better to skip it. It is more likely that you will understand it later.
5.0
teemo
7% enrolled
There's a reason for the value.
What you will gain after the course
DirectX 12
Basics of Graphics
All the skills needed to develop MMORPGs, Step By Step with C++ & Unreal! 🕹️
Developing an MMORPG from Basic to Ultimate 🎮
This is a game development course for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.
In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!
You can make something like this ✨
▲ You will have the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)
Place objects in the 3D world , Until it is output to the 2D monitor screen It is an academic discipline that studies the entire process.
Basic graphics knowledge for serious game developers Thanks to the rapid development of game engines, we have entered an era where you can quickly create games without special graphics knowledge. However, understanding the principles of how 3D games work will not only help you a lot when creating content, but will also broaden your perspective on Unity/Unreal Engine. By learning DirectX12, practice writing large-scale C++ code and build a foundation for deeply understanding Unreal Engine!
Forest instead of trees! Game Graphics Fundamentals
Commercial game engine Expand your field of vision
3D games Programming A student learning for the first time, Job seeker
MMORPG In game development Anyone interested (C++ users)
Unity/Unreal Engine I have experience using it, but Even the inner workings Anyone who wants to know
Q&A 🙋♀️
Q. What is the lecture environment?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.
Q. Please tell us what prompted you to start this course.
Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. Will I be able to get a job if I study this series?
It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment. However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms,your chances of getting a job will increase dramatically.
Recommended for these people
Who is this course right for?
Beginner in 3D game programming
Someone who is very interested in developing MMORPG games.
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer with 10 years of experience. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building your own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I find it impossible to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
Pros:
1. The lectures on DirectX 12 version are really very few books, so the initial setup part is really too difficult. Especially the contents such as root signature..
2. The lectures are similar to the Unity engine, and the engine is continuously improved.
3. It was good that the math-related parts were given with proofs in the middle. I didn't study by memorizing or taking notes, but it was a convincing understanding method.
4. Although there are very few direct x 12 lectures, the price is relatively reasonable compared to that.
Cons.
1. I only roughly looked at the direct x 11 book, so I think some functions are missing (e.g. blending for transparency, mirrors, etc.) -> Smart people can apply it, but people like me can't ㅜㅜ
2. Sometimes the instructor's words get twisted. When that happens, my brain gets twisted too.
Conclusion -> DirectX 9 is possible by studying from a book, and 11 seems possible if you spend a lot of time studying.
I gave up on 12 because the root signature setting for the constant buffer was too weird. I think I would have watched 9 and 11 if there were good lectures...
Other academies charge about 1.2 million won for a full course, but compared to that, I think this is a quality lecture.
It was hard to watch the whole lecture. I didn't spend a lot of time focusing, so I don't think it will stick in my head much, but I still think it was a good lecture.
Well.. As written, it is difficult to listen to as an introductory lecture. Since it is a lecture that creates everything at once and then goes on, those who are used to lectures that flesh it out one by one might be a little confused. After reading other 3D theory lectures and watching it again, it was much easier to understand.
I bought it today and am reading it, and I really like how it is explained step by step. It is meaningful to buy a thick book and study it by yourself, but I respect teacher Rookiss who selects the important and unimportant parts clearly and coaches the learner on which parts to focus on and study!!! ^^
This is a good lecture. I am also very happy that you are able to answer my questions. If you have never used DirectX or OpenGL before, this lecture may be difficult, but if you do not understand something while listening (especially the device initialization part), it is better to skip it. It is more likely that you will understand it later.