![[C#과 유니티로 만드는 MMORPG 게임 개발 시리즈] Part3: 유니티 엔진강의 썸네일](https://cdn.inflearn.com/public/courses/324817/course_cover/b4a8c062-588e-4cd8-b662-f544dfb76882/rookiss-rpg-3.jpg?w=420)
[C#과 유니티로 만드는 MMORPG 게임 개발 시리즈] Part3: 유니티 엔진
Rookiss
유니티 엔진 사용법 및 제공하는 기능들에 대해 알아보고, 그것을 효율적으로 관리하는 방법을 배우는 강의입니다.
초급
C#, Unity
This course teaches the fundamentals of graphics through DirectX 12. You will learn the principles behind how objects in a 3D world are drawn on a monitor screen.
DirectX 12
Basics of Graphics
All the skills needed to develop MMORPGs,
Step By Step with C++ & Unreal! 🕹️
This is a game development course for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.
In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!
▲ You will have the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)
Place objects in the 3D world ,
Until it is output to the 2D monitor screen
It is an academic discipline that studies the entire process.
Forest instead of trees!
Game Graphics Fundamentals
Commercial game engine
Expand your field of vision
Developing practical adaptability
Practice-oriented structure
What to ask in a job interview
Until you acquire basic knowledge
OT 👉 DirectX12 initialization 👉 Component 👉 Vector&Matrix👉 Camera&Lighting 👉
Quaternion 👉 Rendering 👉 Particle 👉 Shadow Mapping 👉 Terrain
3D games
Programming
A student learning for the first time,
Job seeker
MMORPG
In game development
Anyone interested
(C++ users)
Unity/Unreal Engine
I have experience using it, but
Even the inner workings
Anyone who wants to know
Q. What is the lecture environment?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.
Q. Please tell us what prompted you to start this course.
Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. Will I be able to get a job if I study this series?
It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment.
However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.
Who is this course right for?
Beginner in 3D game programming
Someone who is very interested in developing MMORPG games.
Need to know before starting?
Basic C++ knowledge
78,209
Learners
3,553
Reviews
5,403
Answers
4.9
Rating
44
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
59 lectures ∙ (42hr 31min)
Course Materials:
1. OT
05:14
2. Graphics OT
17:13
4. Project Settings
40:39
5. Device reset
01:19:02
6. Drawing a triangle
01:00:10
7. Constant Buffer
01:01:52
8. Root Signature
48:53
9. Index Buffer
23:10
10. Texture Mapping
50:57
12. Input and Timer
28:30
13. Material
42:04
14. Component
50:19
15. Scene
31:07
All
52 reviews
4.7
52 reviews
Reviews 1
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Average Rating 5.0
5
장점 : 1. DirectX 12 버전에 대한 강의는 정말 극소수 책으로 보기에는 초기 셋팅 부분이 정말 너무 어려움. 특히 root signature 와 같은 내용.. 2. 유니티 엔진과 비슷한 형태를 엔진을 계속해서 개량해가면서 수업해줌 3. 중간중간 수학과 관련된 부분을 증명과 같이 해주어서 좋았음. 외우거나 필기를 해가며 공부를 한 것은 아니지만, 그래도 납득을 시켜주는 이해방식 4. direct x 12 강의가 극소수임에도 가격은 그에 비하면 비교적 혜자라는 생각 단점. 1. direct x 11 책을 대충만 보고 본 강의인데, 일부 기능에 대한 내용들은 빠졌다는 생각이 듬(예: transparent(투명)을 위한 블랜딩, 거울 등?) -> 머리 좋은 사람은 응용이 가능하지만, 나같은 사람은 불가능 ㅜㅜ 2. 가끔식 강사님이 말이 꼬일때가 있음. 그럴 땐, 내 뇌 주름도 꼬임 결론 -> Direct X 9 은 책 보고 공부하는 가능, 11 도 시간 많이 들여서 공부하면 가능할 듯 12는 상수 버퍼를 위한 root signature 셋팅이 너무 뭣같아서 포기했었음 9, 11 도 좋은 강의만 있었다면 봤을 듯... 타 학원은 인강이 풀코스 120만원정도 하는데, 그에 비하면 양질의 강의라는 생각 강의 끝까지 다 보느라 힘들었습니다ㅠㅠ 시간을 많이 들여서 집중해서 본게 아니라 머리에 많이 안남을 것 같지만, 그래도 좋은강의였다는 생각에는 변함없습니다
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Average Rating 4.7
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$169.40
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