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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
Basic
C#, Unity
This is a lecture on how to create a simple 2D game using the Unreal Engine. You can develop the ability to use blueprints in practice and naturally learn the basics of using the Unreal Engine.
blueprint
Unreal Engine 2D Game Development
Indie game development
Learn by creating with Blueprints
Sprite-based system Paper 2D 🌀
Previously published lectures were produced for the purpose of training new programmers, so they were difficult for those who were new to programming. Also, due to the nature of MMORPGs, the content was focused on the server side, which was disappointing for those who wanted to develop clients.
To address these issues, we plan to launch a series of new learning materials aimed at beginners .
[UE5 for Beginners]
The basics of learning UE5! This is a curriculum designed to help you learn UE5, which is so vast that you can never finish studying it, step by step. It is categorized by topic so that you can easily learn the necessary content.
Scheduled Curriculum
[The basics of getting a job as a game programmer]
This series reinterprets the one-year curriculum of a typical game programming academy in Rookiss's style. It covers a classic learning process, starting from basic programming to creating a 3D portfolio necessary for employment as a client programmer.
Through the previous lectures, we learned about the various grammars provided by Blueprint, and we could see that it is not much different from general programming languages. However, just like other programming languages, we need to practice repeatedly to naturally transfer the logic we think of to Blueprint. It may look easy when you look at books or lectures, but the reason why you can't do anything on your own is because you absolutely lack proficiency and experience.
In the second lecture of [UE5 for Beginners],
Learn how to create 2D games based on Blueprints.
This lecture focuses on implementing game logic with Blueprints. I chose a 2D game so that I could focus only on [implementation], excluding as many detailed functions of Unreal Engine as possible, which are endless to study. 2D games have many simple parts compared to 3D games, but the game logic itself is not much different, so you can learn effectively.
If you learn the basics of Unreal Engine through 2D game production and become proficient in using Blueprints, you can develop the ability to adapt to Unreal Engine later without much burden.
💡 PAPER 2D practice using Blueprints! Let's create a game using the 2D production function provided by Unreal Engine. 2D games are easier to create than 3D games because there are relatively fewer things to consider when developing, so they have the advantage of being able to focus more on the game content itself. In this course, we will focus on utilizing Blueprints to implement games by connecting nodes without directly entering code. Develop your skills by using Blueprints on actual projects!
Unreal Engine, game development
For those who are interested
Programming, coding
Someone who has never tried it before
Blueprint practice
For those who want to try a little more
Major career
Education
Q. What is the lecture environment like?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
Yes, but requires Blueprint player knowledge.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. When will the Unreal + IOCP Server course be released?
The UE5 learning series is coming to an end, and a final course will be released that will integrate with existing IOCP servers.
Who is this course right for?
Unreal Engine Beginner
Indie game developer
Need to know before starting?
Understanding Blueprints
76,658
Learners
3,421
Reviews
5,379
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
33 lectures ∙ (9hr 6min)
Course Materials:
1. OT
04:38
2. Settings
05:06
3. Unreal vs Unity
10:17
4. Sprite vs Texture
10:03
5. Flipbook
14:57
6. PaperCharacter
12:23
7. Input Mapping
15:13
8. Macro
09:21
9. Animation update
16:16
10. Attack animation
11:09
11. State Pattern
15:21
All
58 reviews
5.0
58 reviews
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Average Rating 5.0
5
In the Blueprint lectures, it felt very time-consuming and arduous, but once you come in after familiarizing yourself with and solidifying general functions, you can produce results very easily. Also, since Blueprint is fundamentally based on OOP concepts, it's a great lecture for getting a taste of and learning about the conceptual and design problems you encounter with OOP.
Reviews 1
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Average Rating 5.0
$42.90
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