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[Unity Practical Project] Burger Please Recreation

This is a lecture practicing Unity development by creating a game similar to Supersense's hit, Burger Please.

(4.9) 수강평 19개

강의소개.상단개요.수강생.short

난이도 초급

수강기한 무제한

C#
C#
Unity
Unity
Unity6
Unity6
C#
C#
Unity
Unity
Unity6
Unity6

먼저 경험한 수강생들의 후기

먼저 경험한 수강생들의 후기

4.9

5.0

tree4578

63% 수강 후 작성

At first, I was disappointed because it seemed to lack the depth of previous lectures, but the more I listened, the more I felt I was mistaken. Implementing the same features with much simpler techniques, and writing and explaining only exactly what is necessary with precision – there was so much to learn from that approach. When writing code that is just right for the game's scope and clearly defining its purpose, how much easier it makes things for collaborators I truly felt that while watching the lecture. Thank you. I recently started working in a team, and I feel I've learned how to achieve good results.

5.0

이연준

100% 수강 후 작성

It might be difficult for beginners, but I think it's very significant that it explains not only Unity implementation but also why it was written this way and how structuring it this way can be advantageous.

5.0

조성민

34% 수강 후 작성

I think it's particularly significant that it's not just focused on implementation alone, but also examines methodologies.

강의상세_배울수있는것_타이틀

  • Unity

  • Hyper Casual Game Development

Unity Practice with Burger Please

  • [100 million downloads] This is a Unity hands-on course using a copy of Supercent's blockbuster hit Burger Please.

  • This course covers not only simple implementation but also design considerations.

Learn about these things

Hyper-casual game development course for indie game developers!

Is it really necessary to create boring games for studying?
Burger Please is Supercent's most popular hit.
I hope that one day I can release a game like this.
Let's try to imitate it with more passion and concentration.

Prepare your portfolio all at once!

Burger Please is a collection of diverse technologies, so much so that many casual companies assign business simulation games as assignments.
Because even though it looks simple, there are a lot of things to worry about.
While thinking about design and implementation together,
Let's prepare not only an indie game but also a portfolio at the same time.

Things to note before taking the course

Practice environment

  • Operating System and Version (OS): Windows,

  • Tools used: Visual Studio, Unity6

Learning Materials

  • Source code (approximately 20MB)


Player Knowledge and Precautions

  • Basic Unity skills

  • C# programming

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • Client Programmer

  • Indie Game Developer

선수 지식, 필요할까요?

  • C#

  • Unity

강의소개.지공자소개

81,864

수강생

3,917

수강평

5,463

답변

4.9

강의 평점

49

강의_other

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

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19개

4.9

19개의 수강평

  • digilog1q846240님의 프로필 이미지
    digilog1q846240

    수강평 51

    평균 평점 4.9

    수정됨

    4

    100% 수강 후 작성

    This is a lecture that provides step-by-step code. Since it's not a lecture that explains in detail while actually typing code, it has some difficulty for beginners and requires more time than expected to understand.

    • philss4012756님의 프로필 이미지
      philss4012756

      수강평 3

      평균 평점 4.7

      4

      47% 수강 후 작성

      Moving from week 1 to week 2, there are parts where code is suddenly added with almost no explanation rather than studying together while writing code, which takes some time for beginners to understand. Since the course provides code and only explains the key parts, it's difficult to learn just by watching the lectures. For beginners, you shouldn't rely solely on this course but should also study separately while taking it.

      • tree4578님의 프로필 이미지
        tree4578

        수강평 6

        평균 평점 5.0

        수정됨

        5

        63% 수강 후 작성

        At first, I was disappointed because it seemed to lack the depth of previous lectures, but the more I listened, the more I felt I was mistaken. Implementing the same features with much simpler techniques, and writing and explaining only exactly what is necessary with precision – there was so much to learn from that approach. When writing code that is just right for the game's scope and clearly defining its purpose, how much easier it makes things for collaborators I truly felt that while watching the lecture. Thank you. I recently started working in a team, and I feel I've learned how to achieve good results.

        • okjang005569님의 프로필 이미지
          okjang005569

          수강평 12

          평균 평점 5.0

          5

          100% 수강 후 작성

          • yjunlee345394님의 프로필 이미지
            yjunlee345394

            수강평 1

            평균 평점 5.0

            수정됨

            5

            100% 수강 후 작성

            It might be difficult for beginners, but I think it's very significant that it explains not only Unity implementation but also why it was written this way and how structuring it this way can be advantageous.

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