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[MMORPG Game Development Series with C# and Unity] Part 7: MMO Content Implementation (Unity + C# Server Integration Basics)

This course will teach you how to create a simple online 2D roguelike game using the key concepts learned in Parts 1-6.

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Unity
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Unity
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I don't usually write articles like this, but this is a lecture where we really learn a lot, to the point where we should be thankful that we were born in a time when we can meet people like Rookies...

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Dark night... The river like the North Star seen from a ship floating on the vast ocean

강의상세_배울수있는것_타이틀

  • MMORPG

  • Online games

  • Unity Engine

  • Game content implementation

All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️

Developing an MMORPG from Basic to Ultimate 🎮

This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.

In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!


You can make something like this ✨

▲ Implement essential RPG game features with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)

▲ You will learn the core server linking technology needed to create online multiplayer games.


What you'll learn 📚

  • Part 1: Introduction to C# Programming
  • Part 2: Data Structures and Algorithms
  • Part 3: Unity Engine
  • Part 4: Game Server (Network, Multithreading, OS)
  • Part 5: Database (SQL Server)
  • Part6: Web server (ASP.NET Core Blazor, WebApi)
  • Part 7: MMORPG Content Implementation (Unity + C# Server Integration) Current Lecture
  • Part8: Entity Framework Core (.NET ORM)
  • Part 9: MMORPG Content Implementation (DB Integration + Large Structure Management + Live Preparation)
  • Bonus: Starting Server Operations with AWS
  • Bonus: ASP.NET Core Advanced
Creating an online 2D roguelike RPG game
<Live Coding> lecture.

Part 7 combines what you've learned so far to create a practical 2D online game. This is the only live coding course that covers the entire process of creating a simple single-player game, then linking it to a game server and modifying it into an online game. Witness firsthand how Unity and game server knowledge come together to create a complete online game!
Learn in the following order!

Introduction 👉 Unity 2D 👉 Server Integration 👉 Structural Improvement

Part 7, recommended for these people!

Online game development
First time

In MMORPG technology
Those who are interested

C#+Unity series
Part 1~4 Learner


Q&A 🙋‍♀️

Q. What is the lecture environment like?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.

Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort.
I hope this class will serve as a guide for you as you get started with MMORPG games.

Q. You don't use C++ or Unreal Engine?
A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.

Q. If I purchase one part, will the other part be free?
A. Each part is manufactured independently and sold separately.


강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • People interested in MMORPG technology

  • People interested in game content development

선수 지식, 필요할까요?

  • MMORPG Game Development Series Part 1~4 Knowledge

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Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

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    I don't usually write articles like this, but this is a lecture where we really learn a lot, to the point where we should be thankful that we were born in a time when we can meet people like Rookies...

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      A lecture that solves 3 years of hard work in 1 month

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          This is not a Unity-specific course at all, I love it

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