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[C#とUnityで作るMMORPGゲーム開発シリーズ] Part3: Unityエンジン
Rookiss
Unityエンジンの使用方法と提供する機能について学び、 それを効率的に管理する方法を学ぶ講義です。
Basic
C#, Unity
This course covers the overall content of web servers required for game development using the latest ASP.NET Core (Blazor, WebAPI).
C#
Web Basics
ASP.NET (Blazor, WebAPI)
All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️
This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.
In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!
▲ Implement essential RPG game features with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)
▲ You will learn the core server linking technology needed to create online multiplayer games.
Introduction to the Web 👉 Web Basics 👉 Advanced C# Grammar 👉 ASP.NET Core Overview 👉 Blazor Introduction 👉 Blazor Mini Project 👉 WebAPI and REST Services
No web server knowledge
Client Developer
Latest Blazor technologies
Anyone interested
Unity - Web Server Integration
Those who want to learn
Q. What is the lecture environment like?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.
Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort.
I hope this class will serve as a guide for you as you get started with MMORPG games.
Q. You don't use C++ or Unreal Engine?
A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.
Q. If I purchase one part, will the other part be free?
A. Each part is manufactured independently and sold separately.
Who is this course right for?
People interested in MMORPG technology
Client developer with no knowledge of server
People interested in the latest Blazor technologies
Need to know before starting?
Basic understanding of C#
Basic understanding of RDBMS
76,655
Learners
3,421
Reviews
5,379
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
42 lectures ∙ (12hr 5min)
Course Materials:
1. OT
02:11
3. Settings
06:29
4. HTML #1
18:12
5. HTML #2
17:13
6. HTML #3
19:25
7. HTML #4
16:32
8. HTML #5
14:36
9. CSS #1
14:06
10. CSS #2
11:56
11. Async, Await
28:20
12. LINQ #1
18:26
13. LINQ #2
14:40
All
85 reviews
4.9
85 reviews
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Average Rating 4.6
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Average Rating 5.0
$34.10
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