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[MMORPG Game Development with C++ and Unreal Engine Series] Part 3: Data Structures and Algorithms

This course explores the essential RPG game feature of "pathfinding" while naturally teaching data structures and algorithms. It quickly covers common technical interview questions, allowing you to prepare for coding interviews in a short period.

(4.9) 수강평 58개

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Tech Interview
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Tech Interview
Tech Interview

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먼저 경험한 수강생들의 후기

4.9

5.0

Wonder

100% 수강 후 작성

The content is very good However, the sound is too low overall When listening on an iPad, even if the sound is turned up all the way, it sounds normal I wish it was re-encoded by only turning up the volume. Thank you.

5.0

RedFlowering

49% 수강 후 작성

When I first started learning programming languages, I didn't have any programming friends around me and it wasn't my major, so I had no idea how to build my programming skills. Even when I was preparing for employment, I wanted to find out what my current level was and what I lacked, but I didn't have a comparison group or information, so it was even more so. While regular academies only teach you the basics, I think Rookies's lectures teach you the direction you should go from those basics. If I remember correctly, I started taking the lectures when Unity's lectures first came out about 4 years ago, and I think they were really helpful for my career. And now, I think I'm becoming a programmer who identifies and fills in my own shortcomings. ㅎㅎ I am currently an Unreal programmer and have been researching new Unreal features and designing and creating a lot of content requested by the company, but I often wondered if the codes I wrote were the best codes and if I knew how to use them properly.. It was a simple example at the end of Dijkstra's algorithm, but since you gave a similar argument, I feel like I'm still learning a lot from Rookies even after 3 years ㅎㅎ I rewatch Rookies' lectures that I watched before or lectures that were newly released from C# to C++, and even lectures that I consider basic are new and teach me a lot when I rewatch them. I can only see 3-4 lines for writing a review, so I can't really tell if I wrote it in a disorganized way ㅋㅋㅋ I feel like I've never written a proper review even though I've been learning for a long time, so I'm leaving this post. Thank you so much for creating such a great lecture.

5.0

정승우

100% 수강 후 작성

This is a really good lecture. It explains each algorithm from the basics, so I could understand why it works this way. I was frustrated and almost gave up on Dijkstra's algorithm or red-black tree in the middle, but I listened to the lecture while replaying and stopping to understand as much as possible. When I took the last dynamic programming class, I was so amazed by how beautiful it was. I strongly recommend this lecture to those who only know the grammar and want to get started with algorithms.

강의상세_배울수있는것_타이틀

  • Data Structures and Algorithms

  • Preparing for a coding interview

All the skills needed to develop MMORPGs,
Step By Step with C++ & Unreal! 🕹️

Developing an MMORPG from Basic to Ultimate 🎮

[C++과 언리얼 엔진으로 만드는 MMORPG 게임 개발 시리즈] Part4: 게임 서버

This is a game development lecture for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.

In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!


You can make something like this ✨

You will gain the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)


What you'll learn 📚

Data structures/algorithms?

Even the vast world of MMORPGs eventually It consists of data and logic.
Data structures/algorithms are the study of how to store data and how to use it efficiently.
Are you frustrated with learning coding that is just boring and memorizing?
Get a systematic introduction to algorithms by implementing your own pathfinding algorithm!




Directions, how much do you know?

Part 3 is a lecture that studies pathfinding algorithms. Whether it's MMORPG or RPG games, pathfinding is absolutely necessary in some form. Help monsters and NPCs approach players naturally!

Grab understanding and fun at the same time

If you only look at the theory, it won't be fun, right? Let's create a simple mini-project through testing, randomly generate a maze, and make it so that you can find the maze yourself. Check out your coding skills gradually improving through basic data structure and algorithm practice.

2% Less Preparation for Coding Interviews!

We have collected questions from actual technical interviews by type and covered them to supplement the 2% lacking parts, such as [sorting], [red-black tree], and [dynamic programming].

By briefly covering the basic knowledge that new programmers need to know, you will be able to build a solid foundation for studying data structures/algorithms in earnest later on.

Carefully pounded
Algorithm Core

Pathfinding algorithm
Naturally while studying
Identifying key topics

Tailored for practical use
Learning Game Development

Adaptability to real-world situations
Can be raised
Practice-oriented structure

Preparing for a job interview
To solid knowledge

game company
What to ask in a job interview
Acquire basic knowledge

Please learn in the following order!

OT 👉 Maze Preparation 👉 Linear Data Basics 👉 Graph Basics 👉 Heaps and Priority Queues
👉 Search tree 👉 Sorting 👉 Hash table 👉 Minimum spanning tree 👉 Dynamic programming

Part 3, recommended for these people!

game company
Preparing for employment
Programmer
Job seeker

Data Structure/Algorithm
Based on knowledge
Those who feel lacking
(Non-CS major)

MMORPG
In game development
Anyone interested
(C++ users)


Q&A 🙋‍♀️

Q. What is the lecture environment?

All series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Can non-majors also take the course?

We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.

Q. Please tell us what prompted you to start this course.

Personally, I remember having a hard time when I first started studying servers because there was no reference material.

After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.

I hope this class will serve as a guide for you to get started with MMORPG games.

Q. If I buy one part, do I get the other part for free?

Each part is manufactured independently and sold separately.

Q. Will I be able to get a job if I study this series?

It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment.
However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • Someone who is very interested in MMORPG technology

  • Someone who lacks knowledge of data structures and algorithms.

선수 지식, 필요할까요?

  • Basic C++ knowledge

강의소개.지공자소개

81,857

수강생

3,916

수강평

5,463

답변

4.9

강의 평점

49

강의_other

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

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58개

4.9

58개의 수강평

  • seungwoo11245493님의 프로필 이미지
    seungwoo11245493

    수강평 4

    평균 평점 5.0

    5

    100% 수강 후 작성

    This is a really good lecture. It explains each algorithm from the basics, so I could understand why it works this way. I was frustrated and almost gave up on Dijkstra's algorithm or red-black tree in the middle, but I listened to the lecture while replaying and stopping to understand as much as possible. When I took the last dynamic programming class, I was so amazed by how beautiful it was. I strongly recommend this lecture to those who only know the grammar and want to get started with algorithms.

    • returnvalue님의 프로필 이미지
      returnvalue

      수강평 7

      평균 평점 5.0

      5

      100% 수강 후 작성

      The content is very good However, the sound is too low overall When listening on an iPad, even if the sound is turned up all the way, it sounds normal I wish it was re-encoded by only turning up the volume. Thank you.

      • chalsy님의 프로필 이미지
        chalsy

        수강평 4

        평균 평점 5.0

        5

        100% 수강 후 작성

        It was an opportunity to learn algorithms, which I usually dislike studying, in a fun and engaging way.

        • idiotist님의 프로필 이미지
          idiotist

          수강평 44

          평균 평점 5.0

          5

          28% 수강 후 작성

          • slam63205714님의 프로필 이미지
            slam63205714

            수강평 6

            평균 평점 5.0

            5

            49% 수강 후 작성

            When I first started learning programming languages, I didn't have any programming friends around me and it wasn't my major, so I had no idea how to build my programming skills. Even when I was preparing for employment, I wanted to find out what my current level was and what I lacked, but I didn't have a comparison group or information, so it was even more so. While regular academies only teach you the basics, I think Rookies's lectures teach you the direction you should go from those basics. If I remember correctly, I started taking the lectures when Unity's lectures first came out about 4 years ago, and I think they were really helpful for my career. And now, I think I'm becoming a programmer who identifies and fills in my own shortcomings. ㅎㅎ I am currently an Unreal programmer and have been researching new Unreal features and designing and creating a lot of content requested by the company, but I often wondered if the codes I wrote were the best codes and if I knew how to use them properly.. It was a simple example at the end of Dijkstra's algorithm, but since you gave a similar argument, I feel like I'm still learning a lot from Rookies even after 3 years ㅎㅎ I rewatch Rookies' lectures that I watched before or lectures that were newly released from C# to C++, and even lectures that I consider basic are new and teach me a lot when I rewatch them. I can only see 3-4 lines for writing a review, so I can't really tell if I wrote it in a disorganized way ㅋㅋㅋ I feel like I've never written a proper review even though I've been learning for a long time, so I'm leaving this post. Thank you so much for creating such a great lecture.

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