![[C#과 유니티로 만드는 MMORPG 게임 개발 시리즈] Part3: 유니티 엔진강의 썸네일](https://cdn.inflearn.com/public/courses/324817/course_cover/b4a8c062-588e-4cd8-b662-f544dfb76882/rookiss-rpg-3.jpg?w=420)
[C#과 유니티로 만드는 MMORPG 게임 개발 시리즈] Part3: 유니티 엔진
Rookiss
유니티 엔진 사용법 및 제공하는 기능들에 대해 알아보고, 그것을 효율적으로 관리하는 방법을 배우는 강의입니다.
초급
C#, Unity
This course explores the essential RPG game feature of "pathfinding" while naturally teaching data structures and algorithms. It quickly covers common technical interview questions, allowing you to prepare for coding interviews in a short period.
Data Structures and Algorithms
Preparing for a coding interview
All the skills needed to develop MMORPGs,
Step By Step with C++ & Unreal! 🕹️
This is a game development lecture for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.
In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!
You will gain the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)
Even the vast world of MMORPGs eventually It consists of data and logic.
Data structures/algorithms are the study of how to store data and how to use it efficiently.
Are you frustrated with learning coding that is just boring and memorizing?
Get a systematic introduction to algorithms by implementing your own pathfinding algorithm!
Part 3 is a lecture that studies pathfinding algorithms. Whether it's MMORPG or RPG games, pathfinding is absolutely necessary in some form. Help monsters and NPCs approach players naturally!
Grab understanding and fun at the same time
If you only look at the theory, it won't be fun, right? Let's create a simple mini-project through testing, randomly generate a maze, and make it so that you can find the maze yourself. Check out your coding skills gradually improving through basic data structure and algorithm practice.
2% Less Preparation for Coding Interviews!
We have collected questions from actual technical interviews by type and covered them to supplement the 2% lacking parts, such as [sorting], [red-black tree], and [dynamic programming].
By briefly covering the basic knowledge that new programmers need to know, you will be able to build a solid foundation for studying data structures/algorithms in earnest later on.
Carefully pounded
Algorithm Core
Pathfinding algorithm
Naturally while studying
Identifying key topics
Tailored for practical use
Learning Game Development
Adaptability to real-world situations
Can be raised
Practice-oriented structure
Preparing for a job interview
To solid knowledge
game company
What to ask in a job interview
Acquire basic knowledge
OT 👉 Maze Preparation 👉 Linear Data Basics 👉 Graph Basics 👉 Heaps and Priority Queues
👉 Search tree 👉 Sorting 👉 Hash table 👉 Minimum spanning tree 👉 Dynamic programming
game company
Preparing for employment
Programmer
Job seeker
Data Structure/Algorithm
Based on knowledge
Those who feel lacking
(Non-CS major)
MMORPG
In game development
Anyone interested
(C++ users)
Q. What is the lecture environment?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.
Q. Please tell us what prompted you to start this course.
Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. Will I be able to get a job if I study this series?
It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment.
However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.
Who is this course right for?
Someone who is very interested in MMORPG technology
Someone who lacks knowledge of data structures and algorithms.
Need to know before starting?
Basic C++ knowledge
76,655
Learners
3,421
Reviews
5,379
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
39 lectures ∙ (15hr 38min)
Course Materials:
All
49 reviews
4.9
49 reviews
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5
처음 프로그래밍 언어를 배울 때 주변에 프로그래머 지인도 없고 전공도 아니다 보니 어떤 방식으로 프로그래밍 실력을 쌓아야 할지 막막 했었습니다. 취업을 준비해도 내가 지금 어느 정도의 수준인지 부족한게 무엇인지 를 찾고 싶어도 비교군도 없고 정보도 없다보니 더욱 그랬어요. 일반적인 학원은 기초만 알려준다면 루키스님 강의는 그 기초에서 나아가야 할 방향을 알려주는 강의라는 생각이 들어요. 기억이 맞다면 4년 전쯤인가 유니티 강의 처음 나왔을 때부터 강의를 들었는데 커리어에 정말 많은 도움이 된 것 같습니다. 그리고 지금은 스스로 부족한 부분을 파악하고 채워나가는 프로그래머가 되어가는 것 같습니다. ㅎㅎ 현재 언리얼 프로그래머가 되어 새로 나오는 언리얼 기능들도 연구하고 회사에서 요구하는 컨텐츠들을 많이 설계하고 만들었지만 내가 작성했던 코드들이 최적의 코드인가, 제대로 알고 쓰는가라는 의문이 많이 들더라구요.. 다익스트라 알고리즘 마지막에 간단한 예시였지만 비슷한 논지의 말씀을 해주셔서 3년이 지난 지금도 루키스님께 참 많이 배우는구나 싶어요 ㅎㅎ 루키스님의 강의 중 예전에 봤던 강의나 C#에서 C++로 새로 나온 강의도 틈틈히 다시 보는데 기초라고 생각하는 강의도 다시보면 새롭고 배우는 점이 많습니다. 수강평 쓰는 공간이 3~4줄 밖에 안보여줘서 조금 두서 없이 썼는지 파악도 잘 안되네요 ㅋㅋㅋ 오랜 기간 배우면서도 제대로 된 수강평을 작성해본 적이 없는 것 같아 글 남깁니다. 좋은 강의 만들어 주셔서 정말 감사합니다.
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Edited
$59.40
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