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[Live Mentoring] Unity Vampire Survival Genre Imitation

This lecture is a recording of the [Vampire Survival Genre Imitation] live mentoring. We will gradually learn what knowledge and design are needed by creating a vampire survival genre game from scratch.

(4.8) 37 reviews

920 learners

  • Rookiss
실습 중심
게임프로그래밍
게임개발자
Unity
C#
Addressable Asset System
object-pooling

Reviews from Early Learners

What you will learn!

  • Unity game development

  • Development of the Vampire Survival Genre

Feel free to ask any questions that arise during the game development process.
Let's learn the difficult parts one by one! (feat. Vampire Survival Game)

A game I want to make right now
Nothing in particular.

A project of massive scale
It's a burden to start .

Because there are no art resources
It's difficult to implement it directly.

Actually, when I try to code
I'm at a loss as to what to do .

'Vampire Survival' game
Let's learn the difficult parts by imitating it!

"Live Mentoring" series? 🎮

This is a real -time live lecture held on a specific topic every month.
We aim to incorporate the areas that students find difficult into our lectures through two-way communication .
Live mentoring is recruited periodically through Inflearn mentoring notices.
Recordings will be uploaded periodically to Inflearn.

For those of you who want to develop a sense of realism !

There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the style conflicts like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write the code... You can't remember anything that seemed so simple in the book.

Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to study by analyzing sample codes used in actual games and working with the wonderful resources created by the art team, but this kind of environment is not easily given unless you succeed in getting a job.

In this live mentoring lecture, we will work together to create a project from scratch . We will review the core contents of Unity and provide various tips on what to consider and work on when developing a vampire survival genre game in the long term.

Live lectures are held regularly with changing topics, and recorded versions will be released as online lectures in the future.

This vampire survival mockup project is recommended for these people!


I have been introduced to the Unity Engine, but
When it comes to actually making a game 
A person who is at a loss


Unity based
Creating a simple 2D game
Those who wish to


Unique features of this course
Check it out.

💡 This lecture will cover the key contents through live lectures that follow step by step and will help you complete the entire project . I am uploading it as an appendix for your reference.

Key topics covered in the lecture
- Addressable Management
- Object Pooling
- Object optimization technology using grid
- Skill/AI design
- Knowledge of web servers and game servers

Provides full source code for real-world projects

You can check out the actual code used in the game and then reassemble it.


NC, from Krafton
Game developer 's
We will share our know-how with you.

Rookiss

Major career

  • Current CEO of game startup Rookiss
  • Former Krafton TERA server team
  • Former NCsoft Blade & Soul 2 content programming team
  • Inflearn Game Development Course Cumulative Students 33,000+ (Interview)

Education

  • MPSI Pre-Concert (France)
  • Bachelor of Software Engineering, Tsinghua University (China)
  • Master's degree from Korea University Graduate School of Information Security (Korea)

Average rating 4.9 out of 5!

Made with C# and Unity
MMORPG Game Development Series (Click)

Made with C++ and Unreal
MMORPG Game Development Series (Click)


Rookiss's
Real Game Code Review Series 🕹️


Q&A 💬

Q. What is the lecture environment like?

All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Is it okay if I don't have any player knowledge?

Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.

Q. Can I use the resources provided in the lecture in the game I create?

Most of the art that was shown in the lecture was created by the team itself,
Some of them may be mixed with external downloads, so they cannot be used in the game :(

We support those who are serious about game development!

After learning basic coding and how to use the Unity engine,
For those of you beginners who have been hesitant to try making something, we have prepared this lecture.
We hope you start your first project in the "Vampire Survival" genre 🙂

Recommended for
these people

Who is this course right for?

  • Unity Beginner

  • Indie game developer

Need to know before starting?

  • Basic C# knowledge

  • Basic Unity Engine usage skills

Hello
This is

76,661

Learners

3,421

Reviews

5,379

Answers

4.9

Rating

41

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

22 lectures ∙ (12hr 50min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

37 reviews

4.8

37 reviews

  • 류학림님의 프로필 이미지
    류학림

    Reviews 3

    Average Rating 4.3

    5

    95% enrolled

    최근 여러 가지 일로 바빠 오랜만에 왔더니 이전 예고해 주신 뱀서류 클론 강의가 올라와서 바로 수강하였습니다. 기존 개인적으로 만들어 둔 클론 버전과 비교하면서 재미있게 들었습니다. 저는 개발하는 방법이 아닌 가르쳐 주는 방법을 배우기 위해서 수강을 하지만 이번에도 역시나 훌륭한 강의였습니다. ---- 수강전 이 리뷰를 확인하시는 분들께. 해당 페이지에 Q&A에 적혀 있는 내용이지만 기존의 Part3:유니티엔진의 학습이 먼저 필요합니다. c#이나 유니티에 어느 정도 이해도가 있으신 분들은 큰 무리 없이 강의를 진행하실 수는 있지만 Part3:유니티엔진 강의에서 만든 프레임워크를 의존하기 때문에 처음 보는 방식의 작업을 접하실 수 있습니다. 포트폴리오나 스킬업을 위하여 본 강의를 수강 예정인 주니어분들의 경우 개인적인 생각으로 필수로 Part3:유니티엔진 강의를 여러 번 학습 후 강의 중 제작한 프레임워크의 코어에 대한 이해를 쌓으신 후 본 강의나 실전 게임 코드 리뷰 시리즈를 수강하시는 것을 추천해 드립니다.

    • 지호님의 프로필 이미지
      지호

      Reviews 8

      Average Rating 5.0

      Edited

      5

      100% enrolled

      게임 자체의 구현에 집중하기 보다는 자체적인 게임 프레임워크 구축과 추후 유지보수를 위한 실무적인 코딩법, 그에 따른 개발 방향에 대한 내용인지라, C# 및 유니티 선수 지식, 기본적인 구현력이 없다면 매우 어려울 수 있는 강의입니다. 강의 템포도 매우 빨라서 강의 10분동안 다른 강의 한 1시간 어치 내용이 들어가 있는 느낌이네요. 그 만큼 강의 내용을 잘 따라가 내 것으로 만든다면 얻어갈 것이 정말 많은 강의라고 생각합니다.

      • Gaia님의 프로필 이미지
        Gaia

        Reviews 25

        Average Rating 3.8

        3

        32% enrolled

        강의 내용이 너무 어려워요. 유니티로 만드는 MMORPG Part3 강의도 이미 들었지만 그것도 이해가 잘 안되고, 이 강의도 잘 이해가 안되요. 중간다리 역할을 할 수 있는 강의가 있었으면 좋았을것 같아요.

        • quwyetr님의 프로필 이미지
          quwyetr

          Reviews 3

          Average Rating 5.0

          5

          100% enrolled

          • 김주향님의 프로필 이미지
            김주향

            Reviews 2

            Average Rating 5.0

            5

            32% enrolled

            $84.70

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