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[C#과 유니티로 만드는 MMORPG 게임 개발 시리즈] Part4: 게임 서버
Rookiss
네트워크/멀티쓰레드/운영체제 등 핵심 전공 지식을 공부하고 게임 서버를 바닥부터 만들어보면서 MMORPG 기술을 학습하는 강의입니다.
중급이상
C#, Unity, 네트워크
This lecture is a recording of the [Vampire Survival Genre Imitation] live mentoring. We will gradually learn what knowledge and design are needed by creating a vampire survival genre game from scratch.
Unity game development
Development of the Vampire Survival Genre
Feel free to ask any questions that arise during the game development process.
Let's learn the difficult parts one by one! (feat. Vampire Survival Game)
A game I want to make right now
Nothing in particular.
A project of massive scale
It's a burden to start .
Because there are no art resources
It's difficult to implement it directly.
Actually, when I try to code
I'm at a loss as to what to do .
'Vampire Survival' game
Let's learn the difficult parts by imitating it!
This is a real -time live lecture held on a specific topic every month.
We aim to incorporate the areas that students find difficult into our lectures through two-way communication .
Live mentoring is recruited periodically through Inflearn mentoring notices.
Recordings will be uploaded periodically to Inflearn.
There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the style conflicts like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write the code... You can't remember anything that seemed so simple in the book.
Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to study by analyzing sample codes used in actual games and working with the wonderful resources created by the art team, but this kind of environment is not easily given unless you succeed in getting a job.
In this live mentoring lecture, we will work together to create a project from scratch . We will review the core contents of Unity and provide various tips on what to consider and work on when developing a vampire survival genre game in the long term.
Live lectures are held regularly with changing topics, and recorded versions will be released as online lectures in the future.
I have been introduced to the Unity Engine, but
When it comes to actually making a game
A person who is at a loss
[Made with C# and Unity
MMORPG Game Development Series]
Those who took Part 3
Unity based
Creating a simple 2D game
Those who wish to
💡 This lecture will cover the key contents through live lectures that follow step by step and will help you complete the entire project . I am uploading it as an appendix for your reference.
Key topics covered in the lecture
- Addressable Management
- Object Pooling
- Object optimization technology using grid
- Skill/AI design
- Knowledge of web servers and game servers
Provides full source code for real-world projects
You can check out the actual code used in the game and then reassemble it.
Major career
Education
Q. What is the lecture environment like?
All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Is it okay if I don't have any player knowledge?
Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.
Q. Can I use the resources provided in the lecture in the game I create?
Most of the art that was shown in the lecture was created by the team itself,
Some of them may be mixed with external downloads, so they cannot be used in the game :(
After learning basic coding and how to use the Unity engine,
For those of you beginners who have been hesitant to try making something, we have prepared this lecture.
We hope you start your first project in the "Vampire Survival" genre 🙂
Who is this course right for?
Unity Beginner
Indie game developer
Need to know before starting?
Basic C# knowledge
Basic Unity Engine usage skills
76,661
Learners
3,421
Reviews
5,379
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
22 lectures ∙ (12hr 50min)
Course Materials:
1. OT
03:43
2. Unity Basics
46:20
4. Joystick
50:13
5. Manager
28:31
6. Addressable
31:26
7. ObjectManager
59:09
8. PoolManager
27:41
9. DataManager
27:35
All
37 reviews
4.8
37 reviews
Reviews 3
∙
Average Rating 4.3
5
최근 여러 가지 일로 바빠 오랜만에 왔더니 이전 예고해 주신 뱀서류 클론 강의가 올라와서 바로 수강하였습니다. 기존 개인적으로 만들어 둔 클론 버전과 비교하면서 재미있게 들었습니다. 저는 개발하는 방법이 아닌 가르쳐 주는 방법을 배우기 위해서 수강을 하지만 이번에도 역시나 훌륭한 강의였습니다. ---- 수강전 이 리뷰를 확인하시는 분들께. 해당 페이지에 Q&A에 적혀 있는 내용이지만 기존의 Part3:유니티엔진의 학습이 먼저 필요합니다. c#이나 유니티에 어느 정도 이해도가 있으신 분들은 큰 무리 없이 강의를 진행하실 수는 있지만 Part3:유니티엔진 강의에서 만든 프레임워크를 의존하기 때문에 처음 보는 방식의 작업을 접하실 수 있습니다. 포트폴리오나 스킬업을 위하여 본 강의를 수강 예정인 주니어분들의 경우 개인적인 생각으로 필수로 Part3:유니티엔진 강의를 여러 번 학습 후 강의 중 제작한 프레임워크의 코어에 대한 이해를 쌓으신 후 본 강의나 실전 게임 코드 리뷰 시리즈를 수강하시는 것을 추천해 드립니다.
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Average Rating 5.0
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$84.70
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