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[Live Mentoring] Unity Vampire Survival Genre Imitation

This lecture is a recording of the [Vampire Survival Genre Imitation] live mentoring. We will gradually learn what knowledge and design are needed by creating a vampire survival genre game from scratch.

(4.7) 42 reviews

945 learners

  • Rookiss
실습 중심
게임프로그래밍
게임개발자
Unity
C#
Addressable Asset System
object-pooling

Reviews from Early Learners

What you will gain after the course

  • Unity game development

  • Development of the Vampire Survival Genre

Feel free to ask any questions that arise during the game development process.
Let's learn the difficult parts one by one! (feat. Vampire Survival Game)

A game I want to make right now
Nothing in particular.

A project of massive scale
It's a burden to start .

Because there are no art resources
It's difficult to implement it directly.

Actually, when I try to code
I'm at a loss as to what to do .

'Vampire Survival' game
Let's learn the difficult parts by imitating it!

"Live Mentoring" series? 🎮

This is a real -time live lecture held on a specific topic every month.
We aim to incorporate the areas that students find difficult into our lectures through two-way communication .
Live mentoring is recruited periodically through Inflearn mentoring notices.
Recordings will be uploaded periodically to Inflearn.

For those of you who want to develop a sense of realism !

There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the style conflicts like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write the code... You can't remember anything that seemed so simple in the book.

Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to study by analyzing sample codes used in actual games and working with the wonderful resources created by the art team, but this kind of environment is not easily given unless you succeed in getting a job.

In this live mentoring lecture, we will work together to create a project from scratch . We will review the core contents of Unity and provide various tips on what to consider and work on when developing a vampire survival genre game in the long term.

Live lectures are held regularly with changing topics, and recorded versions will be released as online lectures in the future.

This vampire survival mockup project is recommended for these people!


I have been introduced to the Unity Engine, but
When it comes to actually making a game 
A person who is at a loss


Unity based
Creating a simple 2D game
Those who wish to


Unique features of this course
Check it out.

💡 This lecture will cover the key contents through live lectures that follow step by step and will help you complete the entire project . I am uploading it as an appendix for your reference.

Key topics covered in the lecture
- Addressable Management
- Object Pooling
- Object optimization technology using grid
- Skill/AI design
- Knowledge of web servers and game servers

Provides full source code for real-world projects

You can check out the actual code used in the game and then reassemble it.


NC, from Krafton
Game developer 's
We will share our know-how with you.

Rookiss

Major career

  • Current CEO of game startup Rookiss
  • Former Krafton TERA server team
  • Former NCsoft Blade & Soul 2 content programming team
  • Inflearn Game Development Course Cumulative Students 33,000+ (Interview)

Education

  • MPSI Pre-Concert (France)
  • Bachelor of Software Engineering, Tsinghua University (China)
  • Master's degree from Korea University Graduate School of Information Security (Korea)

Average rating 4.9 out of 5!

Made with C# and Unity
MMORPG Game Development Series (Click)

Made with C++ and Unreal
MMORPG Game Development Series (Click)


Rookiss's
Real Game Code Review Series 🕹️


Q&A 💬

Q. What is the lecture environment like?

All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Is it okay if I don't have any player knowledge?

Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.

Q. Can I use the resources provided in the lecture in the game I create?

Most of the art that was shown in the lecture was created by the team itself,
Some of them may be mixed with external downloads, so they cannot be used in the game :(

We support those who are serious about game development!

After learning basic coding and how to use the Unity engine,
For those of you beginners who have been hesitant to try making something, we have prepared this lecture.
We hope you start your first project in the "Vampire Survival" genre 🙂

Recommended for
these people

Who is this course right for?

  • Unity Beginner

  • Indie game developer

Need to know before starting?

  • Basic C# knowledge

  • Basic Unity Engine usage skills

Hello
This is

80,203

Learners

3,734

Reviews

5,440

Answers

4.9

Rating

47

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

22 lectures ∙ (12hr 50min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

42 reviews

4.7

42 reviews

  • haku님의 프로필 이미지
    haku

    Reviews 3

    Average Rating 4.3

    5

    95% enrolled

    最近、いろいろなことで忙しくて久しぶりに来ました。 以前予告してくれたヘビのクローン講義が上がってすぐに受講しました。 既存の個人的に作成されたクローンのバージョンと比較しながら、楽しく聞きました。 私は開発する方法ではなく、教えてくれる方法を学ぶために 受講をしますが、今回もやはり素晴らしい講義でした。 ---- 受講前 このレビューをご確認の方に。 そのページにQ&Aに書かれている内容ですが、既存のPart3:Unity Engineの学習がまず必要です。 c#やUnityにある程度理解度がある方は大きな無理なく講義を進めることはできますが Part3:Unity Engine講義で作られたフレームワークを頼りにするので、初めて見る方法の作業に触れることができます。 ポートフォリオやスキルアップのために本講義を受講予定のジュニアの方 個人的な考えで必須で Part3:ユニティエンジン講義を何度も学習後 講義中に製作したフレームワークのコアについて理解を積んだ後 本講義や本番ゲームコードレビューシリーズを受講することをお勧めします。

    • hjh22526733님의 프로필 이미지
      hjh22526733

      Reviews 8

      Average Rating 5.0

      Edited

      5

      100% enrolled

      ゲーム自体の実装に集中するというよりは、独自のゲームフレームワーク構築と、その後の維持・保守のための実務的なコーディング方法、それに伴う開発の方向性に関する内容であるため、C#およびUnityの予備知識、基本的な実装力がないと非常に難しい講義です。講義のテンポも非常に速く、講義10分の間に他の講義1時間分くらいの情報が入っているような感じです。それだけに講義内容をしっかり理解して自分のものにできれば、本当に多くのものを得られる講義だと思います。

      • gaia님의 프로필 이미지
        gaia

        Reviews 30

        Average Rating 4.0

        3

        32% enrolled

        講義内容がとても難しいです。 ユニティで作るMMORPG Part3講義もすでに聞いたけど それも理解が良くなく、この講義もよく理解できません。 中足の役割をすることができる講義があればよかったと思います。

        • gustkd9528629님의 프로필 이미지
          gustkd9528629

          Reviews 4

          Average Rating 5.0

          5

          32% enrolled

          • arphuis928476님의 프로필 이미지
            arphuis928476

            Reviews 5

            Average Rating 5.0

            5

            32% enrolled

            $84.70

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