This is an introductory VR development course that teaches you how to connect VR equipment and develop VR content using Unity. Since the marketability and prospects of VR can already be found in many contents, we have not covered them and have only extracted the core elements needed for actual development. If you want to learn how to develop VR in an easy and fast way that you can use for a long time, come here!
You can integrate all kinds of VR equipment without having to write complex scripts, and use functions like picking up and throwing objects, selecting UI with rays, teleporting, and moving around with drag-and-drop ! Not only that , it's much easier to learn and use than other VR plugins like Vive Input Utility, Oculus Integration, and SteamVR Plugin!
Three Powerful Advantages of the XR Interaction Toolkit 👍
Of course, you will need to create your own scripts for game systems such as inventory and stages, but the development of these additional features is designed to be integrated very Unity-like.
In this lecture ? 📢
Do you know a little about Unity but are unsure of how to develop VR content right away? Learn the XR Interaction Toolkit officially developed and supported by Unity and create your own VR content !
Starting with the core concepts of the XR Interaction Toolkit, we will show you how to create VR content very easily using various components of the XR Interaction Toolkit. You can also learn the basics of VR development with Unity Event-based programming in the VR defense game production practice.
Experience all the core features in one lecture!
HMD and controller Linking location and orientation
Objects and Controllers Direct interaction
Objects and Controllers Using light Indirect interaction
Possible interactions Visual feedback that indicates
Button, Dropdown, Slider etc. Interacting with Unity UI
Appropriate to the situation Audio playback and Haptic (vibration)
Hover, Select, Active etc. Based on Unity Event Event Linking
AR Foundation Through linkage AR Object Placement and manipulation
💻 OK even without VR equipment!
You can utilize the XR Interaction Toolkit even if you don't have VR equipment. Most lectures are conducted using simulators.
🚩 Check your player knowledge!
This lecture assumes that you have a basic knowledge of C# and Unity . You must know basic C# concepts and grammar, and how to use Unity to take this course. For basic learning, we recommend Unity's basic learning page.
Detailed curriculum Check it out 📚
1️⃣ Basics: Learning the Core Functions
1. Lecture Outline
This course provides an introduction to the overall content of the course, including an explanation of the course content, the equipment or programs required, and what you can learn.
2. XR Interaction Toolkit Overview and Preferences
We will show you how to set up your environment to connect your VR device using the XR Interaction Toolkit. (We will show you how to set up your environment in Unity 2021.2, 2020.3 LTS, 2019.4 LTS versions.)
3. XR Interaction Toolkit Concept and Core Functions
This section focuses on the concepts and core features of the XR Interaction Toolkit, including HMD and controller tracking, custom controller models, events, teleportation, UI interactions, and haptics.
4. Functions and parameters of the main components of the XR Interaction Toolkit
This section provides more detailed information about the functions and parameters of the main components of the XR Interaction Toolkit. It provides detailed information on the parameters of most of the components provided by the XR Interaction Toolkit.
2️⃣ Practice: Creating a VR Shooting Game
5. XR Interaction Toolkit Game Production Practice
It would be a shame to simply learn the functions of the XR Interaction Toolkit, so I prepared a practical exercise to use the XR Interaction Toolkit a little more by creating a simple VR defense game.
This game is composed of flexible codes that actively utilize Unity Events. Each script has less than 100 lines of code, and the total number of lines of code written to run the game is less than 1,000. It is a simple game.
I hope that this hands-on lab will give you a feel for creating VR content using Unity and the XR Interaction Toolkit.
You can learn the concepts of event-driven programming.
This short GIF contains all the script I wrote.
📍What you can learn from this exercise
How to connect VR controllers using XR Interaction Toolkit and Input System
How to Teleport Using the XR Interaction Toolkit
How to visualize your own controller using the XR Interaction Toolkit
How to Implement a Weapon Rack with XR Socket Interactor
How to grab and fire a weapon using XR Grab Interactable
How to add a player health system in just 100 lines of code
How to manage game progress, including starting, ending, and restarting the game, with just 10 lines of code
How to visualize Unity UI by linking it to the pose of a VR controller
A Unity Event-based programming method that minimizes dependencies between classes
Thinking about the learner I created a lecture 💡
Point one, lecture subtitles provided ✅
We've added subtitles to each video so you can understand the content and features covered in the lecture. Learn about the XR Interaction Toolkit with the subtitles we've added one by one!
Point 2, 100% resources provided for practice ✅
We have personally created the graphic resources required for game production practice. Students are free to use them for learning purposes.
👨🏫 Are you curious about the behind-the-scenes story of how this lecture was created?
Read the Inflearn lecture production notes written based on my own experiences and feelings from planning to editing. (Click)
Required for class Please check your settings 💻
VR Device or Keyboard + Mouse
You don't necessarily need VR gear. You can proceed by connecting the Oculus Quest 2, or proceed with the simulator using a keyboard/mouse.
Most lectures are conducted using simulators.
Computer Spec
If you proceed with the simulator ,you can easily take the course if you have a laptop, PC, or MacBook at the level of LG Gram that can smoothly run the latest Unity editor. If you are playing with VR equipment ,you will need a high-spec PC that can connect the VR equipment and play.
The course will be taught on a mid-performance gaming laptop.
OS
Windows Requires 64-bit Windows 11, 10, or 7 to run the Unity Hub and Unity Editor.
Mac On macOS, you can proceed with the simulator. Requires High Sierra 10.13+ for Intel Macs, or Big Sur 11.0 or later for Apple Silicon Macs.
The course will be taught on 64-bit Windows 11 Home.
Unity Hub (3.0) + Editor (2021.2)
The course will be taught using the latest versions of Unity Hub 3.0 and Unity Editor 2021.2.I believe that you will be able to follow along similarly in Unity 2021.3 or later versions that are released after the course, but I cannot guarantee that the exact same features will be available. It seems that you can take the course using Unity 2019.4 or Unity 2020.3, but please take the course using the version that suits you best.
Q&A 💬
Q. Can you also tell me how to use the XR Interaction Toolkit and Unity XR with scripts?
Where possible, we only cover components provided by the XR Interaction Toolkit. However, when it comes to vibrating the controller or something like that, there are some parts that inevitably have to be accessed through scripts.
Q. Do you also use other VR plugins such as SteamVR?
In this course we will only use the XR Interaction Toolkit.
Q. Do you also handle other VR devices such as Vive or Valve Index?
This covers only the simulator using Oculus Quest 2 and keyboard/mouse. We do not cover how to connect other VR devices, but I think you will be able to use general VR devices without much difficulty with just a little bit of setup.
Q. Can you also tell me how to create AR content using AR Foundation?
This lecture is a VR lecture, but if you study how to install and link AR Foundation later, you will be able to use the XR Interaction Toolkit to easily interact when creating AR content.
Q. Can you tell me how to optimize VR?
This lecture is a basic lecture and does not cover performance-related concerns such as optimization.
Q. Can you tell us about the VR market or VR devices?
We focused on the core, excluding unnecessary parts for development. We boldly omitted the VR market, prospects, and device features, and focused on using the functions.
Recommended for these people
Who is this course right for?
If you know a little about Unity but are at a loss about how to develop VR content
If you need to create VR content with Unity next week at work
Anyone who wants to create VR content in the easiest way possible
Those who want to get started in creating metaverse content
If you find SteamVR Plugin too difficult and want to use something easier
If you want to focus on implementing content without worrying about VR integration
Those looking for a VR development method that can be learned once and used for a long time
Need to know before starting?
C# Basics
Unity Basics
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안녕하세요. 프리랜서 유니티 개발자이자 유니티 공인인증강사 오민석입니다.
게임학과에서 게임 개발을 전공했었고, 현재는 유니티로 PC/Mobile 게임이나 VR/AR/MR 컨텐츠를 만들거나, 온/오프라인 강의를 하고 있습니다.
강의 이력
- C#/Unity/VR/AR/MR 전문 교육 프로그램 50회/2000시간 이상 강의 (경기콘텐츠진흥원, 메타버스아카데미, 대구디지털산업진흥원, 한국생산성본부, 한국콘텐츠진흥원 등)
- 대학교 정규/특별 강의 (고려대, 공주대, 동서울대, 동아대, 배재대, 아주대, 연세대, 영산대, 한국기술교육대, 홍익대 등)
Tôi nghĩ đây là lớp học tuyệt vời dành cho những sinh viên mới làm quen với VR bằng Unity.
Từ A đến Z của Bộ công cụ tương tác XR đã được giải thích một cách dễ hiểu.
Chúng tôi thậm chí còn cung cấp các trò chơi ví dụ sử dụng điều này.
Nếu bạn nghiên cứu kỹ bài giảng này thì sẽ không khó để tự mình tạo ra một game VR.
Cảm ơn bạn đã cung cấp một bài giảng hay :)
Tôi thực sự giới thiệu nó cho những người không cần những lời giới thiệu không cần thiết. Thông qua việc lựa chọn và tập trung, chỉ những thông tin cần thiết mới được cung cấp và bạn có thể tìm hiểu lại một lần nữa những thành phần nào được sử dụng trong những tình huống nào khi thực sự làm việc trong một dự án.
Vì giả định rằng bạn đã biết cách sử dụng Unity nên nó bỏ qua tất cả quá trình cài đặt Unity, giải thích về trình soạn thảo, v.v., đây dường như là một lợi thế thực sự mạnh mẽ. Các bài giảng khác thường giải thích những điều này để thu hút những người mới bắt đầu hoàn chỉnh, nhưng bài giảng này gọn gàng từ bỏ những người mới bắt đầu hoàn chỉnh và chỉ chứa những điểm chính!
Cảm ơn bạn đã hiểu ý tôi khi lập kế hoạch cho khóa học và để lại đánh giá chu đáo về khóa học.
Bạn chỉ còn lại phần thực hành nhưng tôi hy vọng phần còn lại cũng sẽ hữu ích.
Nếu bạn có bất kỳ câu hỏi nào, xin vui lòng để lại chúng. Chúc may mắn với phần còn lại. 👏
Tôi đã được giới thiệu về sản xuất VR bắt đầu bằng bộ công cụ Tương tác XR. Việc giải thích các khái niệm cơ bản, đặc tính chi tiết và các thành phần rất hữu ích. Tôi nghĩ nội dung của bài tập rất thú vị. Cảm ơn
Trong tương lai, sẽ rất thú vị khi sử dụng nhiều tương tác bằng tay khác nhau, khó hơn bài giảng này một chút, chẳng hạn như ngăn kéo và quay số.