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AR/VR

Unity VR that can be used for a long time

This is an introductory VR development course that teaches you how to connect VR equipment and develop VR content using Unity. Since the marketability and prospects of VR can already be found in many contents, we have not covered them and have only extracted the core elements needed for actual development. If you want to learn how to develop VR in an easy and fast way that you can use for a long time, come here!

(4.9) 43 reviews

673 learners

  • ominseok
VR/AR
Unity
Unity VR

Reviews from Early Learners

What you will learn!

  • How to connect to VR devices using XR Interaction Toolkit

  • XR Interaction Toolkit Core Features and Components

  • How to make a VR defense game using the XR Interaction Toolkit

  • Flexible Programming Techniques Using Unity Events

Introduction to VR development: Learn by making!
Easy and fun with Unity XR Interaction Toolkit 🎮

I make it with my own hands
VR shooting game!
🎃

We'll show you how to make this game from A to Z!


Official Unity VR plugin,
XR interaction toolkit?

XR Interaction Toolkit is a VR plugin created by Unity.

©Unity

You can integrate all kinds of VR equipment without having to write complex scripts, and use functions like picking up and throwing objects, selecting UI with rays, teleporting, and moving around with drag-and-drop !
Not only that , it's much easier to learn and use than other VR plugins like Vive Input Utility, Oculus Integration, and SteamVR Plugin!

Three Powerful Advantages of the XR Interaction Toolkit 👍

Of course, you will need to create your own scripts for game systems such as inventory and stages, but the development of these additional features is designed to be integrated very Unity-like.


In this lecture ? 📢

Do you know a little about Unity but are unsure of how to develop VR content right away? Learn the XR Interaction Toolkit officially developed and supported by Unity and create your own VR content !

Starting with the core concepts of the XR Interaction Toolkit, we will show you how to create VR content very easily using various components of the XR Interaction Toolkit. You can also learn the basics of VR development with Unity Event-based programming in the VR defense game production practice.

Experience all the core features in one lecture!

HMD and controller
Linking location and orientation

Objects and Controllers
Direct interaction

Objects and Controllers
Using light
Indirect interaction

Possible interactions
Visual feedback that indicates

Button, Dropdown,
Slider etc.
Interacting with Unity UI

Appropriate to the situation
Audio playback and
Haptic (vibration)

Hover, Select,
Active etc.
Based on Unity Event
Event Linking

AR Foundation
Through linkage
AR Object
Placement and manipulation

💻 OK even without VR equipment!

You can utilize the XR Interaction Toolkit even if you don't have VR equipment.
Most lectures are conducted using simulators.

🚩 Check your player knowledge!

This lecture assumes that you have a basic knowledge of C# and Unity .
You must know basic C# concepts and grammar, and how to use Unity to take this course.
For basic learning, we recommend Unity's basic learning page.


Detailed curriculum
Check it out 📚

1️⃣ Basics: Learning the Core Functions

1. Lecture Outline

This course provides an introduction to the overall content of the course, including an explanation of the course content, the equipment or programs required, and what you can learn.

2. XR Interaction Toolkit Overview and Preferences

We will show you how to set up your environment to connect your VR device using the XR Interaction Toolkit. (We will show you how to set up your environment in Unity 2021.2, 2020.3 LTS, 2019.4 LTS versions.)

3. XR Interaction Toolkit Concept and Core Functions

This section focuses on the concepts and core features of the XR Interaction Toolkit, including HMD and controller tracking, custom controller models, events, teleportation, UI interactions, and haptics.

4. Functions and parameters of the main components of the XR Interaction Toolkit

This section provides more detailed information about the functions and parameters of the main components of the XR Interaction Toolkit. It provides detailed information on the parameters of most of the components provided by the XR Interaction Toolkit.

2️⃣ Practice: Creating a VR Shooting Game

5. XR Interaction Toolkit Game Production Practice

It would be a shame to simply learn the functions of the XR Interaction Toolkit, so I prepared a practical exercise to use the XR Interaction Toolkit a little more by creating a simple VR defense game.

This game is composed of flexible codes that actively utilize Unity Events. Each script has less than 100 lines of code, and the total number of lines of code written to run the game is less than 1,000. It is a simple game.

I hope that this hands-on lab will give you a feel for creating VR content using Unity and the XR Interaction Toolkit.

You can learn the concepts of event-driven programming.

This short GIF contains all the script I wrote.

📍What you can learn from this exercise

  • How to connect VR controllers using XR Interaction Toolkit and Input System
  • How to Teleport Using the XR Interaction Toolkit
  • How to visualize your own controller using the XR Interaction Toolkit
  • How to Implement a Weapon Rack with XR Socket Interactor
  • How to grab and fire a weapon using XR Grab Interactable
  • How to add a player health system in just 100 lines of code
  • How to manage game progress, including starting, ending, and restarting the game, with just 10 lines of code
  • How to visualize Unity UI by linking it to the pose of a VR controller
  • A Unity Event-based programming method that minimizes dependencies between classes

Thinking about the learner
I created a lecture 💡

Point one, lecture subtitles provided ✅

We've added subtitles to each video so you can understand the content and features covered in the lecture. Learn about the XR Interaction Toolkit with the subtitles we've added one by one!

Point 2, 100% resources provided for practice

We have personally created the graphic resources required for game production practice. Students are free to use them for learning purposes.

👨‍🏫 Are you curious about the behind-the-scenes story of how this lecture was created?

  • Read the Inflearn lecture production notes written based on my own experiences and feelings from planning to editing. (Click)

Required for class
Please check your settings 💻

VR Device or
Keyboard + Mouse

You don't necessarily need VR gear.
You can proceed by connecting the Oculus Quest 2, or proceed with the simulator using a keyboard/mouse.

Most lectures are conducted using simulators.

Computer Spec

If you proceed with the simulator , you can easily take the course if you have a laptop, PC, or MacBook at the level of LG Gram that can smoothly run the latest Unity editor.
If you are playing with VR equipment , you will need a high-spec PC that can connect the VR equipment and play.

The course will be taught on a mid-performance gaming laptop.

OS

Windows
Requires 64-bit Windows 11, 10, or 7 to run the Unity Hub and Unity Editor.

Mac
On macOS, you can proceed with the simulator.
Requires High Sierra 10.13+ for Intel Macs, or Big Sur 11.0 or later for Apple Silicon Macs.

The course will be taught on 64-bit Windows 11 Home.

Unity Hub (3.0) +
Editor (2021.2)

The course will be taught using the latest versions of Unity Hub 3.0 and Unity Editor 2021.2. I believe that you will be able to follow along similarly in Unity 2021.3 or later versions that are released after the course, but I cannot guarantee that the exact same features will be available.
It seems that you can take the course using Unity 2019.4 or Unity 2020.3, but please take the course using the version that suits you best.


Q&A 💬

Q. Can you also tell me how to use the XR Interaction Toolkit and Unity XR with scripts?

Where possible, we only cover components provided by the XR Interaction Toolkit.
However, when it comes to vibrating the controller or something like that, there are some parts that inevitably have to be accessed through scripts.

Q. Do you also use other VR plugins such as SteamVR?

In this course we will only use the XR Interaction Toolkit.

Q. Do you also handle other VR devices such as Vive or Valve Index?

This covers only the simulator using Oculus Quest 2 and keyboard/mouse.
We do not cover how to connect other VR devices, but I think you will be able to use general VR devices without much difficulty with just a little bit of setup.

Q. Can you also tell me how to create AR content using AR Foundation?

This lecture is a VR lecture, but if you study how to install and link AR Foundation later, you will be able to use the XR Interaction Toolkit to easily interact when creating AR content.

Q. Can you tell me how to optimize VR?

This lecture is a basic lecture and does not cover performance-related concerns such as optimization.

Q. Can you tell us about the VR market or VR devices?

We focused on the core, excluding unnecessary parts for development. We boldly omitted the VR market, prospects, and device features, and focused on using the functions.

Recommended for
these people

Who is this course right for?

  • If you know a little about Unity but are at a loss about how to develop VR content

  • If you need to create VR content with Unity next week at work

  • Anyone who wants to create VR content in the easiest way possible

  • Those who want to get started in creating metaverse content

  • If you find SteamVR Plugin too difficult and want to use something easier

  • If you want to focus on implementing content without worrying about VR integration

  • Those looking for a VR development method that can be learned once and used for a long time

Need to know before starting?

  • C# Basics

  • Unity Basics

Hello
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Reviews

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Answers

4.9

Rating

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안녕하세요.
프리랜서 유니티 개발자이자 유니티 공인인증강사 오민석입니다.

게임학과에서 게임 개발을 전공했었고,
현재는 유니티로 PC/Mobile 게임이나 VR/AR/MR 컨텐츠를 만들거나, 온/오프라인 강의를 하고 있습니다.

 

강의 이력

- C#/Unity/VR/AR/MR 전문 교육 프로그램 50회/2000시간 이상 강의
(경기콘텐츠진흥원, 메타버스아카데미, 대구디지털산업진흥원, 한국생산성본부, 한국콘텐츠진흥원 등)

 

- 대학교 정규/특별 강의
(고려대, 공주대, 동서울대, 동아대, 배재대, 아주대, 연세대, 영산대, 한국기술교육대, 홍익대 등)

 

이메일

ominseok86@gmail.com

Curriculum

All

80 lectures ∙ (6hr 4min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

43 reviews

4.9

43 reviews

  • 고박사님의 프로필 이미지
    고박사

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    유니티를 이용해 처음 VR에 입문하는 학생들에게 굉장히 좋은 클래스라고 생각합니다. XR Interaction Toolkit에 대한 A to Z를 알기 쉽게 잘 설명하였고, 이를 이용한 예제 게임까지 제공하고 있기 때문에 이 강의를 잘 학습한다면 혼자 VR 게임을 제작하는게 어렵지 않을 것 같습니다. 좋은 강의를 제공해주셔서 감사합니다 :)

    • 오민석
      Instructor

      많은 사람에게 도움이 되었으면 좋겠네요. 정성스런 수강평 감사합니다 👍

  • HWI님의 프로필 이미지
    HWI

    Reviews 3

    Average Rating 5.0

    5

    63% enrolled

    불필요한 개론따위는 필요 없으신 분들에게 강력추천합니다. 선택과 집중으로 필요한 내용만 골라서 알려주고, 실제로 프로젝트를 하면서 어떤 상황에서 사용하는 컴포넌트인지 다시 한번 알아갈 수 있습니다. 유니티를 이미 다룰 줄 아는상태라고 가정하기 때문에 유니티 설치, 에디터 설명 등 다 건너뛰는데 정말 강력한 장점인 것 같습니다. 다른 강의들은 종종 완전 초심자까지 끌어드리려고 이런 것들을 설명하는 경우가 있는데 깔끔하게 완전 초심자는 포기하고 핵심만 담은 강의네요!

    • 오민석
      Instructor

      강의를 기획할 때 의도했던 내용을 알아주시고, 정성스럽게 수강평을 달아주셔서 감사합니다. 실습 파트만 남으셨는데, 남은 부분도 도움이 되었으면 좋겠네요. 질문이 있으시면 얼마든지 남겨주시고, 남은 부분도 화이팅입니다. 👏

  • 김승호님의 프로필 이미지
    김승호

    Reviews 13

    Average Rating 5.0

    5

    100% enrolled

    너무 훌륭한 강의 였습니다. 차후 VR 업그레이드 강의가 빨리 개설되었으면 좋겠습니다

    • 오민석
      Instructor

      다음 강의 기획중입니다! 감사합니다.

  • lookdownfish님의 프로필 이미지
    lookdownfish

    Reviews 1

    Average Rating 5.0

    5

    94% enrolled

    XR Interaction toolkit 부터 VR 제작을 접하게 되었습니다. 기초적인 개념, 상세한 프로퍼티, 컴포넌트 들에 대한 설명이 많은 도움이 되었습니다. 실습 내용도 무척 흥미를 돋구는 내용이었다고 생각합니다. 감사합니다. 추후에는 drawer, 조그다이얼 등 이번 강의보다는 살짝 난이도가 있는 다양한 hand 인터랙션도 있으면 재미있을듯 합니다.

    • 오민석
      Instructor

      다음 강의에 대한 아이디어까지 주셨네요. 좋은 의견 잘 적어놓고 참고하겠습니다. 감사합니다.

  • zeropen sunrin님의 프로필 이미지
    zeropen sunrin

    Reviews 1

    Average Rating 5.0

    5

    69% enrolled

    도움 되는 내용만 요약해서 자세히 설명해주시는 강의입니다!! 너무 좋아요!!

    $38.50

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