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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
Basic
C#, Unity
This course covers essential content for complete Unity beginners.
Reviews from Early Learners
5.0
리나
It’s great that you explain things at a level beginners can easily understand! You point out common mistakes beginners often make and what they should check while working, making this a truly valuable course. You also explain the fundamental meaning behind Unity’s various features, which seems like it will make it easier to apply what we learn independently later on. I highly recommend it to anyone new to Unity!
5.0
김끼룩
Makes perfect sense
5.0
오늘의논리
This is a very good lecture for learning Unity basics.
Unity
Game Development
Unity's greatest strength is its simplicity. Once you understand its core principles, you can quickly create your desired game in just one to two weeks, making it a relatively easy learning curve. While following along with the Unity book might seem easy, if you find yourself completely lost and lost after reading it, you might be missing out on where to start. This could be due to a flaw in your learning method. Let's take this opportunity to quickly and concisely learn the core concepts of Unity!
We'll explore Unity's development philosophy through the fundamental features it provides. Learn about the general knowledge required for game development, including components, MonoBehaviour, Prefabs, and resources.
The explanation will focus on how to apply it in what situations.
Operating System and Version (OS): Windows
Tools used: Unity6, Visual Studio
Provides sample assets and source code required for learning
Basic understanding of C# is required.
Who is this course right for?
Person new to Unity
Game Dev Novice
Need to know before starting?
Basic C# knowledge
Inflearn Verified
Career Verified
84,694
Learners
4,138
Reviews
5,515
Answers
4.9
Rating
61
Courses
Education
- Completed Condorcet Prépa MPSI (France)
- Bachelor's degree in Software Engineering from Tsinghua University (China)
- Master's degree in Information Security from Korea University (South Korea)
Experience
- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reverse engineering and vulnerability analysis
- MMORPG game development (C++, C#)
- Foreign languages (English, French, Chinese, Japanese)
Introduction
I started developing games purely out of curiosity while studying hacking...
As time passed, I eventually became a game developer with 10 years of experience.
"At this rate, when will I ever make a game~?"
Starting with basic syntax that makes me sigh,
I gradually built my own game world.
And the sense of accomplishment I feel when I see so many players connecting to that world.
The more I study, the more I’m captivated by the charm of MMORPGs.
I hope you can feel the same inspiration I have felt.
All
37 lectures ∙ (6hr 57min)
Course Materials:
1. Unity Installation
03:26
2. Create project
02:48
3. Windows Layout
16:13
4. GameObject
06:17
5. 구성 요소
07:02
6. Creating a C# script
06:03
7. Logging
08:05
8. Unity Beginner Tips
06:14
9. Event handler
09:16
10. Create Player
08:51
12. Player vs Monster
06:53
All
21 reviews
4.9
21 reviews
Reviews 14
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Average Rating 4.8
Reviews 1
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Average Rating 5.0
5
It’s great that you explain things at a level beginners can easily understand! You point out common mistakes beginners often make and what they should check while working, making this a truly valuable course. You also explain the fundamental meaning behind Unity’s various features, which seems like it will make it easier to apply what we learn independently later on. I highly recommend it to anyone new to Unity!
Reviews 1
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Average Rating 5.0
Reviews 9
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Average Rating 5.0
Edited
Reviews 3
∙
Average Rating 4.3
Edited
3
For someone who just wants to hear the core concepts for getting started and dive into Unity development, I can recommend it. In my case, I'm a current web app developer and had some experience taking GoldXTal's lectures on XTtube as a hobby (within 10 hours). There are lectures I want to take, such as Rookiss's Lineage-like development lecture, but those lectures are too expensive. So, I took the introductory lecture, hoping to experience Rookiss's lecture thanks to this discount. The content isn't much different from what I heard for free on XTtube. Even with the 20% discount, I feel it's too expensive. If a few more necessary things for Unity development were added, I think it might be worth the price tag of over 40,000 won. Or, based on the content included in this lecture, such as coroutines, it would have been better if there were practical skills like "this is how it's often used in real-world development." I can't say it wasn't helpful at all, so I'll give it 3 stars. ※ I'll also go and listen to the Vampiric Survivor-like game lecture. → I'm currently listening to the Vampiric Survivor-like lecture, and while the price difference is a bit over double, the density of the content itself is very different. Even for a Unity beginner like me, I think it will be very helpful for game development in general, including how to structure source code efficiently.
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