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[Practical Game Code Review] Unity Clicker Game

This is a lecture that will help you get familiar with how to apply the Unity engine by analyzing the 2D clicker sample game "Ant Corporation" that was actually released.

(4.9) 63 reviews

1,660 learners

  • Rookiss
3시간 만에 완강할 수 있는 강의 ⏰
Unity

Reviews from Early Learners

What you will learn!

  • Unity Engine

  • Clicker Game Development

Actual game source code made with Unity,
Dig it out with your own hands!

A game I want to make right now
Nothing in particular.

A project of massive scale
It's a burden to start .

Because there are no art resources
It's difficult to implement it directly.

Actually, when I try to code
I'm at a loss as to what to do .

Many people want to gain experience in actually making games, but they often find it difficult for practical reasons.
[Real Game Code Review] series is a lecture created just for those people.

Upcoming 2D clicker game "Ants Inc."
We're releasing the actual source code!

"Real Game Code Review" series? 🎮

The upcoming [Real Game Code Review] series aims to provide learners with a variety of real game projects regardless of engine or genre, and to create an environment where they can study on their own .

For those of you who want to develop a sense of reality !

There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the styles conflict like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write code... You can't remember anything that seemed so simple in the book.

Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to analyze sample codes used in actual games and work with the wonderful resources created by the art team, but this environment is not easily given unless you succeed in getting a job. For these people, I am starting a series of [Real Game Code Review] .

Unity Clicker Game Project, recommended for these people!

I have been introduced to the Unity Engine, but
When it comes to actually making a game 
A person who is at a loss

Unity based
Creating a simple 2D game
Those who wish to


Unique features of this course
Check it out.

💡 Unlike previous lectures, this lecture does not follow along step by step, but provides the entire project and only conducts a simple code review of the core technology . Learners are encouraged to analyze the source code themselves or reassemble the art resources from scratch, and build a sense of practice step by step .

Provides full source code for real-world projects

You can check out the actual code used in the game and then reassemble it.

Key points summarized in the code review class

We will conduct a brief review of the core parts of the code used to implement the game.

Hands-on for developing clicker 2D games

You can get hands-on experience developing Unity UI, Spine Animation, clicker, and simulation genres.

Provides tips & know-how when creating a specific genre

Here are some useful tips and tricks to know when creating a real 2D clicker genre game.

100% perfect delivery!
Source Code Art Resource Planning Document

Both the source code and art resources were created directly by Rookiss, so you can reuse them in your own games as much as you want. We hope this will be a good starting point for you to create the games you envision.


NC, from Krafton
Game developer 's
We will share our know-how with you.

Rookiss

Major career

  • Current CEO of game startup Rookiss
  • Former Krafton TERA server team
  • Former NCsoft Blade & Soul 2 content programming team
  • Inflearn Game Development Course Cumulative Students 28,000+ (Interview)

Education

  • MPSI Pre-Concert (France)
  • Bachelor of Software Engineering, Tsinghua University (China)
  • Master's degree from Korea University Graduate School of Information Security (Korea)

Average rating 4.9 out of 5!

Made with C# and Unity
MMORPG Game Development Series (Click)

Made with C++ and Unreal
MMORPG Game Development Series (Click)


Rookiss's
Real Game Code Review Series 🕹️


Q&A 💬

Q. What is the lecture environment like?

All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Is it okay if I don't have any player knowledge?

Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.

Q. Can I use the resources provided in the lecture in the game I create?

Yes, that's okay.

We support those who are serious about game development!

This course is for beginners who have learned basic coding and how to use the Unity engine but have been hesitant to create something. I hope you start your first project with "Ant Corporation" 🙂

Recommended for
these people

Who is this course right for?

  • If you know the basics of Unity but have difficulty applying it

  • For those who want to learn naturally through sample game source analysis

  • If you need cute game art resources

Need to know before starting?

  • C# and Unity Engine Basics

  • [MMO Game Development Series with C# and Unity] Part3 Students

Hello
This is

77,508

Learners

3,493

Reviews

5,389

Answers

4.9

Rating

43

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

7 lectures ∙ (2hr 5min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

63 reviews

4.9

63 reviews

  • 딱따구리님의 프로필 이미지
    딱따구리

    Reviews 6

    Average Rating 5.0

    5

    100% enrolled

    실무에서 겪은 경험을 토대로 평소에 궁금했던 부분이나 조심해야 할 부분, 생각해야 할 부분 등 초보자에게 굉장히 도움이 되는 강의입니다.

    • 시에라웨이브님의 프로필 이미지
      시에라웨이브

      Reviews 5

      Average Rating 5.0

      5

      100% enrolled

      강의 들으면서 빈 프로젝트에서 처음부터 만들고 있습니다. 유니티 엔진 강의 들었던게 오래되어서 가물가물 했었는데 복습하면서 그 때 배웠던 내용들이 새록새록 떠올라서 좋았습니다. 그리고 회사에 가지 않고서는 알기 어려운 팁들은 덤이구요. 개인적으로 강의를 주구장창 듣는것보다 혼자서 고민하면서 공부하는걸 선호하는데 풀소스코드가 정말 도움이 많이 되는 것 같습니다.

      • bigcat0815님의 프로필 이미지
        bigcat0815

        Reviews 85

        Average Rating 5.0

        5

        100% enrolled

        오랜만에 컴백하신 루키스님의 생생한 목소리를 듣게 되어 반갑습니다. 저는 루키스님의 강의를 다시 학습하고 있는 중에 때마침 실전 프로젝트 강의를 내주셔서 학습에 많은 인사이트를 얻고 갑니다. 코드 분석에는 쉽지 않겠지만 mmorpg에서 배운 설계 구조와 비슷하여 차근차근 뜯어 보겠습니다. 건강하시고 사업 번창하세요~

        • zlffj0489님의 프로필 이미지
          zlffj0489

          Reviews 3

          Average Rating 5.0

          5

          57% enrolled

          아 갑자기 너무 초보자들 챙기는 강의아냐? 하고 봤는데 진짜 너무 좋은데요.. 이 컨텐츠를 이렇게 살릴 수가 있나싶을정도로 소스코드 주는 것도 말도 안되고 인디로 경직되어버린 제 코드를 개조시켜줄 수 있는 느낌이어서 좋아요~ 그래도 구조에 대해서 조금 더 설명해주셨으면 좋긴 하겠지만요 그러면 유니티 강의를 들어야할까 모르겟네요 아무튼 감사해요~~

          • UniTea님의 프로필 이미지
            UniTea

            Reviews 3

            Average Rating 5.0

            5

            100% enrolled

            광고와 인앱결재 부분이 너무나 도움이 되었습니다. 구글 서치하면 간단하다고 말씀하시지만 영어 안되고 서치해보면 예전영상이라 따라하다보면 버전업이 되고 이래서 사소한 하나가 바귀어도 초보자들은 멘탈이 나가지요 능력자분들이 유니티나 구글 업데이트시 갱신한번씩 해주시면 참 감사할텐데 유니티 공부중에 제일 어려운것이 프로젝트 만드는것보다 그 외적인 프로젝트설정 이런것이 제일 어렵습니다. 이번강의 스타일이 딱 제 스타일이라서 좋습니다. 확장 가능하게끔 맨날 에셋 템플릿 사서 그거 머리싸메고 분석질하고 영어는 안되서 질의응답도 한계가 이랬는데 정말 고맙습니다. 앞서의 강의 셋팅에 응용해보려고 하는것에 있어 상당히 도움 많이 받았습니다. 후속강의도 완성본 올려주시고 역으로 분석하는 식으로 해주시면 구조파악과 셋팅이런것에 실수도 안나고 어떤씩 맞물리는지 파악이 용이 할듯 합니다. 초보 입장에서 스크립트 플로우차트 같은것 하나 만들어주셔도 좋을것 같습니다.

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