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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
초급
C#, Unity
ゲーム プログラマー 初任給 6000 万ウォン時代! 何をどのように勉強すればよいかわからない方のために、 ゲーム業界と採用手続きに関する生々しい話を用意しました。
ゲーム プログラマーとして就職する際に準備すべきもの
ゲーム業界に対する理解度
ゲームプログラマー就職戦略A to Z!
就学生の皆さんのアシスタントになります。
何を勉強すべきかわからない
アルゴリズムの問題だけを改めて解いています。
ゲーム会社に就職するには
ぜひゲーム学園に行かなければなりませんか?
準備するのが多すぎます。
時間をどこに、どのくらい投資する必要がありますか?
今中高校生なのに、
大学に行かなければならないかとても悩みます。
ゲームプログラマー初峰6000万ウォン時代!
好きなゲームが趣味じゃなくて仕事になればどんなに素敵なのでしょうか?
でも相変わらず就職の道は遠くても険しく、
何から勉強するのか、やっぱり感じられるだけです。
時間の流れの中に身を任せて下炎なしでアルゴリズム問題だけを解いていると
心のひとつには、これが果たして正しい道なのか、ほのかな不安感が厳しいです。
ジフラギでも握りたい気持ちにネイバー知識人に質問を載せてみるが
幼稚な学園広告だけ私を歓迎するだけ、
真に道を教える人は誰もいません。
プログラマーコミュニティに行ってみても、本人がうまくいったと戦っているだけです。
一体どちらの言葉を信じるべきか混乱するだけで、
今日も私の人生は安らぎの中を歩いています。
ゲーム開発者の就職準備に必ず知っておくべきこと
各種経験談とノウハウをお聞きします。
上記のような暗闇に包まれた人たちに小さなろうそくを明らかにしよう
多くの方々が気になる就職特講をご用意しました。
就職には決まった答えは存在しませんが、
少なくとも他人の経験を鏡にして、就職成功率を高めるのに活用できます。
今回の講義では、私がいくつかのゲーム会社を通って感じた点、
面接でミスを乱発しながら得た各種ノウハウ、
そして、後日面接官として参加しながら、立場を変えて知り合った様々なヒントを共有します。
採用プロセスの理解/書類選考/ 技術面接/勉強戦略/メンタリティまで
ゲーム会社の採用に支援し、新入ゲームプログラマーで初足を離すまで
知っておくべきヒントとノウハウを5段階に分けてじっくり取り扱います。
主なキャリア
学歴
その間、Rookissに多くの人が質問して疑問に思っていました
ゲーム開発者の就職戦略を立てるための実際的な内容を講義を通じてお知らせします。
学習対象は
誰でしょう?
何を勉強すればいいのかわからない就職準備生
就職準備生が面接を控えている
76,654
受講生
3,421
受講レビュー
5,379
回答
4.9
講座評価
41
講座
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
全体
16件 ∙ (5時間 24分)
全体
216件
5.0
216件の受講レビュー
受講レビュー 85
∙
平均評価 5.0
5
As soon as it was released, I swept it all in one night and it was a complete success. The title is about employment-related topics, but in fact, if you are a programmer, it is a kind of "Effective Programmer" lecture that you should keep by your side. It is an important lecture that allows me to check my path rather than spending time learning a single technical book.
受講レビュー 1
∙
平均評価 5.0
受講レビュー 9
∙
平均評価 4.4
5
A lecture that I would strongly recommend to students preparing to become game programmers. As a non-major, I studied at a national (national period/strategic industry job training) support academy from January to July 2015, so I know better than anyone the sorrow of having to grow and survive in the industry without basic skills. The dangers of getting a job as a new employee at a startup were also well mentioned in the lecture. After all, the company does not guarantee anything to the worker. Even if you join the company and work for a long time, your skills will not improve. Overtime work should be prohibited, and one-sided sacrifices should be avoided. As the instructor said, it is best to set a long-term goal, devote yourself to that goal, and treat getting a job as a means of survival. Not all programmers are the same.
受講レビュー 3
∙
平均評価 5.0
5
I'm no different from a non-major who just gets by and goes with the flow, just taking credit for grades. I feel like my vision, which had been clouded by the pressure of the mountain of studying I have to do for game development, has cleared up. I had forgotten that it was something I wanted to do, not something I had to do.
受講レビュー 9
∙
平均評価 4.7
5
I prepared for the interview/written test with the contents of my own game programmer major basic book that I organized at the end of last year and the beginning of last year while preparing for a job as a game programmer in earnest, and Mr. Rookiss's lecture was really helpful. It's been a few months since I sent a thank you email to Mr. Rookiss after getting a job... Time... I bought Mr. Rookiss's lecture every time he came out, and I tried to study little by little since the end of last year, but due to personal reasons... I made a plan to broaden my overall spectrum as a game developer by listening to the lectures I had collected since the beginning of this year. I had consulted with him via e-mail when I was a job seeker, and all of that content is included in the "Game Programmer Job Strategy Guide." This one lecture covers the overall process of the game industry and how to prepare for it. I think the most important thing for job seekers is 'selection and focus'. I think that 'direction' is very important in preparing by devoting more time to a certain part and immersing yourself in it. I think this lecture is a great guide for those who want to enter the field as a new game programmer. If there are any shortcomings that I cannot change at the moment, I can devise a strategy to appeal to the interviewers by polishing other parts. It's up to me. As Mr. Rookiss said, I will fight from today to become a developer who consistently develops himself, not just getting a job.!!!
¥4,016
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