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[UE5 for Beginners] Part 4. Unreal Engine C++
Rookiss
This is a course that covers the entire process of working with the Unreal Engine based on C++, in a shallow and quick way.
초급
Unreal C++, Unreal Engine
This is a course where you study core computer science knowledge such as networking/multithreading/operating systems and learn MMORPG technology by building a game server from scratch.
C#
MMORPG
Game Server
All the technologies needed for MMORPG development,
C# + Unity Step By Step! 🕹️
This is a game development course designed so that anyone can take it step by step without burden, assuming no prior knowledge. The ultimate goal is to launch an MMORPG indie game that can accommodate 500-1000 users.
In this series, we'll learn the necessary skills step by step to create a 2D roguelike game using C# and Unity, based on free assets provided by Unity. Shall we take on this challenge together?
▲ Implement essential RPG game features using simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for N company's new hire recruitment in 2015.)
▲ You'll learn the core server integration technologies for creating online multiplayer games.
Introduction 👉 Multithreading 👉 Network 👉 Packet Serialization 👉 Job Queue 👉 Unity Integration
Game server knowledge
Client developer without
MMORPG Server
For Those Who Want to Create One
Unity - Server Integration
For those who want to learn
Q. What is the lecture environment?
A. All series are produced assuming a Windows environment, and there are no additional explanations for macOS.
Q. Can non-majors also take this course?
A. There's no problem at all since we proceed assuming no prior knowledge whatsoever.
Q. Please introduce what motivated you to start this course.
A. Personally, when I started studying servers, I remember it being difficult because there were no reference materials to consult.
After getting a job, while comparing and reviewing actual live MMORPG code, I realized many flaws in my code that I had created through trial and error. I thought that if there had been a class that briefly covered the overall content of MMORPG development from basics to the end, it would have saved time and reduced struggles.
I expect this class to serve as a guide for your entry into MMORPG game development.
Q. Don't you use C++ or Unreal Engine?
A. We plan to create separate versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPG involves a tremendous amount of content to cover including networking, OS, multithreading, web, client engines, etc. If we proceed with a C++ foundation, the difficulty level becomes too high and isn't suitable for beginners. Especially if you don't have knowledge about game development, we recommend first getting an overview of the entire forest with the C# version.
Q. If I purchase one Part, are the other Parts free?
A. Each part is independently produced and sold separately.
Who is this course right for?
A person who is very interested in MMORPG technology
Client developer with no knowledge of servers
Need to know before starting?
Basic understanding of C#
77,744
Learners
3,505
Reviews
5,392
Answers
4.9
Rating
44
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
54 lectures ∙ (18hr 26min)
Course Materials:
1. OT
02:43
3. Settings
05:25
5. Thread creation
21:56
7. Cache Theory
17:48
8. Memory Barrier
18:45
9. Interlocked
22:37
10. Lock Basics
13:45
11. DeadLock
19:01
13. SpinLock
21:48
15. AutoResetEvent
14:17
16. ReaderWriterLock
15:51
23. Listener
27:10
24. Session #1
24:42
25. Session #2
22:58
26. Session #3
19:05
27. Session #4
19:58
28. Connector
21:40
29. TCP vs UDP
19:08
30. RecvBuffer
26:13
31. SendBuffer
30:57
32. PacketSession
20:15
All
228 reviews
4.9
228 reviews
Reviews 13
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Average Rating 5.0
5
Wow... This is awesome. Even if you make it up to Part 10 and set the price per part at 200,000 won, I'll buy them all, so please don't take out any content or adjust the difficulty, and don't give up on the small details ㅜㅠ I sent a group email to the students a while ago, but even if you don't take out any content, the depth won't be ambiguous, so don't worry. (It's an issue that the viewer can skip, but if you're really concerned, you can treat it as a side story after Part 7..!) There's no lecture like this anywhere. I'm going to change my underwear now..
Reviews 4
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Average Rating 5.0
5
I realized my lack of skills through the game experience I made during my undergraduate studies, and this course, which I came to learn more about, made me realize that I can really continue to grow. This time, I got a job at a company that is on the resume with 'Rookiss', and I will be joining soon. I want to thank you, so I am leaving this review. Thank you so much! I will also work hard in the future to become someone who can share my knowledge.
Reviews 73
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Average Rating 5.0
Reviews 10
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Average Rating 4.7
5
It's really great. Thanks to Rookiss, I don't have to go to private education, and I don't have to buy thick textbooks and suffer alone, so I think I can prepare for employment. It would be meaningful to study a thick book on my own, but since someone who has studied it explains it in an easy-to-understand way and provides examples of only the important parts, I don't think I'll buy a thick book and can replace it with the teacher's lecture. ps. I would appreciate it if you could release the DX 12 / game math lectures soon. ㅠ.ㅠ I want to study this field quickly. The things that come up on Google are too difficult. The books are too thick, so I can't even think about buying them.
Reviews 85
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Average Rating 5.0
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