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[MMORPG Game Development with C++ and Unreal Series] Part 2: Game Math and DirectX12

This course teaches the fundamentals of graphics through DirectX 12. You will learn the principles behind how objects in a 3D world are drawn on a monitor screen.

(4.7) 52 reviews

1,862 learners

  • Rookiss
DirectX
game-math

Reviews from Early Learners

What you will gain after the course

  • DirectX 12

  • Basics of Graphics

All the skills needed to develop MMORPGs,
Step By Step with C++ & Unreal! 🕹️

Developing an MMORPG from Basic to Ultimate 🎮

[C++과 언리얼 엔진으로 만드는 MMORPG 게임 개발 시리즈] Part2: 게임 수학과 DirectX12

This is a game development course for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.

In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!


You can make something like this ✨

▲ You will have the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)


What you'll learn 📚

Game graphics?

Place objects in the 3D world ,
Until it is output to the 2D monitor screen
It is an academic discipline that studies the entire process.

Basic graphics knowledge for serious game developers
Thanks to the rapid development of game engines, we have entered an era where you can quickly create games without special graphics knowledge. However, understanding the principles of how 3D games work will not only help you a lot when creating content, but will also broaden your perspective on Unity/Unreal Engine. By learning DirectX12, practice writing large-scale C++ code and build a foundation for deeply understanding Unreal Engine!

Forest instead of trees!
Game Graphics Fundamentals

Commercial game engine
Expand your field of vision

Developing practical adaptability
Practice-oriented structure

What to ask in a job interview
Until you acquire basic knowledge

Please learn in the following order!

OT 👉 DirectX12 initialization 👉 Component 👉 Vector&Matrix👉 Camera&Lighting 👉
Quaternion 👉 Rendering 👉 Particle 👉 Shadow Mapping 👉 Terrain

Part 2, recommended for these people!

3D games
Programming
A student learning for the first time,
Job seeker

MMORPG
In game development
Anyone interested
(C++ users)

Unity/Unreal Engine
I have experience using it, but
Even the inner workings
Anyone who wants to know


Q&A 🙋‍♀️

Q. What is the lecture environment?

All series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Can non-majors also take the course?

We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.

Q. Please tell us what prompted you to start this course.

Personally, I remember having a hard time when I first started studying servers because there was no reference material.

After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.

I hope this class will serve as a guide for you to get started with MMORPG games.

Q. If I buy one part, do I get the other part for free?

Each part is manufactured independently and sold separately.

Q. Will I be able to get a job if I study this series?

It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment.
However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.

Recommended for
these people

Who is this course right for?

  • Beginner in 3D game programming

  • Someone who is very interested in developing MMORPG games.

Need to know before starting?

  • Basic C++ knowledge

Hello
This is

80,248

Learners

3,737

Reviews

5,440

Answers

4.9

Rating

47

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

59 lectures ∙ (42hr 31min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

52 reviews

4.7

52 reviews

  • vgb19600558님의 프로필 이미지
    vgb19600558

    Reviews 1

    Average Rating 5.0

    5

    71% enrolled

    利点: 1. DirectX 12バージョンの講義は本当にごく少数の本で見るには初期設定部分が本当にとても難しい。特に root signature と同じ内容.. 2. ユニティエンジンと似た形をエンジンを改良し続けながら授業を解く 3. 中間中数学に関連する部分を証明のようにしてくれてよかった。覚えたり手書きをして勉強をしたわけではありませんが、それでも納得させてくれる理解方法 4. direct x 12講義がごく少数であるにもかかわらず、価格はそれに比べると比較的恩恵だと思う 欠点。 1. direct x 11 本を大まかに見てみた講義ですが、一部の機能についての内容は抜けたという気持ちがたっぷり(例: transparent(透明)のためのブランディング、ミラーなど?) ->頭のいい人は応用できますが、私のような人は不可能ですㅜㅜ 2. たまに講師が言葉がねじれる時がある。そんな時、私の脳のしわもねじれ 結論 -> Direct X 9 は本見て勉強することが可能、11度時間たくさんかけて勉強すれば可能だそう 12は定数バッファのためのroot signatureの設定があまりにも多くてあきらめた 9、11も良い講義だけあったら見たように... 他の学園は仁川がフルコース120万ウォンくらいするが、それに比べると良質の講義だと思う 川の終わりまで全部見るのは大変でしたㅠㅠ 時間をたくさんかけて集中して見たのではなく、頭にたくさん抱きしめられそうですが、それでも良い講義だったという考えには変わりません

    • teemo님의 프로필 이미지
      teemo

      Reviews 15

      Average Rating 5.0

      5

      7% enrolled

      値には理由があります。

      • kunkie1201님의 프로필 이미지
        kunkie1201

        Reviews 3

        Average Rating 4.7

        4

        54% enrolled

        まあ..書かれているように入門で聞くには難易度があります。一度にすべてを作っておく式の講義なので、ひとつずつ肉をつけていく講義に慣れた方は、少し混乱することもあるようです。他の3D理論の講義を読んで再び見ると、理解するのがはるかに簡単です。

        • taehwan6420666님의 프로필 이미지
          taehwan6420666

          Reviews 1

          Average Rating 5.0

          5

          78% enrolled

          良質の講義です。質問もよく受けてくれてとても良いです。 講義を見ている方は、以前にDirectXやOpenGLを扱ったことがないと難しいかもしれませんが、聞いている渦中理解が行かないことが生じても(特にデバイス初期化部分)越えて行くことをお勧めします。その後、理解が行く確率が高いからです。

          • gameproyyj29841님의 프로필 이미지
            gameproyyj29841

            Reviews 13

            Average Rating 4.5

            5

            61% enrolled

            今日購入して見ていますが、じっくり説明していただき、とても良いです。厚い本を購入して、一人で煮込んで身につけることも意味がありますが、実力者が一目瞭然重要な部分と重要でない部分を選別してくださって学習者の立場でどの部分をフォーカスを合わせて身につけなければならないかコーチしてくれるRook​​iss先生を尊敬します! ! ^^

            $169.40

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