This is a lecture that teaches the basics of graphics through DirectX 12. You will study the principles by which objects in the 3D world are drawn on the monitor screen.
DirectX 12
Graphics Fundamentals
All the skills needed to develop MMORPGs,
Step By Step with C++ & Unreal! 🕹️
This is a game development course for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.
In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!
▲ You will have the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)
Place objects in the 3D world ,
Until it is output to the 2D monitor screen
It is an academic discipline that studies the entire process.
Forest instead of trees!
Game Graphics Fundamentals
Commercial game engine
Expand your field of vision
Developing practical adaptability
Practice-oriented structure
What to ask in a job interview
Until you acquire basic knowledge
OT 👉 DirectX12 initialization 👉 Component 👉 Vector&Matrix👉 Camera&Lighting 👉
Quaternion 👉 Rendering 👉 Particle 👉 Shadow Mapping 👉 Terrain
3D games
Programming
A student learning for the first time,
Job seeker
MMORPG
In game development
Anyone interested
(C++ users)
Unity/Unreal Engine
I have experience using it, but
Even the inner workings
Anyone who wants to know
Q. What is the lecture environment?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
We will proceed assuming that you have absolutely no prior knowledge, but the difficulty level of the entire series is quite high due to the nature of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.
Q. Please tell us what prompted you to start this course.
Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared and looked at the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. Will I be able to get a job if I study this series?
It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment.
However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.
Who is this course right for?
3D Game Programming Beginner
People interested in MMORPG game development
Need to know before starting?
Basic C++ knowledge
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Students
2,968
Reviews
5,275
Answers
4.9
Rating
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Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 8년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
59 lectures ∙ (42hr 31min)
Course Materials:
OT
05:14
Graphics OT
17:13
Project Settings
40:39
Reset device
01:19:02
Floating triangle
01:00:10
Constant Buffer
01:01:52
Root Signature
48:53
Index Buffer
23:10
Texture Mapping
50:57
Depth Stencil View
41:09
Input and Timer
28:30
Material
42:04
Component
50:19
Scene
31:07