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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
Rookiss
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.
초급
C#, Unity
This is a lecture that will help you get familiar with how to apply the Unity engine by analyzing the 2D clicker sample game "Ant Corporation" that was actually released.
Unity Engine
Clicker Game Development
Actual game source code made with Unity,
Dig it out with your own hands!
A game I want to make right now
Nothing in particular.
A project of massive scale
It's a burden to start .
Because there are no art resources
It's difficult to implement it directly.
Actually, when I try to code
I'm at a loss as to what to do .
Many people want to gain experience in actually making games, but they often find it difficult for practical reasons.
[Real Game Code Review] series is a lecture created just for those people.
Upcoming 2D clicker game "Ants Inc."
We're releasing the actual source code!
The upcoming [Real Game Code Review] series aims to provide learners with a variety of real game projects regardless of engine or genre, and to create an environment where they can study on their own .
There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the styles conflict like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write code... You can't remember anything that seemed so simple in the book.
Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to analyze sample codes used in actual games and work with the wonderful resources created by the art team, but this environment is not easily given unless you succeed in getting a job. For these people, I am starting a series of [Real Game Code Review] .
I have been introduced to the Unity Engine, but
When it comes to actually making a game
A person who is at a loss
"Made with C# and Unity
MMORPG Game Development Series"
Those who took Part 3
Unity based
Creating a simple 2D game
Those who wish to
💡 Unlike previous lectures, this lecture does not follow along step by step, but provides the entire project and only conducts a simple code review of the core technology . Learners are encouraged to analyze the source code themselves or reassemble the art resources from scratch, and build a sense of practice step by step .
Provides full source code for real-world projects
You can check out the actual code used in the game and then reassemble it.
Key points summarized in the code review class
We will conduct a brief review of the core parts of the code used to implement the game.
Hands-on for developing clicker 2D games
You can get hands-on experience developing Unity UI, Spine Animation, clicker, and simulation genres.
Provides tips & know-how when creating a specific genre
Here are some useful tips and tricks to know when creating a real 2D clicker genre game.
Both the source code and art resources were created directly by Rookiss, so you can reuse them in your own games as much as you want. We hope this will be a good starting point for you to create the games you envision.
Major career
Education
Q. What is the lecture environment like?
All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Is it okay if I don't have any player knowledge?
Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.
Q. Can I use the resources provided in the lecture in the game I create?
Yes, that's okay.
This course is for beginners who have learned basic coding and how to use the Unity engine but have been hesitant to create something. I hope you start your first project with "Ant Corporation" 🙂
Who is this course right for?
If you know the basics of Unity but have difficulty applying it
For those who want to learn naturally through sample game source analysis
If you need cute game art resources
Need to know before starting?
C# and Unity Engine Basics
[MMO Game Development Series with C# and Unity] Part3 Students
77,556
Learners
3,498
Reviews
5,391
Answers
4.9
Rating
43
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
7 lectures ∙ (2hr 5min)
Course Materials:
All
64 reviews
4.9
64 reviews
Reviews 6
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Average Rating 5.0
Reviews 5
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Average Rating 5.0
5
I am making a blank project from scratch while listening to the lecture. It has been a long time since I listened to the Unity Engine lecture, so I was a bit vague, but it was good to review the contents I learned back then and remember them vividly. And there are tips that are hard to learn without going to the company. Personally, I prefer to study by thinking on my own rather than listening to the lecture, and I think the full source code is really helpful.
Reviews 85
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Average Rating 5.0
5
It's nice to hear the vivid voice of Rookies, who has returned after a long time. I'm studying Rookies's lecture again, and since you gave me a lecture on a real-life project, I'm gaining a lot of insight into my studies. It won't be easy to analyze the code, but it's similar to the design structure I learned from MMORPGs, so I'll take a closer look. Stay healthy and have a prosperous business~
Reviews 3
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Average Rating 5.0
5
Oh, I suddenly thought this was a lecture for beginners, but it's really really good.. It's ridiculous that they give out source codes to the point where I wonder if they can make this content come alive like this. I like it because it feels like my code, which has become rigid as an indie, can be modified. I wish they had explained the structure a little more, but then I don't know if I should take the Unity lecture. Anyway, thank you~~
Reviews 3
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Average Rating 5.0
5
The advertisement and in-app payment part was so helpful. You say it's easy if you search on Google, but if you don't know English and search, it's an old video, so if you follow along, it's an updated version, and so even if something small changes, beginners get mentally exhausted. If capable people could update Unity or Google once in a while, I would be grateful. The most difficult thing while studying Unity is not creating a project, but external project settings. This lecture's style is just my style, so I like it. I bought asset templates all the time to expand them, and I was struggling with them and analyzing them, and since I don't know English, I had limitations in Q&A, but thank you so much. It was a great help in trying to apply the settings of the previous lecture. If you upload the completed version of the follow-up lecture and analyze it in reverse, it would be easier to understand the structure and settings without making mistakes and to figure out how they fit together. It would be good if you could make something like a script flow chart from a beginner's perspective.
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