[MMORPG Game Development with C++ and Unreal Engine Series] Part 3: Data Structures and Algorithms
This course explores the essential RPG game feature of "pathfinding" while naturally teaching data structures and algorithms.
It quickly covers common technical interview questions, allowing you to prepare for coding interviews in a short period.
All the skills needed to develop MMORPGs, Step By Step with C++ & Unreal! 🕹️
Developing an MMORPG from Basic to Ultimate 🎮
This is a game development lecture for those who are preparing for a job as a game programmer with the goal of completing their portfolio, and those who want to challenge themselves with game development using C++ and Unreal Engine. The goal is to develop high-level 3D MMORPG games and acquire sufficient knowledge to join a game company as a new employee.
In this series, we will learn the necessary skills step by step to create a 3D MMORPG game using C++ and Unreal, based on free assets provided by Unreal. Let's take on the challenge together!
You can make something like this ✨
You will gain the ability to implement even a simple 3D MMORPG game. (Sample portfolio clip)
Even the vast world of MMORPGs eventuallyIt consists of data and logic. Data structures/algorithms are the study of how to store data and how to use it efficiently. Are you frustrated with learning coding that is just boring and memorizing? Get a systematic introduction to algorithms by implementing your own pathfinding algorithm!
Directions, how much do you know?
Part 3is a lecture that studies pathfinding algorithms. Whether it's MMORPG or RPG games, pathfinding is absolutely necessary in some form. Help monsters and NPCs approach players naturally!
Grab understanding and fun at the same time
If you only look at the theory, it won't be fun, right? Let's create a simple mini-project through testing, randomly generate a maze, and make it so that you can find the maze yourself. Check out your coding skills gradually improving through basic data structure and algorithm practice.
2% Less Preparation for Coding Interviews!
We have collected questions from actual technical interviews by type and covered them to supplement the 2% lacking parts, such as [sorting], [red-black tree], and [dynamic programming].
By briefly covering the basic knowledge that new programmers need to know, you will be able to build a solid foundation for studying data structures/algorithms in earnest later on.
Carefully pounded Algorithm Core
Pathfinding algorithm Naturally while studying Identifying key topics
Tailored for practical use Learning Game Development
Adaptability to real-world situations Can be raised Practice-oriented structure
Preparing for a job interview To solid knowledge
game company What to ask in a job interview Acquire basic knowledge
Please learn in the following order!
OT 👉 Maze Preparation 👉 Linear Data Basics 👉 Graph Basics 👉 Heaps and Priority Queues 👉 Search tree 👉 Sorting 👉 Hash table 👉 Minimum spanning tree 👉 Dynamic programming
Part 3, recommended for these people!
game company Preparing for employment Programmer Job seeker
Data Structure/Algorithm Based on knowledge Those who feel lacking (Non-CS major)
MMORPG In game development Anyone interested (C++ users)
Q&A 🙋♀️
Q. What is the lecture environment?
All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
We will proceed assuming that there is absolutely no player knowledge, but the difficulty level of the entire series is quite high due to the characteristics of C++ and servers. If you are completely new to programming, we recommend [ Game Development Series with C# and Unity ], which has a lower overall difficulty level.
Q. Please tell us what prompted you to start this course.
Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. If I buy one part, do I get the other part for free?
Each part is manufactured independently and sold separately.
Q. Will I be able to get a job if I study this series?
It is impossible to know because everyone grows at different rates and many variables come into play when it comes to employment. However, if you have an online 3D game portfolio and knowledge of game development, graphics, servers, and algorithms, your chances of getting a job will increase dramatically.
Recommended for these people
Who is this course right for?
Someone who is very interested in MMORPG technology
Someone who lacks knowledge of data structures and algorithms.
Need to know before starting?
Basic C++ knowledge
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Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스) - 칭화대학교 소프트웨어공학 학사 (중국) - 고려대학교 정보보호대학원 석사 (한국)
- 리버싱 및 취약점 분석 - MMORPG 게임 개발 (C++, C#) - 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데... 시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다. "이래서 언제 게임을 만들지~?" 한숨 나오는 기초 문법부터 시작해서, 차츰 만들어가는 나만의 게임 세상. 그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함. 공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다. 제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
The content is very good
However, the sound is too low overall
When listening on an iPad, even if the sound is turned up all the way, it sounds normal
I wish it was re-encoded by only turning up the volume. Thank you.
When I first started learning programming languages, I didn't have any programming friends around me and it wasn't my major, so I had no idea how to build my programming skills. Even when I was preparing for employment, I wanted to find out what my current level was and what I lacked, but I didn't have a comparison group or information, so it was even more so. While regular academies only teach you the basics, I think Rookies's lectures teach you the direction you should go from those basics. If I remember correctly, I started taking the lectures when Unity's lectures first came out about 4 years ago, and I think they were really helpful for my career. And now, I think I'm becoming a programmer who identifies and fills in my own shortcomings. ㅎㅎ
I am currently an Unreal programmer and have been researching new Unreal features and designing and creating a lot of content requested by the company, but I often wondered if the codes I wrote were the best codes and if I knew how to use them properly.. It was a simple example at the end of Dijkstra's algorithm, but since you gave a similar argument, I feel like I'm still learning a lot from Rookies even after 3 years ㅎㅎ
I rewatch Rookies' lectures that I watched before or lectures that were newly released from C# to C++, and even lectures that I consider basic are new and teach me a lot when I rewatch them.
I can only see 3-4 lines for writing a review, so I can't really tell if I wrote it in a disorganized way ㅋㅋㅋ
I feel like I've never written a proper review even though I've been learning for a long time, so I'm leaving this post.
Thank you so much for creating such a great lecture.
This is a really good lecture.
It explains each algorithm from the basics, so I could understand why it works this way.
I was frustrated and almost gave up on Dijkstra's algorithm or red-black tree in the middle, but I listened to the lecture while replaying and stopping to understand as much as possible.
When I took the last dynamic programming class, I was so amazed by how beautiful it was. I strongly recommend this lecture to those who only know the grammar and want to get started with algorithms.