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[Rookiss University] UE5 Lyra Clone Coding (Haker)

This course will teach you the structure step by step by following the core parts of the Lyra project provided by UE5.

(4.9) 17 reviews

375 learners

  • rookiss
  • liu
게임개발
게임개발자
C++
Unreal Engine

Reviews from Early Learners

What you will learn!

  • UE5

  • Lyra

How far have you come in analyzing the Lyra project, which has become essential for Unreal developers?

Epic Games Unreal Engine sample game Lyra

Lyra is a multiplayer FPS sample game provided directly in Unreal Engine.
Dedicated-Server, GameFeature, Game Ability System, etc.
It contains standard methods for Unreal Engine development and various know-hows .

This is not a one-time sample, but Lyra is also updated whenever the engine version is upgraded.
You could see this as a kind of guideline provided by Epic headquarters to Unreal Engine workers .
Also, new projects that we work on in the future will not have to be rebuilt from scratch.
You can see that they want to start with the Lyra project, which has a certain standard .

A classic structure, yet so difficult to tackle.

But, from a beginner's perspective, even if you try to analyze the project,
I am frustrated by the overwhelming amount of content and the overly complex difficulty level .

It is said to be a treasure trove of various know-hows.
It's just a pie in the sky because I don't know where to start looking .
Most learners are prone to giving up easily.
It is true that there is not enough data on Lyra given her importance .

A real Unreal expert explains
It contains the ‘professional’s skills’.

So, we planned a Lyra Clone course that will help you learn the big picture by reassembling Lyra's core code .
After a long search for an expert who could do this, we brought in Unreal expert Haker.

Haker , Unreal Engine expert programmer

Haker is one of the top five programmers I've ever seen.
He boasts overwhelming internal skills and is currently working as an engine programmer at a large corporation.

In addition to the "Rookiss University" UE5 source code analysis series currently available on Inflearn,
I successfully completed Haker's live lecture through the Lyra Clone Bootcamp.
And now, we can summarize those live lectures and present them as online lectures .

So many projects are analyzing Lyra and following its structure ,
Lyra is becoming the core content framework within the UE5 engine .

Instead of putting it off because it's difficult, why not take it as an opportunity to take it to the next level?

Preview the class content

Lyra digs in with certainty

Lyra is a massive, highly polished document. So, what makes Lyra a "highly scalable and well-crafted project"? How can we best learn to effectively understand such a massive project?

In this lecture, we will examine the structure and methods followed within the vast number of plugins and code, as well as the core parts, and build a foundation for understanding the structure of Unreal Engine.

You will learn about these things

  • Experience

  • Modular Gameplay Actor

  • Camera

  • Input

  • GameFeature

  • Modular Gameplay Actors

  • Cosmetic

  • Core Redirect

  • Weapon System /

    Ability System

  • Common UI

  • GameplayTagStack

Things to note before taking the course

Practice environment

  • Operating System and Version (OS): Windows

  • Tools Used: Visual Studio 2022, Unreal Engine 5.4

Recommended for
these people

Who is this course right for?

  • UE5 working programmer

  • Game programmer job seeker

Need to know before starting?

  • Basic understanding of UE5

  • C++

Hello
This is

76,250

Learners

3,387

Reviews

5,370

Answers

4.9

Rating

41

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

119 lectures ∙ (65hr 18min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

17 reviews

4.9

17 reviews

  • evanesises1677님의 프로필 이미지
    evanesises1677

    Reviews 2

    Average Rating 5.0

    5

    18% enrolled

    When explaining complex concepts, I get confused because you use too many referential pronouns ("this is", "this is")...

    • paping9님의 프로필 이미지
      paping9

      Reviews 7

      Average Rating 4.9

      5

      19% enrolled

      I'm trying to do a personal project with Unreal, and it's been very helpful. Personally, I think Haker's live lectures are better. I listen to Haker's lectures and then do the practical training while listening to the teaching assistant's lectures.

      • asdsa1127309님의 프로필 이미지
        asdsa1127309

        Reviews 6

        Average Rating 5.0

        5

        12% enrolled

        I liked that I saw the basics of modular coding in C++ through the Lyra framework. It was a good lecture because I also learned a lot of the latest Unreal codes studied at Epic Games.

        • jyk01771808님의 프로필 이미지
          jyk01771808

          Reviews 4

          Average Rating 5.0

          5

          61% enrolled

          The class was really easy to understand because you taught it in the form of very detailed code review explanations. It was worth buying the course 😊😊

          • rainbow8184748님의 프로필 이미지
            rainbow8184748

            Reviews 1

            Average Rating 5.0

            5

            30% enrolled

            $508.20

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