All the skills needed to develop MMORPGs, Step By Step with C# + Unity! 🕹️
Developing an MMORPG from Basic to Ultimate 🎮
This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.
In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!
You can make something like this ✨
▲ Implement essential RPG game features with simple assets. (Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)
▲ You will learn the core server linking technology needed to create online multiplayer games.
What you'll learn 📚
Part 1: Introduction to C# Programming
Part 2: Data Structures and Algorithms
Part 3: Unity Engine
Part 4: Game Server (Network, Multithreading, OS)
Part 5: Database (SQL Server)Current Lecture
Part6: Web server (ASP.NET Core Blazor, WebApi)
Part 7: MMORPG Content Implementation (Unity + C# Server Integration)
Part8: Entity Framework Core (.NET ORM)
Part 9: MMORPG Content Implementation (DB Integration + Large Structure Management + Live Preparation)
Bonus: Starting Server Operations with AWS
Bonus: ASP.NET Core Advanced
A database course that focuses on the fundamentals
In Part 5, we'll cover the fundamentals of databases essential for developing MMORPGs. It wouldn't be a proper MMORPG if every server down caused the level of the characters players had cherished and nurtured to reset. We'll distill the essential RDBMS knowledge developers need to master, using baseball and corporate data to provide an easy and accessible learning experience.
Required for MMORPG Those who want to learn DB knowledge
Q&A 🙋♀️
Q. What is the lecture environment like? A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course? A. There is no problem in proceeding assuming that there is no player knowledge at all.
Q. Please tell us what prompted you to start this course. A. Personally, I remember having a hard time when I first started studying servers because there was no reference material. After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort. I hope this class will serve as a guide for you as you get started with MMORPG games.
Q. You don't use C++ or Unreal Engine? A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment]. MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.
Q. If I purchase one part, will the other part be free? A. Each part is manufactured independently and sold separately.
Recommended for these people
Who is this course right for?
People interested in MMORPG technology
People who don't understand DB
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학력
- Condorcet Prépa MPSI 수료 (프랑스) - 칭화대학교 소프트웨어공학 학사 (중국) - 고려대학교 정보보호대학원 석사 (한국)
- 리버싱 및 취약점 분석 - MMORPG 게임 개발 (C++, C#) - 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데... 시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다. "이래서 언제 게임을 만들지~?" 한숨 나오는 기초 문법부터 시작해서, 차츰 만들어가는 나만의 게임 세상. 그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함. 공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다. 제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.