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Game Dev

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Game Programming

Creating Practical Unity Games Combined with Databases

This is a course on creating practical Unity games with databases. You can work through the difficult-to-approach parts through the lectures.

(4.6) 7 reviews

33 learners

Level Basic

Course period Unlimited

  • JEngineer
Unity
Unity
게임개발
게임개발
C#
C#
Firebase
Firebase
DBMS/RDBMS
DBMS/RDBMS
Unity
Unity
게임개발
게임개발
C#
C#
Firebase
Firebase
DBMS/RDBMS
DBMS/RDBMS

Reviews from Early Learners

What you will gain after the course

  • Unity Practical Game Development

  • Database

  • Unity C# Programming

Creating a Real Unity Game Combined with Unity Firebase Database

For those aspiring to be solo developers or preparing for employment who are learning Unity and game development, there are definitely challenges and difficulties you will encounter. Those difficulties are probably in dealing with databases and servers.

For those doing solo development, naturally being alone means you need to be able to handle both the game's client part and database part simultaneously, and for those creating portfolios for employment, you also need both client and database to elevate the level of your portfolio.

I aim to address that issue in this course. Particularly in game development, it's not easy to find learning materials or courses that handle Unity and databases simultaneously or combine them together. So in this course, I'll help you work with both Unity and databases together, combining these two elements to create higher quality projects.


We develop using Google Firebase service, which allows for easy use of DBMS/RDBMS.


I don't think many words are needed. I'll give you the answer with the title 'Making a Real Unity Game with Database Integration'.

I'll leave a chat room link in the final section so you can freely access it when you enroll in the course!

You'll learn this content

1⃣Learning Unity through Game Development Practice

Learn Unity by actually building a project. Study game logic and systems through a casual game where you avoid falling snow. You can develop a Unity client.

2⃣Learning Database Concepts

You can learn the concept of what a database is in a simple and easy way. Before integrating Unity with a database, you'll learn the concepts, and along with databases, you can also learn about JSON format.

3⃣Connecting Unity with Firebase DB

Unity Learn how to integrate a game project with Firebase DB and master uploading, loading, and updating data through communication between the game and database.

Firebase, a service provided by Google, is a service that allows you to borrow a database instead of having to implement it yourself among various backend services.

For solo developers, those creating portfolios, and those learning databases, this is the most suitable service. Therefore, by covering these aspects through the course, you can learn through hands-on, practical experience.

When studying game development, you typically have to learn Unity and backend technologies like databases separately. Resources are usually divided, and there are hardly any materials or videos that cover both topics in an integrated way.

However, these aspects can be challenging for those creating portfolios or studying as solo developers. Especially recently, portfolios and projects that contain both in-game and backend components simultaneously are essential.

To address these gaps, I've prepared a course that covers Unity and databases together. Of course, this course covers the basic elements of Unity and primarily focuses on databases, but I've prepared it to help you learn the essential elements all at once while working with both of these together.

Notes Before Enrollment

Practice Environment

  • A laptop or desktop capable of running Unity

  • This course was created with Unity 2021.3.22f1, but it can be implemented identically in Unity 6.

  • Google account required

Learning Materials

  • Providing links for assets and package installations used in the course


Prerequisites and Important Notes

  • You only need to know the basic syntax level of C# programming.

  • The copyright of this course belongs to the creator. Use for purposes other than personal learning is prohibited.


  • The copyright for the assets used in the course belongs to 'GoldMetal'. The copyright and license of the assets, and all assets are used after obtaining permission for use.

Recommended for
these people

Who is this course right for?

  • Solo developer, beginner developer

  • Someone who is planning to create a portfolio

  • Someone who is interested in game development

Need to know before starting?

  • C# Programming Language

Hello
This is

162

Learners

26

Reviews

15

Answers

4.6

Rating

4

Courses

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Curriculum

All

32 lectures ∙ (5hr 10min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

7 reviews

4.6

7 reviews

  • jsm782078207677님의 프로필 이미지
    jsm782078207677

    Reviews 2

    Average Rating 5.0

    5

    100% enrolled

    Goat

    • tmdals7917240님의 프로필 이미지
      tmdals7917240

      Reviews 2

      Average Rating 5.0

      5

      100% enrolled

      This was exactly the content I needed, and you explained everything in detail, one by one. I was so satisfied!

      • gaussian881403님의 프로필 이미지
        gaussian881403

        Reviews 6

        Average Rating 5.0

        5

        60% enrolled

        Great. You explain it in an easy-to-understand way.

        • desk님의 프로필 이미지
          desk

          Reviews 3

          Average Rating 5.0

          5

          100% enrolled

          I completed it! Thanks to the instructor's lectures, I think I was able to complete a portfolio project integrating a database by myself! As someone who learned through the instructor's lectures and built a project, I was very satisfied with the course. The explanations were great, and the learning content was well-structured, which was also good! Thank you!

          • kimu3chan2236님의 프로필 이미지
            kimu3chan2236

            Reviews 5

            Average Rating 5.0

            5

            100% enrolled

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