![[C++과 언리얼로 만드는 MMORPG 게임 개발 시리즈] Part5: UE5 & IOCP 서버 연동강의 썸네일](https://cdn.inflearn.com/public/courses/331960/cover/ff85b41a-b9d9-48b0-a1af-e6ce71906c50/331960.png?w=420)
[C++과 언리얼로 만드는 MMORPG 게임 개발 시리즈] Part5: UE5 & IOCP 서버 연동
Rookiss
IOCP 게임 서버와 언리얼 엔진을 연동하는 프레임워크를 만드는 강의입니다. (Dedicated-Server 강의가 아닙니다!)
중급이상
Unreal Engine, Windows Server, C++
This course will teach you how to create a simple online 2D roguelike game using the key concepts learned in Parts 1-6.
MMORPG
Online games
Unity Engine
Game content implementation
All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️
This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.
In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!
▲ Implement essential RPG game features with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)
▲ You will learn the core server linking technology needed to create online multiplayer games.
Introduction 👉 Unity 2D 👉 Server Integration 👉 Structural Improvement
Online game development
First time
In MMORPG technology
Those who are interested
C#+Unity series
Part 1~4 Learner
Q. What is the lecture environment like?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.
Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort.
I hope this class will serve as a guide for you as you get started with MMORPG games.
Q. You don't use C++ or Unreal Engine?
A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.
Q. If I purchase one part, will the other part be free?
A. Each part is manufactured independently and sold separately.
Who is this course right for?
People interested in MMORPG technology
People interested in game content development
Need to know before starting?
MMORPG Game Development Series Part 1~4 Knowledge
77,395
Learners
3,488
Reviews
5,389
Answers
4.9
Rating
43
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
42 lectures ∙ (17hr 9min)
Course Materials:
1. OT
02:35
2. Preferences
01:55
4. TileMap Basics
16:20
5. TileMap Layer
11:31
6. TileMap Collision
13:48
7. MapTool
21:31
8. Player movement
29:19
9. Player Animation
24:27
10. MapManager
25:48
12. ObjectManager
18:30
14. Arrow Skill
20:52
16. Patrol AI
27:51
17. Search AI
29:14
18. Skill AI
17:06
21. Enter the game
38:55
23. Move Sync #1
20:38
24. Move Sync #2
22:55
25. Move Sync #3
23:03
26. Skill #1
23:18
27. Skill #2
21:24
28. Hit Verdict #1
30:33
29. Hit Verdict #2
24:24
30. Arrow #1
32:53
31. Arrow #2
37:45
32. Data & Config
39:47
33. Stats
18:13
34. Damage Judgment
23:36
35. HpBar
27:06
36. Die Effect
27:02
37. Search AI
42:30
38. Skill AI
34:26
All
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$68.20
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