[While We're At It, Let's Release] Unity Idle Raising Game (M1 + C1)

A course learning through weekly analysis of a Unity idle raising game developed for release.

(4.8) 102 reviews

554 learners

Level Intermediate

Course period Unlimited

Unity
Unity
C#
C#
MMORPG
MMORPG
Unity
Unity
C#
C#
MMORPG
MMORPG

Reviews from Early Learners

4.8

5.0

소리없이

32% enrolled

Hello. I am a developer who has grown a lot thanks to your lectures, Mr. Rookies. I have always been very satisfied with your lectures and grateful, but this time there are many things that I am disappointed with, so I would like to give you some feedback. First, the lecture was delayed longer than the scheduled period, and I had high expectations because it was a lecture aimed at "actual release," but it still does not contain various contents for release, which is very different from what you said before the lecture was opened. The most disappointing thing is that new lectures are being released continuously even though the lecture has not yet been completed. Of course, there may be various circumstances, but I would like to see you make an effort to keep your promise to students who are waiting for the existing lectures.

5.0

김랜턴

54% enrolled

I am a developer in the field. I used to think that I lacked depth in client development, but this lecture was the first time I saw such well-written code written by someone else. It is true that it was very helpful for me as a person who writes code and develops games. At first, I hesitated a little because I thought the price was too high, but it was worth the price, and I wondered if it was really okay to teach this much. Of course, a lecture is just a lecture, and you definitely need to make an effort to fully absorb it and make it your own. Not everyone who watches this lecture will become good at developing games and coding, but I think those who utilize this lecture will gain great insight. I want to listen to other lectures soon! Thank you.

5.0

bigcat0815

94% enrolled

This course is really great! This is the first time I've seen a course that teaches you how to make a game with Unity using a thorough design structure. It's so much fun! Rookies explains it so well, and since it's a live lecture, it's so exciting and real, I didn't even realize how much time had passed! After taking this course, my perspective on game development has definitely broadened. "I'm not writing this to receive a lecture review as a gift." (I'm serious! I'm serious!) Lastly, if you absorb this course and learn it to the end, you'll be greeted with fundamental confidence :)

What you will gain after the course

  • Game Development

  • Unity

  • C#

  • Idle

Just a game, just a concept and that's it? NO!
Create various features and actually launch them

  • [Unity Idle Raising Game] produced by Rookiss
    This is a project that you can experience from the idea conception stage to the actual launch.

  • Learn how to implement core RPG content (battles, skills, AI, goods, growth, items, quests, etc.).

  • Learn the basics of servers, including chat servers, ranking servers, and mail servers.

  • Learn the knowledge needed to run a game, including advertising, payments, and security.

  • Learn how to upload and launch your app on the marketplace.

Getting a job is not something you prepare for,
Following

Students complain about the difficulty of finding a job, but companies actually complain that they have no one to hire. While there are many entry-level job seekers, there's still a significant gap between the entry-level skills required for real-world projects and the level of experience required for entry-level positions. Students study diligently, but blindly trying without understanding the right approach isn't enough. Just as running a marathon while going backwards is pointless, it's crucial to move in the right direction when studying programming.

However, from a student's perspective, finding that path amidst limited information is incredibly challenging. They say joining a company and learning from others' code is a shortcut to growth, but this opportunity is a privilege granted only after getting a job. Furthermore, companies often prefer experienced candidates and are reluctant to hire new hires. So how exactly should new hires gain experience?

Rookiss MMO Lab is a newly formed five-person team aiming to release a mobile MMO every year. Rookiss's philosophy is to build successful games through fun and innovative ideas, and to share the technology used in game development so everyone can grow together. In the first half of 2024, we plan to develop [Idle-Growing Single-Player RPG (M1)], where we will learn RPG content and web server fundamentals. In the second half of the year, we will remake [MMO Game (M2)] . By taking this course, you can follow the progress of the first half of the project.

The game is planned as a 2D game in the style of <Urur Mercenary Corps>, and the development team is as follows.

  • Programmer x2 (Rookiss, Dragon)

  • Planning x1 (Zombie)

  • Art x2 (Ten, Ethan)

  • Animation (Goose)

What kind of portfolio should I create to get a job?

Questions like this don't make much sense.

This is because companies prioritize applicants' comprehensive skills and research abilities. However, if you're submitting a simple Unity puzzle game as your main portfolio, and it doesn't even include a single core technology you can highlight, your strategy is flawed. Because employment is fundamentally a relative evaluation, your application won't stand out from the crowd of job seekers.

If you build on what you learned in the bootcamp lectures, practice developing large-scale games, and write technical introductions on various RPG implementation and design methods, and even document the challenges you faced during the development process and ultimately experience the process of creating and launching an online game, you'll find yourself able to choose a company and apply, rather than worrying about document screening. After all, employment isn't something you prepare for; it's something that follows .

How it works

  • This lecture (serial) is a recorded and edited version of a live lecture held every week in the first half of 2024 (January to June).


  • Live lectures are

    Rookiss himself will be giving live lectures on Discord.

  • This week, we'll walk you through the progress made by the Rookiss team, using code.

  • This isn't just a simple coding course, it's seriously aimed at launch and profit.

Q&A

Q. Is this an online game?

The project being developed in the first half of the year is a single-player game. However, rankings and chat features will be included.

Q. What technologies do you mainly deal with?

The core focus is RPG content design (battles, skills, AI, resources, progression, items, quests, achievements, events, etc.). (Rookiss will share various design methods he has learned from various projects.) The course covers server fundamentals, including chat and ranking implementation. Other topics such as authentication, payment, and advertising are also covered.

Q. Do you provide full source/resources for the actual released game?

The source code is provided almost in its entirety, and the resources are provided only for learning purposes.

Q. Can I release a game with the same code?

Yes, but you will need to change the game plan and create new art resources.

Q. Are chat and rankings implemented independently?

I'm thinking about it. I can show you both sides.

Q. Does auto-hunting work?

It depends on the game plan, but you can enter.

Q. Do course prices fluctuate?
The price will be fixed while the first season is in progress, and will increase once the curriculum is completed.

🙋‍♂ Things to note before taking the class

  • Learning Materials


    • Source code and some art resources

  • Player knowledge

    • You must have basic skills in C# and Unity Engine.

Recommended for
these people

Who is this course right for?

  • Those wishing to tackle practical projects

  • Aspiring Game Programmer

  • Indie game developer

Need to know before starting?

  • Basic C# and Unity proficiency

Hello
This is Rookiss

Inflearn Verified

Career Verified

88,398

Learners

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Reviews

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Answers

4.9

Rating

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Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic syntax that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I cannot escape the charm of MMORPGs.
I hope you can feel the same excitement that I felt.

 

More

Curriculum

All

91 lectures ∙ (38hr 53min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

102 reviews

4.8

102 reviews

  • cornerstudio005132님의 프로필 이미지
    cornerstudio005132

    Reviews 1

    Average Rating 5.0

    Edited

    5

    32% enrolled

    Hello. I am a developer who has grown a lot thanks to your lectures, Mr. Rookies. I have always been very satisfied with your lectures and grateful, but this time there are many things that I am disappointed with, so I would like to give you some feedback. First, the lecture was delayed longer than the scheduled period, and I had high expectations because it was a lecture aimed at "actual release," but it still does not contain various contents for release, which is very different from what you said before the lecture was opened. The most disappointing thing is that new lectures are being released continuously even though the lecture has not yet been completed. Of course, there may be various circumstances, but I would like to see you make an effort to keep your promise to students who are waiting for the existing lectures.

    • mmoooonn님의 프로필 이미지
      mmoooonn

      Reviews 2

      Average Rating 3.0

      Edited

      1

      36% enrolled

      I was quite disappointed, perhaps because I was satisfied with the previous lectures. First of all, the lecture is very different from the lecture introduction. In the Q&A section of the lecture introduction, it states: 1. The project in the first half of the year is a single game. However, ranking/chatting, etc. will be included. -> Not included. 2. The core is the design of RPG content (combat, skills, AI, currency, growth, items, quests, achievements, events, etc.). (Rookiss will pass on various design methods experienced in various projects). -> Not passed on. Implementing chat/ranking through learning server basics. Other topics such as authentication/payment/advertising are also covered. -> Not covered. 3. We may show both chatting and ranking. -> Not shown. I don't really see what's so different from the previous lectures, but the price is too high. Moreover, in the end, it doesn't even run without BackEnd, and they roughly explain it in the document and say that this project is over. It seems like the lectures are too diverse, and this lecture seems to be a low priority because you're busy cleaning up the mess, which is honestly very disappointing.

      • dbstn07099662님의 프로필 이미지
        dbstn07099662

        Reviews 2

        Average Rating 2.0

        1

        95% enrolled

        I am a complete beginner, and after studying grammar with a C# book and completing the MMO series, I also completed this course. As the MMO series covered various topics, I understood that the lectures weren't in-depth, but... In this course, while claiming to cover the process of developing a project from start to release, it barely covered anything beyond superficial content. It didn't cover any topics like ads, payments, security, authentication, etc., which makes me feel like I wasted a lot of money.

        • songhajun6485378님의 프로필 이미지
          songhajun6485378

          Reviews 6

          Average Rating 4.7

          3

          24% enrolled

          Learned well initially. The template worked on in this course became my foundational framework. I extracted needed parts myself, made a template repository, providing the productivity to build games as if mass-produced. I completed 22/91 lessons. After 10 hours, the moment the instructor put down M1, I also dropped the course. It's not that I didn't hear the part about collaborative development with other companies. Watching it, a sigh just came out naturally. It's a truly difficult part. Seeing him cleaning up trash in a course I hoped would build things up was simply disappointing. However, I absolutely could not recommend it to friends studying together. I could recommend the instructor, but not this course. The reason I didn't get a refund was because of the instructor, not the course. Honestly, the "if you're upset, you're blocked" notice sent via email felt like the instructor crossed a line. However, conversely, I can't imagine how many complaints they received. Seeing the level of talk like "people who don't know the difficulties of the real world aren't qualified to listen," I honestly wonder, what is this? Does he want to do freelance work and make money? Does he want to make courses as a side job while developing? I also understand the risks of sharing real-world work. Passing that risk onto the students was just a laughing point. In the midst of that, the continuously expanding course was just a betrayal. The course wasn't finished to the point where one might think, "Isn't this crowdfunding fraud?" Finally, after 2 years, upon hearing news of completion using dwikkut, I'm leaving this review as part of an event. I think everyone will understand why it's difficult to give 5 points. It's a million-fold blessing that there hasn't been news of consumer complaints. It's not that the money for learning was a waste, it was just fun and bitter.

          • jwjwj님의 프로필 이미지
            jwjwj

            Reviews 18

            Average Rating 4.4

            Edited

            2

            100% enrolled

            This is the first time I'm leaving a low rating on a Rookiss lecture. I've purchased most of Rookiss's lectures and have always been satisfied, so I paid a rather high price to take this course. I understand that there were various circumstances during the lecture, but in the end, I am very disappointed that the unpredictable schedule and the content written in the lecture introduction were not properly followed.

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