Innovative Game Development Introduction in the AI Era with Unity6
UniCoti
A course to truly make you a hands-on game developer. Push your limits with 4 hands-on projects and 3 AI-specialized games!
Beginner
Unity, C#, AI
It's an undeniable fact that mathematics is essential for game developers. Instead of excessively deep traditional math lectures, learn all the mathematical techniques you can use right away!
44 learners are taking this course
Level Basic
Course period Unlimited

Understanding Commonly Used Mathematical Techniques
Eliminating aversion to mathematics
Using mathematics through original research
Who is this course right for?
Game developer (aspiring) unfamiliar with math
A game developer who learned the theory but has never actually used math
A student who wants to learn the most fun way to use mathematics
A student who is interested in mathematics itself
Need to know before starting?
Basic knowledge of Unity is required, but videos are included to prepare for that
4,083
Learners
123
Reviews
24
Answers
4.9
Rating
2
Courses
I am a game developer currently active as an affiliate after receiving an offer from Unity.
I am actively working across various platforms, including my blog, Instagram, and YouTube.
I have loved making things since I was young, and the fact that I could create something using nothing but a computer without any physical materials
I got into coding starting with the advantage of being able to create things using nothing but a computer.
Inspired by the game The Legend of Zelda, I believe games are a medium for storytelling that
I believe it has the highest potential, and my life's dream is to create the ideal game.
I created this course so that everyone can develop games more easily and efficiently!
Completed project materials: github.com/UniCoti/inflearn
Game Development Blog: https://inf.run/bHXtb
Currently enrolled in the Department of Computer Science and AI at Dongguk University
All
32 lectures ∙ (3hr 55min)
Course Materials:
1. OT
06:31
2. Unity 설치
05:42
3. Unity 에디터 기본기
06:46
4. Unity 프로그래밍 기본기
14:19
5. World/Local 좌표계
02:59
6. Vector
09:48
7. 육십분법과 호도법
05:36
9. 벡터의 크기
04:50
10. 벡터의 정규화 [이론]
06:40
11. 벡터의 정규화 [실전]
04:42
13. 점근선의 활용 [이론]
07:32
14. 점근선의 활용 [실전]
05:32
15. 벡터의 유사도
06:07
$33.00
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