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[Rookiss University] UE5 Lyra Clone Coding (Haker)
Rookiss
This course will teach you the structure step by step by following the core parts of the Lyra project provided by UE5.
Intermediate
Unreal Engine, C++
A course learning through weekly analysis of a Unity idle raising game developed for release.

Reviews from Early Learners
5.0
소리없이
Hello. I am a developer who has grown a lot thanks to your lectures, Mr. Rookies. I have always been very satisfied with your lectures and grateful, but this time there are many things that I am disappointed with, so I would like to give you some feedback. First, the lecture was delayed longer than the scheduled period, and I had high expectations because it was a lecture aimed at "actual release," but it still does not contain various contents for release, which is very different from what you said before the lecture was opened. The most disappointing thing is that new lectures are being released continuously even though the lecture has not yet been completed. Of course, there may be various circumstances, but I would like to see you make an effort to keep your promise to students who are waiting for the existing lectures.
5.0
김랜턴
I am a developer in the field. I used to think that I lacked depth in client development, but this lecture was the first time I saw such well-written code written by someone else. It is true that it was very helpful for me as a person who writes code and develops games. At first, I hesitated a little because I thought the price was too high, but it was worth the price, and I wondered if it was really okay to teach this much. Of course, a lecture is just a lecture, and you definitely need to make an effort to fully absorb it and make it your own. Not everyone who watches this lecture will become good at developing games and coding, but I think those who utilize this lecture will gain great insight. I want to listen to other lectures soon! Thank you.
5.0
bigcat0815
This course is really great! This is the first time I've seen a course that teaches you how to make a game with Unity using a thorough design structure. It's so much fun! Rookies explains it so well, and since it's a live lecture, it's so exciting and real, I didn't even realize how much time had passed! After taking this course, my perspective on game development has definitely broadened. "I'm not writing this to receive a lecture review as a gift." (I'm serious! I'm serious!) Lastly, if you absorb this course and learn it to the end, you'll be greeted with fundamental confidence :)
Game Development
Unity
C#
Idle
Who is this course right for?
Those wishing to tackle practical projects
Aspiring Game Programmer
Indie game developer
Need to know before starting?
Basic C# and Unity proficiency
82,650
Learners
3,983
Reviews
5,472
Answers
4.9
Rating
51
Courses
Education
- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer with 10 years of experience.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building your own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find it impossible to escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.
All
91 lectures ∙ (38hr 53min)
Course Materials:
2. Managers
56:43
3. UI
51:57
4. Data
28:48
6. Tilemap
27:32
7. Hero
31:39
8. ObjectManager
43:04
9. Monster AI
44:36
11. Data #1
30:08
12. Data #2
17:19
13. HeroCamp
30:17
14. Hero AI #1
34:20
15. Hero AI #2
17:36
16. Battle
10:04
19. Skill #1
32:35
20. Skill #2
20:09
21. Projectile
30:10
24. MapManager
47:11
25. CellPos
23:44
27. Object Tool
19:55
30. Area Skill
37:31
32. Combat Effect
15:35
33. GAS theory
19:07
35. Stats
30:45
36. Effect
42:10
37. Stun
33:06
38. 7 Code DL (Q&A)
18:45
39. Giant Monster
41:50
40. Area Of Effect
42:10
All
102 reviews
4.8
102 reviews
Reviews 1
∙
Average Rating 5.0
5
I am a developer in the field. I used to think that I lacked depth in client development, but this lecture was the first time I saw such well-written code written by someone else. It is true that it was very helpful for me as a person who writes code and develops games. At first, I hesitated a little because I thought the price was too high, but it was worth the price, and I wondered if it was really okay to teach this much. Of course, a lecture is just a lecture, and you definitely need to make an effort to fully absorb it and make it your own. Not everyone who watches this lecture will become good at developing games and coding, but I think those who utilize this lecture will gain great insight. I want to listen to other lectures soon! Thank you.
Reviews 24
∙
Average Rating 4.8
Reviews 5
∙
Average Rating 5.0
Reviews 1
∙
Average Rating 5.0
Edited
5
Hello. I am a developer who has grown a lot thanks to your lectures, Mr. Rookies. I have always been very satisfied with your lectures and grateful, but this time there are many things that I am disappointed with, so I would like to give you some feedback. First, the lecture was delayed longer than the scheduled period, and I had high expectations because it was a lecture aimed at "actual release," but it still does not contain various contents for release, which is very different from what you said before the lecture was opened. The most disappointing thing is that new lectures are being released continuously even though the lecture has not yet been completed. Of course, there may be various circumstances, but I would like to see you make an effort to keep your promise to students who are waiting for the existing lectures.
Reviews 85
∙
Average Rating 5.0
5
This course is really great! This is the first time I've seen a course that teaches you how to make a game with Unity using a thorough design structure. It's so much fun! Rookies explains it so well, and since it's a live lecture, it's so exciting and real, I didn't even realize how much time had passed! After taking this course, my perspective on game development has definitely broadened. "I'm not writing this to receive a lecture review as a gift." (I'm serious! I'm serious!) Lastly, if you absorb this course and learn it to the end, you'll be greeted with fundamental confidence :)
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