MOOOON's honest review, [While We're At It, Let's Release] Unity Idle Raising Game (M1 + C1) course
Reviews 2
Average rating 3
I was quite disappointed, perhaps because I was satisfied with the previous lectures. First of all, the lecture is very different from the lecture introduction. In the Q&A section of the lecture introduction, it states: 1. The project in the first half of the year is a single game. However, ranking/chatting, etc. will be included. -> Not included. 2. The core is the design of RPG content (combat, skills, AI, currency, growth, items, quests, achievements, events, etc.). (Rookiss will pass on various design methods experienced in various projects). -> Not passed on. Implementing chat/ranking through learning server basics. Other topics such as authentication/payment/advertising are also covered. -> Not covered. 3. We may show both chatting and ranking. -> Not shown. I don't really see what's so different from the previous lectures, but the price is too high. Moreover, in the end, it doesn't even run without BackEnd, and they roughly explain it in the document and say that this project is over. It seems like the lectures are too diverse, and this lecture seems to be a low priority because you're busy cleaning up the mess, which is honestly very disappointing.
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