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[Rookiss University] UE5 Lyra Clone Coding (Haker)

This course will teach you the structure step by step by following the core parts of the Lyra project provided by UE5.

(4.9) 17 reviews

375 learners

  • rookiss
  • liu
게임개발
게임개발자
C++
Unreal Engine

Reviews from Early Learners

What you will learn!

  • UE5

  • Lyra

How far have you come in analyzing the Lyra project, which has become essential for Unreal developers?

Epic Games Unreal Engine sample game Lyra

Lyra is a multiplayer FPS sample game provided directly in Unreal Engine.
Dedicated-Server, GameFeature, Game Ability System, etc.
It contains standard methods for Unreal Engine development and various know-hows .

This is not a one-time sample, but Lyra is also updated whenever the engine version is upgraded.
You could see this as a kind of guideline provided by Epic headquarters to Unreal Engine workers .
Also, new projects that we work on in the future will not have to be rebuilt from scratch.
You can see that they want to start with the Lyra project, which has a certain standard .

A classic structure, yet so difficult to tackle.

But, from a beginner's perspective, even if you try to analyze the project,
I am frustrated by the overwhelming amount of content and the overly complex difficulty level .

It is said to be a treasure trove of various know-hows.
It's just a pie in the sky because I don't know where to start looking .
Most learners are prone to giving up easily.
It is true that there is not enough data on Lyra given her importance .

A real Unreal expert explains
It contains the ‘professional’s skills’.

So, we planned a Lyra Clone course that will help you learn the big picture by reassembling Lyra's core code .
After a long search for an expert who could do this, we brought in Unreal expert Haker.

Haker , Unreal Engine expert programmer

Haker is one of the top five programmers I've ever seen.
He boasts overwhelming internal skills and is currently working as an engine programmer at a large corporation.

In addition to the "Rookiss University" UE5 source code analysis series currently available on Inflearn,
I successfully completed Haker's live lecture through the Lyra Clone Bootcamp.
And now, we can summarize those live lectures and present them as online lectures .

So many projects are analyzing Lyra and following its structure ,
Lyra is becoming the core content framework within the UE5 engine .

Instead of putting it off because it's difficult, why not take it as an opportunity to take it to the next level?

Preview the class content

Lyra digs in with certainty

Lyra is a massive, highly polished document. So, what makes Lyra a "highly scalable and well-crafted project"? How can we best learn to effectively understand such a massive project?

In this lecture, we will examine the structure and methods followed within the vast number of plugins and code, as well as the core parts, and build a foundation for understanding the structure of Unreal Engine.

You will learn about these things

  • Experience

  • Modular Gameplay Actor

  • Camera

  • Input

  • GameFeature

  • Modular Gameplay Actors

  • Cosmetic

  • Core Redirect

  • Weapon System /

    Ability System

  • Common UI

  • GameplayTagStack

Things to note before taking the course

Practice environment

  • Operating System and Version (OS): Windows

  • Tools Used: Visual Studio 2022, Unreal Engine 5.4

Recommended for
these people

Who is this course right for?

  • UE5 working programmer

  • Game programmer job seeker

Need to know before starting?

  • Basic understanding of UE5

  • C++

Hello
This is

76,224

Learners

3,386

Reviews

5,370

Answers

4.9

Rating

41

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

119 lectures ∙ (65hr 18min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

17 reviews

4.9

17 reviews

  • 팡규님의 프로필 이미지
    팡규

    Reviews 2

    Average Rating 5.0

    5

    18% enrolled

    복잡한 개념을 설명해주실 때 지칭대명사("얘는", "얘가")를 너무 많이 쓰셔서 헷갈려요...

    • jeongsoo kim님의 프로필 이미지
      jeongsoo kim

      Reviews 7

      Average Rating 4.9

      5

      19% enrolled

      언리얼로 개인 프로젝트 진행 하려는데 도움이 많이 되고 있습니다. 개인적으로 Haker 님에 라이브 강의가 좀 더 괜찮았습니다. 듣는 순서는 Haker 님 강의 듣고 실습은 조교님 강의 들으면서 하고 있습니다.

      • asdsa112님의 프로필 이미지
        asdsa112

        Reviews 6

        Average Rating 5.0

        5

        12% enrolled

        Lyra프레임워크를 통해 C++의 모듈화 코딩의 정석을 본 것 같아 좋았습니다. 에픽게임즈에서 연구한 최신 Unreal 코드들도 많이 배워가는 것 같아 좋은 강의였습니다

        • 정영기님의 프로필 이미지
          정영기

          Reviews 4

          Average Rating 5.0

          5

          61% enrolled

          아주 상세한 코드리뷰 해석 형태로 수업을 해주셔서 정말 이해하기 쉬웠습니다. 강의를 산 보람이 있네요 ㅎㅎ

          • 김민규님의 프로필 이미지
            김민규

            Reviews 1

            Average Rating 5.0

            5

            30% enrolled

            $508.20

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