[Rookiss 라이브 세미나] AI 시대를 살아가는 게임 개발자의 생존 전략
Rookiss
AI 시대는 게임 업계에 많은 변화를 주고 있습니다. 앞으로 미래는 어떻게 변할지, 또한 미래는 어떻게 준비할지 게임 개발자의 생존 전략에 대해 알아봅니다.
Beginner
인공지능(AI), 강점개발, 취업
This course will teach you the structure step by step by following the core parts of the Lyra project provided by UE5.
UE5
Lyra
Epic Games Unreal Engine sample game Lyra
Lyra is a multiplayer FPS sample game provided directly in Unreal Engine.
Dedicated-Server, GameFeature, Game Ability System, etc.
It contains standard methods for Unreal Engine development and various know-hows .
This is not a one-time sample, but Lyra is also updated whenever the engine version is upgraded.
You could see this as a kind of guideline provided by Epic headquarters to Unreal Engine workers .
Also, new projects that we work on in the future will not have to be rebuilt from scratch.
You can see that they want to start with the Lyra project, which has a certain standard .
But, from a beginner's perspective, even if you try to analyze the project,
I am frustrated by the overwhelming amount of content and the overly complex difficulty level .
It is said to be a treasure trove of various know-hows.
It's just a pie in the sky because I don't know where to start looking .
Most learners are prone to giving up easily.
It is true that there is not enough data on Lyra given her importance .
So, we planned a Lyra Clone course that will help you learn the big picture by reassembling Lyra's core code .
After a long search for an expert who could do this, we brought in Unreal expert Haker.
Haker is one of the top five programmers I've ever seen.
He boasts overwhelming internal skills and is currently working as an engine programmer at a large corporation.
In addition to the "Rookiss University" UE5 source code analysis series currently available on Inflearn,
I successfully completed Haker's live lecture through the Lyra Clone Bootcamp.
And now, we can summarize those live lectures and present them as online lectures .
So many projects are analyzing Lyra and following its structure ,
Lyra is becoming the core content framework within the UE5 engine .
Instead of putting it off because it's difficult, why not take it as an opportunity to take it to the next level?
Lyra digs in with certainty
Lyra is a massive, highly polished document. So, what makes Lyra a "highly scalable and well-crafted project"? How can we best learn to effectively understand such a massive project?
In this lecture, we will examine the structure and methods followed within the vast number of plugins and code, as well as the core parts, and build a foundation for understanding the structure of Unreal Engine.
You will learn about these things
Experience
Modular Gameplay Actor
Camera
Input
GameFeature
Modular Gameplay Actors
Cosmetic
Core Redirect
Weapon System /
Ability System
Common UI
GameplayTagStack
Operating System and Version (OS): Windows
Tools Used: Visual Studio 2022, Unreal Engine 5.4
Who is this course right for?
UE5 working programmer
Game programmer job seeker
Need to know before starting?
Basic understanding of UE5
C++
76,224
Learners
3,386
Reviews
5,370
Answers
4.9
Rating
41
Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
119 lectures ∙ (65hr 18min)
Course Materials:
1. OT
04:37
2. Settings
04:41
3. Lyra Overview
04:42
4. Module
13:07
5. Log
03:53
6. AssetManager
40:42
15. InitState
18:46
16. PawnExtension #1
47:09
17. PawnExtension #2
31:01
18. PawnExtension #3
16:54
19. Camera #1
29:03
20. Camera #2
45:07
21. Camera #3
25:36
22. Input #1
19:50
23. Input #2
25:53
30. Cosmetic #1
39:54
31. Cosmetic #2
28:35
32. Cosmetic #3
30:27
33. Core Redirect
07:26
42. Ability #1
39:05
43. Ability #2
41:54
44. Ability #3
28:38
45. Ability #4
24:18
46. Ability #5
26:01
53. Common Game
05:13
58. ShooterHUDLayout
10:15
60. PointWidget #1
42:12
61. PointWidget #2
21:06
63. Reticle Pistol
08:26
65. Healthbar
15:49
66. HealthSet
15:23
68. HealExecution
47:31
69. HealthComponent
38:44
80. 2.2 - GameMode
37:21
82. 2.4 - Pawn
26:45
89. 4.4 - Camera 1
42:46
90. 5.1 - Camera 2
01:04:38
91. 5.2 - CameraMode
36:58
92. 5.3 - EnhancedInput
01:10:19
93. 6.1 - Teleport
53:02
97. 7.2 - Cosmetics
53:08
98. 7.3 - Weapon
56:21
99. 8.1 - Inventory
58:13
101. 8.3 - Animation
59:36
102. 9.1 - GAS_Component
01:09:33
104. 9.3 - Weapon_Animation
01:28:27
105. 10.1 - GamePlayCue
01:00:01
106. 10.2 - WeaponFire_1
01:01:58
107. 10.3 - WeaponFire_2
01:08:59
109. 11.2 - UI_1
01:03:59
110. 11.3 - UI_2
58:55
111. 12.1 - UI_3
51:54
112. 12.2 - UI_4
59:55
113. 12.3 - UI_5
53:18
All
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4.9
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$508.20
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