This is a lecture like Danbi from the perspective of someone who has been listening to the lectures linked to the previous lectures.
I can relate to the logic design mechanism of the code quite a bit.
I learn a lot from the overall coding design that comes from experience.
I think it is the right way to arrange it so that it can be applied in the future.
5.0
최병옥
100% enrolled
Thank you for always giving great lectures.
5.0
Ponno
100% enrolled
I bought it as soon as the second real-life review came out. I think it will be very helpful for preparing for the portfolio. Thank you~~
What you will gain after the course
Unity Engine
Casual Game Development
Actual game source code made with Unity, Dig it out with your own hands!
A game I want to make right now Nothing in particular.
A project of massive scale It's a burden to start .
Because there are no art resources It's difficult to implement it directly.
Actually, when I try to code I'm at a loss as to what to do .
Many people want to gain experience in actually making games, but they often find it difficult for practical reasons. [Real Game Code Review] series is a lecture created just for those people.
2D casual game "Ellis Fang" to be released soon We're releasing the actual source code!
"Real Game Code Review" series? 🎮
The upcoming [Real Game Code Review] series aims to provide learners with a variety of real game projects regardless of engine or genre, and to create an environment where they can study on their own .
For those of you who want to develop a sense of reality !
There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the style conflicts like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write the code... You can't remember anything that seemed so simple in the book.
Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to analyze sample codes used in actual games and work with the wonderful resources created by the art team, but this environment is not easily given unless you succeed in getting a job. For these people, I am starting a series of [Real Game Code Review] .
This is recommended for Unity casual game projects!
I have been introduced to the Unity Engine, but When it comes to actually making a game A person who is at a loss
Unity based Creating a simple 2D game Those who wish to
Unique features of this course Check it out.
💡 Unlike previous lectures, this lecture does not follow along step by step, but provides the entire project and only conducts a simple code review of the core technology . It encourages learners to analyze the source code themselves or reassemble the art resources from scratch and build a sense of practice step by step.
Provides full source code for real-world projects
You can check out the actual code used in the game and then reassemble it.
Key points summarized in the code review class
We will conduct a brief review of the core parts of the code used to implement the game.
100% perfect delivery! Source CodeArt Resources
Both the source code and art resources were created directly by Rookiss. I hope this will be a good starting point for your study of game development.
NC, from Krafton Game developer 's We will share our know-how with you.
Former NCsoft Blade & Soul 2 content programming team
Inflearn Game Development Course Cumulative Students 28,000+(Interview)
Education
MPSI Pre-Concert (France)
Bachelor of Software Engineering, Tsinghua University (China)
Master's degree from Korea University Graduate School of Information Security (Korea)
Average rating 4.9 out of 5!
Made with C# and Unity MMORPG Game Development Series (Click)
Made with C++ and Unreal MMORPG Game Development Series (Click)
Rookiss's Real Game Code Review Series 🕹️
Q&A 💬
Q. What is the lecture environment like?
All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Is it okay if I don't have any player knowledge?
Knowledge of C# and Unity is required. Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.
Q. Can I use the resources provided in the lecture in the game I create?
Because our team is releasing the source code of a game that is about to be released in advance. It is possible to partially use some UI or art resources, but It's impossible to release a game that is a direct copy of itself :(
We support those who are serious about game development!
This course is for beginners who have learned basic coding and how to use the Unity engine but have been hesitant to create something. I hope you start your first project with "Ellis Pang" 🙂
Recommended for these people
Who is this course right for?
If you know the basics of Unity but have difficulty applying it
For those who want to learn naturally through sample game source analysis
If you need cute game art resources
Need to know before starting?
C# and Unity Engine Basics
[MMO Game Development Series with C# and Unity] Part3 Students
[Practical Game Code Review] Unity Clicker Game Student
Hello This is
81,599
Learners
3,878
Reviews
5,457
Answers
4.9
Rating
49
Courses
Education
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade & Soul 2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer in my 10th year. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building my own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I can't escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
This is a lecture like Danbi from the perspective of someone who has been listening to the lectures linked to the previous lectures.
I can relate to the logic design mechanism of the code quite a bit.
I learn a lot from the overall coding design that comes from experience.
I think it is the right way to arrange it so that it can be applied in the future.