I would like to express my respect and gratitude to Rookies, who opened the course.
It was a long journey for me, who is new to programming, to follow along at a low level.
It was hard to search for things I didn't know and watch them again until I understood them, but I felt fun and rewarded.
5.0
VRCREW
100% enrolled
A lecture that will make diapers a part of your daily life.
5.0
차동훈
100% enrolled
Thank you so much for the great lecture.
I've been running like crazy for almost half a year while working and doing this series, and as I listened to the lectures, I started to dream of working in the game server industry.
I really hope to meet Rookies in the field someday :D
What you will gain after the course
MMORPG
Online games
Unity Engine
Game content implementation
Database connection
All the skills needed to develop MMORPGs, Step By Step with C# + Unity! 🕹️
Developing an MMORPG from Basic to Ultimate 🎮
This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.
In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!
You can make something like this ✨
▲ Implement essential RPG game features with simple assets. (Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)
▲ You will learn the core server linking technology needed to create online multiplayer games.
What you'll learn 📚
Part 1: Introduction to C# Programming
Part 2: Data Structures and Algorithms
Part 3: Unity Engine
Part 4: Game Server (Network, Multithreading, OS)
Part 5: Database (SQL Server)
Part6: Web server (ASP.NET Core Blazor, WebApi)
Part 7: MMORPG Content Implementation (Unity + C# Server Integration)
Part8: Entity Framework Core (.NET ORM)
Part 9: MMORPG Content Implementation (DB Integration + Large Structure Management + Live Preparation)Current Lecture
Bonus: Starting Server Operations with AWS
Bonus: ASP.NET Core Advanced
DB integration, large-scale structure management, live issues, etc. Covering the core technologies of MMORPG Live Coding Lecture
In Part 7, we covered the basics of online games. In this part, we will learn about various methodologies and solutions for linking content such as items to the DB and managing the DB on the game server.
Next, you'll learn how to manage and operate a broader MMO world, running dummy tests with 500-1,000 users and monsters. Finally, you'll gain hands-on experience with the background knowledge and game server architecture needed to launch a game smoothly, concluding this lengthy series.
Learn in the following order!
Introduction 👉 DB Integration 👉 Large Structure Management 👉 Dummy Testing 👉 Live Preparation
Part 9, recommended for these people!
.NET technology Those who want to learn
Implementing online games I want to be a C# developer
MMORPG technology Those who are interested
Q&A 🙋♀️
Q. What is the lecture environment like? A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course? A. There is no problem in proceeding assuming that there is no player knowledge at all.
Q. Please tell us what prompted you to start this course. A. Personally, I remember having a hard time when I first started studying servers because there was no reference material. After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort. I hope this class will serve as a guide for you as you get started with MMORPG games.
Q. You don't use C++ or Unreal Engine? A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment]. MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.
Q. If I purchase one part, will the other part be free? A. Each part is manufactured independently and sold separately.
Recommended for these people
Who is this course right for?
People interested in MMORPG technology
People interested in game content development
People interested in database integration
Need to know before starting?
MMORPG Game Development Series Part 6~8 Knowledge
Hello This is
81,564
Learners
3,874
Reviews
5,457
Answers
4.9
Rating
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Courses
Education
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade & Soul 2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer in my 10th year. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building my own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I can't escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
I would like to express my respect and gratitude to Rookies, who opened the course.
It was a long journey for me, who is new to programming, to follow along at a low level.
It was hard to search for things I didn't know and watch them again until I understood them, but I felt fun and rewarded.
Thank you so much for the great lecture.
I've been running like crazy for almost half a year while working and doing this series, and as I listened to the lectures, I started to dream of working in the game server industry.
I really hope to meet Rookies in the field someday :D