Creating large-scale, high-quality game environments can feel overwhelming without a clear professional workflow.
In this course, you’ll learn how a senior AAA environment artist approaches the creation of a complete large-scale environment, from the very first reference images to the final polished scene inside Unreal Engine 5.
With over 32.5 hours of real-world production footage, I guide you step by step through the exact techniques used in professional game studios. We start with reference analysis and planning, move into modular blockout creation, and progressively transform simple geometry into fully realized final assets. Every decision is explained in detail, including why certain techniques are used and how to avoid common mistakes.
You’ll follow a complete environment creation pipeline using Maya, ZBrush, Substance Designer, Substance Painter, and Unreal Engine 5 with Lumen, learning not just tools, but a production-ready mindset that can be applied to almost any type of game environment.