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분명 파일에 있는 경로를 참조하여 붙여넣기 했는데 왜 이러는걸까요?
#include "Character/ABCharacter.h"
#include "Components/CapsuleComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
// Sets default values
AABCharacter::AABCharacter()
{
// Pawn
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = false;
bUseControllerRotationRoll = false;
// Capsule
GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f);
GetCapsuleComponent()->SetCollisionProfileName(TEXT("Pawn"));
// Movement
GetCharacterMovement()->bOrientRotationToMovement = true;
GetCharacterMovement()->RotationRate = FRotator(0.0f, 500.0f, 0.0f);
GetCharacterMovement()->JumpZVelocity = 700.f;
GetCharacterMovement()->AirControl = 0.35f;
GetCharacterMovement()->MaxWalkSpeed = 500.f;
GetCharacterMovement()->MinAnalogWalkSpeed = 20.f;
GetCharacterMovement()->BrakingDecelerationWalking = 2000.f;
// Mesh
GetMesh()->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, -100.0f), FRotator(0.0f, -90.0f, 0.0f));
GetMesh()->SetAnimationMode(EAnimationMode::AnimationBlueprint);
GetMesh()->SetCollisionProfileName(TEXT("CharacterMesh"));
static ConstructorHelpers::FObjectFinder<USkeletalMesh> CharacterMeshRef(TEXT("/Script/Engine.SkeletalMesh'/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple'"));
if (CharacterMeshRef.Object)
{
GetMesh()->SetSkeletalMesh(CharacterMeshRef.Object);
}
static ConstructorHelpers::FClassFinder<UAnimInstance> AnimInstanceClassRef(TEXT("/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn"));
if (AnimInstanceClassRef.Class)
{
GetMesh()->SetAnimInstanceClass(AnimInstanceClassRef.Class);
}
}