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[Unity Practical Project] Burger Please Recreation

This is a lecture practicing Unity development by creating a game similar to Supersense's hit, Burger Please.

(4.9) 19 reviews

288 learners

Level Basic

Course period Unlimited

  • Rookiss
C#
C#
Unity
Unity
Unity6
Unity6
C#
C#
Unity
Unity
Unity6
Unity6

Reviews from Early Learners

Reviews from Early Learners

4.9

5.0

tree4578

63% enrolled

At first, I was disappointed because it seemed to lack the depth of previous lectures, but the more I listened, the more I felt I was mistaken. Implementing the same features with much simpler techniques, and writing and explaining only exactly what is necessary with precision – there was so much to learn from that approach. When writing code that is just right for the game's scope and clearly defining its purpose, how much easier it makes things for collaborators I truly felt that while watching the lecture. Thank you. I recently started working in a team, and I feel I've learned how to achieve good results.

5.0

이연준

100% enrolled

It might be difficult for beginners, but I think it's very significant that it explains not only Unity implementation but also why it was written this way and how structuring it this way can be advantageous.

5.0

조성민

34% enrolled

I think it's particularly significant that it's not just focused on implementation alone, but also examines methodologies.

What you will gain after the course

  • Unity

  • Hyper Casual Game Development

Unity Practice with Burger Please

  • [100 million downloads] This is a Unity hands-on course using a copy of Supercent's blockbuster hit Burger Please.

  • This course covers not only simple implementation but also design considerations.

Learn about these things

Hyper-casual game development course for indie game developers!

Is it really necessary to create boring games for studying?
Burger Please is Supercent's most popular hit.
I hope that one day I can release a game like this.
Let's try to imitate it with more passion and concentration.

Prepare your portfolio all at once!

Burger Please is a collection of diverse technologies, so much so that many casual companies assign business simulation games as assignments.
Because even though it looks simple, there are a lot of things to worry about.
While thinking about design and implementation together,
Let's prepare not only an indie game but also a portfolio at the same time.

Things to note before taking the course

Practice environment

  • Operating System and Version (OS): Windows,

  • Tools used: Visual Studio, Unity6

Learning Materials

  • Source code (approximately 20MB)


Player Knowledge and Precautions

  • Basic Unity skills

  • C# programming

Recommended for
these people

Who is this course right for?

  • Client Programmer

  • Indie Game Developer

Need to know before starting?

  • C#

  • Unity

Hello
This is

81,598

Learners

3,878

Reviews

5,457

Answers

4.9

Rating

49

Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

Curriculum

All

38 lectures ∙ (7hr 9min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

19 reviews

4.9

19 reviews

  • digilog1q846240님의 프로필 이미지
    digilog1q846240

    Reviews 51

    Average Rating 4.9

    Edited

    4

    100% enrolled

    This is a lecture that provides step-by-step code. Since it's not a lecture that explains in detail while actually typing code, it has some difficulty for beginners and requires more time than expected to understand.

    • philss4012756님의 프로필 이미지
      philss4012756

      Reviews 3

      Average Rating 4.7

      4

      47% enrolled

      Moving from week 1 to week 2, there are parts where code is suddenly added with almost no explanation rather than studying together while writing code, which takes some time for beginners to understand. Since the course provides code and only explains the key parts, it's difficult to learn just by watching the lectures. For beginners, you shouldn't rely solely on this course but should also study separately while taking it.

      • tree4578님의 프로필 이미지
        tree4578

        Reviews 6

        Average Rating 5.0

        Edited

        5

        63% enrolled

        At first, I was disappointed because it seemed to lack the depth of previous lectures, but the more I listened, the more I felt I was mistaken. Implementing the same features with much simpler techniques, and writing and explaining only exactly what is necessary with precision – there was so much to learn from that approach. When writing code that is just right for the game's scope and clearly defining its purpose, how much easier it makes things for collaborators I truly felt that while watching the lecture. Thank you. I recently started working in a team, and I feel I've learned how to achieve good results.

        • okjang005569님의 프로필 이미지
          okjang005569

          Reviews 12

          Average Rating 5.0

          5

          100% enrolled

          • yjunlee345394님의 프로필 이미지
            yjunlee345394

            Reviews 1

            Average Rating 5.0

            Edited

            5

            100% enrolled

            It might be difficult for beginners, but I think it's very significant that it explains not only Unity implementation but also why it was written this way and how structuring it this way can be advantageous.

            $68.20

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