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[Unity] Developing Idle Games Together
Pinous
This course focuses on developing revenue-generating mobile games by creating idle games.
Intermediate
C#, Unity, Firebase
Learn how to design various shaders and visual effects that can be used in games using Unity 6 Shader Graph. This is a step-by-step lecture from basic to advanced techniques for beginners and experts alike.
136 learners
Level Basic
Course period Unlimited

Shader
Unity
HLSL
Shader Graph
Visual Graphic
Visual Programming
Who is this course right for?
Anyone interested in Shader Graph
Anyone interested in Visual Programming
If you are interested in shaders
If you want to learn various graphic techniques to use in your game through Unity
Need to know before starting?
C#
HLSL
Unity
1,657
Learners
118
Reviews
187
Answers
4.7
Rating
12
Courses
[Introduction]
Hello, I am the CEO of Pinus Co., Ltd.
I began teaching myself Unity with nothing but a childhood dream of simply wanting to make games. With the mindset of working harder than anyone else because I was self-taught, I continued to learn and have now come to lead a company as its CEO.
About two years have passed since we began our growth as a development studio. We are now moving forward with the goal of developing our own original games, and we intend to film that process to create lectures on how to develop games that can generate revenue.
Email
pinous.g@gmail.com
I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com
I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com
All
22 lectures ∙ (5hr 52min)
Course Materials:
3. Node
17:37
5. Wave effect
11:14
6. Gradient
12:27
8. Magic Shield
15:49
9. dissolve
13:15
10. lava
08:55
11. Electric Effects
18:24
14. wave
12:01
15. Portal
08:13
16. Distortion
08:48
17. Crystal
05:33
All
8 reviews
4.1
8 reviews
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Average Rating 4.5
Reviews 3
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Average Rating 5.0
Reviews 67
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Average Rating 4.8
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Average Rating 5.0
Reviews 5
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Average Rating 4.6
3
I was looking forward to the first Shader Graph lecture, but it was quite disappointing. 1. It felt like the lecture was prepared on the spot, rather than being prepared in advance. - The voice was shaky (it felt like he was nervous and rushed). - There were meaningless nodes (e.g. uv). - There were cases where nodes were added and then removed. (I understand that nodes are modified to achieve a certain purpose, but there were cases where nodes were added for a long time without any explanation of their purpose and then deleted). 2. Lack of explanation - There was a lack of explanation about why the nodes or combinations of nodes produced such results. 3. Inaccurate terminology - Instead of saying that it is the Y value of a vector, he just explained it as a value. - Instead of explaining normals directly, he talked about them in a long and vague way. - He just said that the formula was difficult. You can get the same results by watching this lecture and following along. However, since there is no explanation about why the results are like that, it will be difficult to apply them.
$42.90
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