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[Unity6] Hands-on Multiplayer Defense in Unity6

This covers the process of developing a multiplayer game in the defense genre using Unity 6. It's a practical course where you learn step by step, from game logic to release.

(4.3) 12 reviews

178 learners

Level Intermediate

Course period Unlimited

  • Pinous
C#
C#
Unity
Unity
multiplayer
multiplayer
Game Planning
Game Planning
game-programming
game-programming
C#
C#
Unity
Unity
multiplayer
multiplayer
Game Planning
Game Planning
game-programming
game-programming

Reviews from Early Learners

Reviews from Early Learners

4.3

5.0

최시원

79% enrolled

After taking the course and giving an honest review: Pros: 1. If you've made a single-player game in Unity, it's good for a light overview of the multiplayer structure. 2. Since there aren't many multiplayer courses for Unity 6, it's okay if you want to experience NetCode. Cons: 1. The course content itself isn't about structuring code well, so don't expect code quality (code that's hard to find in actual professional settings). 2. There's a lot of unnecessary content for students who only want to see what's needed in the course (code is modified too often, it seems like the instructor's mindset is "Let's fix it as we make it" rather than preparing the lecture beforehand (of course, if the instructor wants to educate students on troubleshooting, there's nothing more to say)). etc. I know you know that Init is short for Initialization, but is there a reason you call it "I-nit"? Usually, it's called Init, isn't it? Overall If you've made a single-player game with Unity at least once, you can watch it lightly and see how multiplayer dedicated servers, listen servers, p2p, etc. work. However, because it focuses on making games, it's hard to expect theory or the form in which the server operates, or code quality. So it can be a good course for beginners to intermediate level people.

5.0

양승근

87% enrolled

I usually listen to lectures on long-term projects for a while and then give up in the middle. I will write down what I have felt after taking more than 70% of the course, excluding the currently released course. Advantage 1: No skipping. Usually, to show clean code from the beginning, they skip and write the final code. This course does not show the final code from the beginning, but progresses the code by slowly correcting it. Advantage 2. Appropriateness of difficulty It was really the right level of difficulty for me, who is not a beginner but not an expert either. (It seems to be a slightly challenging level for someone who has been studying Unity consistently for more than 2 years and has completed more than 2 games.) Advantage 3. Memorable content There are not many lectures on content development using Unity NetCode. The advantage is that you can study the multiplayer function, which has a major update in Unity6, in advance.

5.0

anhyeokjun

23% enrolled

I hope many people see this!!! For those who want to complete a game from start to release, this lecture is enough.

What you will gain after the course

  • Unity6

  • C#

  • Game Design

Unity 6 was released on October 17, 2024.

The new release of Unity offers more advanced features and tools than version 5 in all aspects, including performance, graphics quality, AI, multiplayer support, and developer productivity .

Therefore, this course was created to help you learn and utilize the latest technologies and features based on the latest version of the Unity engine as soon as it is released.

We share the know-how we have gained by using it in depth since the preview version.
We will significantly reduce the time it takes to learn new features in Unity 6.

We implement a defense game using Unity 6's multiplayer function.

  • Key features of Unity 6 : Performance and graphics improvements compared to Unity 5, multiplayer and networking improvements

  • Graphics Rendering Pipeline : How to Implement Next-Generation Visuals Using URP and HDRP

  • Multiplayer Development : Implementing Multiplayer Features Using Netcode for GameObjects and Unity Gaming Services (UGS)

  • Defense Games: Everything You Need to Know About Implementing Multiplayer Defense Games

  • Launch and SDK: Additional work utilizing other assets such as ads, in-app purchases, and mobile launch

(Some of the videos from this lecture)

Q. Why should I learn Unity 6 now?

Unity 6 is the first new version released in 9 years, and long-term support (LTS) and regular updates will be provided based on this version going forward.

Therefore, learning Unity 6 now will provide a foundation for accessing and utilizing the latest features stably for years to come. In particular, since patches that improve existing features and optimize performance will be provided regularly through the new update system, I think learning Unity 6 now will be a great help in keeping up with the latest technology and easily adapting to the game development environment!

Q. What has been added in Unity 6 Preview?

(Unity6 Multiplay)

(Unity6 VFX Graph Sample)

(Unity6 Shader Graph Sample)

[Notes before taking the course]

Lecture Resources

Resources used in the lecture are provided only for the portions necessary for the lecture, and commercial use is restricted .
However, all script files that utilize the code used in the lecture can be used without restrictions.

Player Knowledge and Notes

This course is recommended for those who have basic knowledge of Unity. It is good to learn from the beginning, but please note that since we will not be explaining every part, there may be some difficult parts if you do not have prior knowledge of Unity or C#.

Preparation

The game you learn in this course includes the process of actually releasing a game and generating revenue.

  1. GooglePlay, AppStore developer account - for game development and release (If you plan to release on the AppStore, it takes quite some time to obtain a developer account, so we recommend preparing in advance.)


  2. Business registration - To generate in-app revenue (If you do not go through the business registration process, you can earn advertising revenue, but it is difficult to generate in-app revenue where users actually make payments within the game.)

This course is designed to help you take your first steps toward developing the game you've always dreamed of.

"I hope that this course will serve as a foundation for you to fully unleash your passion and creativity, rather than simply learning the skills. The lectures will be conducted step by step so that you can understand the essence of game development and complete creative and original projects. I sincerely hope that through this course, you will all grow into developers who can create the games you have always wanted. "

Recommended for
these people

Who is this course right for?

  • Basic Unity knowledge

  • Those interested in the upcoming Unity6

  • Anyone interested in multiplayer creation using Unity6

  • Those who want to make a defense game

  • Those who want to develop their own game

Need to know before starting?

  • C#

  • Unity

Hello
This is

1,657

Learners

118

Reviews

187

Answers

4.7

Rating

12

Courses

[Introduction]
Hello, I am the CEO of Pinus Co., Ltd.

I began teaching myself Unity with nothing but a childhood dream of simply wanting to make games. With the mindset of working harder than anyone else because I was self-taught, I continued to learn and have now come to lead a company as its CEO.
About two years have passed since we began our growth as a development studio. We are now moving forward with the goal of developing our own original games, and we intend to film that process to create lectures on how to develop games that can generate revenue.

Email
pinous.g@gmail.com

I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com

I am moving forward with the goal of development, and I plan to film that process to create a course on game development that can generate revenue. Email: pinous.g@gmail.com

Curriculum

All

71 lectures ∙ (29hr 35min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

12 reviews

4.3

12 reviews

  • qpqp6159154님의 프로필 이미지
    qpqp6159154

    Reviews 3

    Average Rating 5.0

    Edited

    5

    79% enrolled

    After taking the course and giving an honest review: Pros: 1. If you've made a single-player game in Unity, it's good for a light overview of the multiplayer structure. 2. Since there aren't many multiplayer courses for Unity 6, it's okay if you want to experience NetCode. Cons: 1. The course content itself isn't about structuring code well, so don't expect code quality (code that's hard to find in actual professional settings). 2. There's a lot of unnecessary content for students who only want to see what's needed in the course (code is modified too often, it seems like the instructor's mindset is "Let's fix it as we make it" rather than preparing the lecture beforehand (of course, if the instructor wants to educate students on troubleshooting, there's nothing more to say)). etc. I know you know that Init is short for Initialization, but is there a reason you call it "I-nit"? Usually, it's called Init, isn't it? Overall If you've made a single-player game with Unity at least once, you can watch it lightly and see how multiplayer dedicated servers, listen servers, p2p, etc. work. However, because it focuses on making games, it's hard to expect theory or the form in which the server operates, or code quality. So it can be a good course for beginners to intermediate level people.

    • djsskach613705님의 프로필 이미지
      djsskach613705

      Reviews 5

      Average Rating 5.0

      5

      87% enrolled

      I usually listen to lectures on long-term projects for a while and then give up in the middle. I will write down what I have felt after taking more than 70% of the course, excluding the currently released course. Advantage 1: No skipping. Usually, to show clean code from the beginning, they skip and write the final code. This course does not show the final code from the beginning, but progresses the code by slowly correcting it. Advantage 2. Appropriateness of difficulty It was really the right level of difficulty for me, who is not a beginner but not an expert either. (It seems to be a slightly challenging level for someone who has been studying Unity consistently for more than 2 years and has completed more than 2 games.) Advantage 3. Memorable content There are not many lectures on content development using Unity NetCode. The advantage is that you can study the multiplayer function, which has a major update in Unity6, in advance.

      • anhyeokjun9234님의 프로필 이미지
        anhyeokjun9234

        Reviews 7

        Average Rating 5.0

        5

        23% enrolled

        I hope many people see this!!! For those who want to complete a game from start to release, this lecture is enough.

        • jonghwa02126007님의 프로필 이미지
          jonghwa02126007

          Reviews 1

          Average Rating 5.0

          5

          23% enrolled

          At first, the code development flowed a bit differently than expected, requiring some adjustment, but as I followed along, it became an opportunity to learn the flexible thinking needed in practice. Thanks to the unique flow of the serial-type lecture, the feeling of building the development process together was impressive, and I was deeply moved by the instructor's dedication and sincere communication. Personally, it was a lecture that re-motivated me during a time when I had many concerns. Thank you!

          • gyungminbang5420님의 프로필 이미지
            gyungminbang5420

            Reviews 1

            Average Rating 5.0

            5

            14% enrolled

            $228.80

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