[Unity6] Creating a Visual Novel: A Story Directed by Me
Pinous
This is a course where you can learn the actual workflow of creating a visual novel game using Unity 6. Together, we will implement core features necessary for story-based games, such as dialogue systems, branching choices, character presentation, and UI configuration. The course is based on the project currently under development, "NoNextStop," allowing you to experience practical production structures rather than simple examples.
Basic
C#, Unity, Unity6






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