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Game Art

Creating high-quality 3D assets using Blender & Substance Painter

This course is designed to guide students through the complete professional workflow of creating high-quality hero assets for games and cinematics. With experience in professional prop creation pipelines, this course focuses on solving the most common problems students face: unclear workflows, poor bakes, weak material definition, and lack of polish in final renders. Each step is demonstrated clearly and logically, showing not only how things are done, but why they are done that way. Students will follow a structured, real-time process—from planning and blockout to final rendering—using industry-standard tools and techniques that can be applied to real production environments.

1 learners are taking this course

Level Beginner

Course period Unlimited

  • unreal Engine 5
blender
blender
gameart
gameart
blenderworkflow
blenderworkflow
3dassets
3dassets
3d-modelling
3d-modelling
uvcvideo
uvcvideo
Substance Painter
Substance Painter
asset
asset
Blender
Blender
blender
blender
gameart
gameart
blenderworkflow
blenderworkflow
3dassets
3dassets
3d-modelling
3d-modelling
uvcvideo
uvcvideo
Substance Painter
Substance Painter
asset
asset
Blender
Blender

What you will gain after the course

  • Plan and create a professional blockout with correct scale and proportions

  • Build clean low-poly and high-poly meshes suitable for game production

  • Sculpt damage and secondary details using ZBrush

  • Unwrap UVs efficiently and bake high-poly details to low-poly meshes

  • Texture assets using a structured, multi-stage approach in Substance Painter

  • Refine materials to achieve realistic and production-ready results

  • Render and present assets professionally using Marmoset Toolbag

Creating Professional Hero Assets for Games & Cinematics

A complete real-time workflow using Blender, ZBrush & Substance Painter

This course teaches you how professional prop artists create high-quality hero assets for video games and cinematic projects.
You’ll follow a proven industry workflow used in game development, cinematic production, and real-time rendering pipelines.

The course is based on real production experience and was created to solve common student frustrations such as:

  • unclear workflows

  • poor bakes and shading issues

  • flat or unrealistic materials

  • lack of polish in final renders

Every step is explained logically, showing not just what to do, but why it matters in a professional environment.

What You’ll Learn

Section (1): Core Keywords — Modeling, Sculpting & Baking

In this section, you’ll build a strong foundation by learning how to create clean, production-ready assets from the ground up.

You will learn how to:

  • Plan an asset correctly and create a precise blockout

  • Model clean low-poly meshes with proper topology

  • Build a high-poly version for detailed baking

  • Sculpt damage and secondary details using ZBrush

  • Prepare assets for efficient UV unwrapping and baking

Section (2): Core Keywords — Texturing, Refinement & Rendering

This section focuses on turning a technically correct model into a visually convincing hero asset.

You will learn how to:

  • Bake high-poly details correctly onto low-poly meshes

  • Texture assets in Substance Painter using a structured, multi-stage workflow

  • Start with height details, define base colors, then refine materials

  • Improve realism through material refinement and surface variation

  • Set up lighting and rendering in Marmoset Toolbag

  • Create polished final presentation images for portfolios

Before You Enroll

Prerequisites & Notices

Skill Level: Intermediate
This course assumes basic familiarity with:

  • 3D modeling concepts

  • Blender, ZBrush, and Substance Painter interfaces

While all steps are explained in detail, the course does not cover beginner-level software fundamentals.

Audio & Video Quality

  • Recorded in high-quality video

  • Clear narration throughout the course

  • Mostly real-time recording, with narrated time-lapse sections for repetitive tasks

Recommended Study Method

  • Follow along step by step

  • Pause and replay sections when needed

  • Apply the workflow to your own assets after completion

Questions & Updates

  • Students can ask questions in the course discussion area

  • The course may receive updates to improve clarity or workflow efficiency

Copyright & Intellectual Property

  • All course content is for educational use only

  • Redistribution, resale, or reuse of course materials is not permitted

  • Final assets created by students belong to the students

💡When you complete this course

This course provides a certification of completion in a format suitable for resumes and portfolios.
By completing the course, you can receive this, which can serve as official proof of your learning accomplishments.

💡Learn Smart with Language Options for Audio and Subtitles

You can switch both audio and subtitles according to your learning style.
Select your preferred language.

Recommended for
these people

Who is this course right for?

  • 3D artists who already understand the basics of modeling but struggle to create polished, production-quality assets

  • Game artists who want to learn a complete hero asset workflow used in professional studios

  • Students frustrated by poor bakes, flat materials, or unconvincing final renders

  • Intermediate artists looking to improve their portfolio for games or cinematics

Need to know before starting?

  • Yes. This is an intermediate-level course. Students are expected to have basic familiarity with 3D modeling software, as well as some experience with ZBrush and Substance Painter. The course explains all steps in detail but does not cover the basic fundamentals of each software.

Hello
This is

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Curriculum

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23 lectures ∙ (19hr 59min)

Course Materials:

Lecture resources
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