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Game Art

Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5

This course is designed to help game artists overcome one of the most common challenges in environment creation: building large-scale, believable worlds without sacrificing performance or production time. Based on real industry workflows, this course walks students through the complete process of creating mid-range and vista assets such as mountains, billboard vegetation, and optimized buildings for games. Each concept is explained step by step, with a strong focus on practical problem-solving, efficient workflows, and real-time optimization. Rather than relying on overly complex techniques, the course breaks down professional methods into clear, manageable steps that individual artists can realistically apply to their own projects. By the end of the course, students will be able to confidently create and place optimized vista assets in Unreal Engine 5.

4 learners are taking this course

Level Basic

Course period Unlimited

  • unreal Engine 5
vistaassets
vistaassets
environmentart
environmentart
unrealengine5
unrealengine5
gameoptimization
gameoptimization
worldbuilding
worldbuilding
unreal-engine5
unreal-engine5
build-environment
build-environment
3d-modeling
3d-modeling
asset
asset
vistaassets
vistaassets
environmentart
environmentart
unrealengine5
unrealengine5
gameoptimization
gameoptimization
worldbuilding
worldbuilding
unreal-engine5
unreal-engine5
build-environment
build-environment
3d-modeling
3d-modeling
asset
asset

What you will gain after the course

  • Create optimized vista and mid-range mountains using World Creator and convert them into game-ready static meshes.

  • Build billboard vegetation to efficiently populate large environments.

  • Design and implement mid/vista-range buildings using modular and scalable workflows.

  • Optimize assets for real-time use, including workflows without Nanite.

  • Confidently import, set up, and place assets inside Unreal Engine 5.

Create Game-Ready Vista Worlds: Mountains & Buildings for Unreal Engine 5


Learn how to build large-scale, optimized environments for games using professional workflows applied in the game industry.

This course focuses on creating mid-range and distant (vista) assets—such as mountains, vegetation, and buildings—that look believable while remaining performance-friendly in real-time engines.


The course was designed to solve a common problem many artists face:

“My environments look good up close, but I don’t know how professionals build massive worlds efficiently.”

By breaking down industry techniques into simple, repeatable systems, this course helps individual artists achieve results typically seen in AAA productions—without unnecessary complexity.

What You’ll Learn


Section 1️⃣ – Vista Mountains & Environment Foundations

⭐Core Keywords: Vista Mountains, World Creation, Optimization, Billboard Vegetation

In this section, you will learn how to create large-scale vista mountains and prepare them for real-time use in games.

You will:

  • Generate realistic mountains using World Creator

  • Export and bake mountains into optimized static meshes

  • Use billboard trees to add depth and scale efficiently

  • Place and troubleshoot vista assets inside Unreal Engine 5

  • Build mountain ranges that enhance composition without heavy performance costs

Section 2️⃣– Vista Buildings & Modular Systems

⭐Core Keywords: Vista Buildings, Modular Design, Asset Systems, Optimization

This section focuses on mid-range and distant buildings, commonly used in open worlds and cityscapes.

You will:

  • Set up efficient building workflows and reusable systems

  • Create a hero building that serves as a base for variations

  • Rapidly produce multiple buildings using the same system

  • Optimize buildings for real-time use, including non-Nanite workflows

  • Create visual variations such as interior layouts and night lighting

  • Place buildings into a scene to form a cohesive environment

💭Prior Knowledge

This is an intermediate-level course. Students should have:

  • Basic experience with a 3D modeling software (3ds Max, Blender, or Maya)

  • Familiarity with Unreal Engine 5

  • Basic knowledge of Photoshop and Substance Painter

No programming knowledge is required.


⭐Course Format & Quality

  • High-quality video and audio

  • Step-by-step explanations with real production workflows

  • Timelapse sections to show full asset creation pipelines

  • Recommended approach: follow along and apply each system to your own project


💚Support & Updates

  • Students can ask questions through the course platform

  • The course may receive future updates to improve clarity or workflows


⚠️Copyright & Usage Notice

All course materials are provided for educational use only.
Students may use the techniques learned for personal or commercial projects, but redistribution of course content or assets is not permitted.

💡When you complete this course

This course provides a certification of completion in a format suitable for resumes and portfolios.

By completing the course, you can receive this, which can serve as official proof of your learning accomplishments.

💡Learn Smart with Language Options for Audio and Subtitles

You can switch both audio and subtitles according to your learning style.
Select your preferred language.

Recommended for
these people

Who is this course right for?

  • Intermediate game artists or environment artists who struggle with creating large-scale environments that look believable but remain performance-friendly.

  • 3D artists transitioning into game development who want to learn industry-proven workflows for mid and distant assets.

  • Artists who can model individual assets but lack a structured system for producing multiple buildings and environments efficiently.

Need to know before starting?

  • Yes. This course is intended for intermediate-level artists. Students should have: Basic experience with a 3D modeling software (3ds Max, Blender, or Maya) Familiarity with Unreal Engine 5 Basic knowledge of Photoshop and Substance Painter No advanced programming knowledge is required.

Hello
This is

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Curriculum

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33 lectures ∙ (12hr 43min)

Course Materials:

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