[Unreal Expert Course] UE5 Sparta Class: Open World Urban Game

A practical Unreal Engine development course where you directly implement AI, vehicles, and traffic systems.

(5.0) 7 reviews

155 learners

Level Intermediate

Course period Unlimited

3ds MAX
3ds MAX
ZBrush
ZBrush
Substance Painter
Substance Painter
UE Blueprint
UE Blueprint
unreal-engine5
unreal-engine5
3ds MAX
3ds MAX
ZBrush
ZBrush
Substance Painter
Substance Painter
UE Blueprint
UE Blueprint
unreal-engine5
unreal-engine5
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Reviews from Early Learners

Reviews from Early Learners

5.0

5.0

Prto

86% enrolled

It was a bit more difficult than the advanced version, but it was very substantial! By following the lecture curriculum, I was able to greatly improve my understanding of Unreal Engine. I'm looking forward to other follow-up courses in the future! Thank you!

5.0

밍크

100% enrolled

The quality of this course is crazy good😭😭 It's so much fun trying out various functions and filling things in one by one😆😆😆😆 It was worth patiently listening through the advanced course...... I'm also looking forward to future updates!!

5.0

에몽이

78% enrolled

I wondered if I could keep up, but the lecture was so well-structured that it was easy to understand. The process of completing things step by step through practice was enjoyable, and they also shared many immediately useful tips and tricks in between, helping me learn things I never would have discovered on my own. Although it's still being updated, it was a lecture with a lot to learn and gain, truly fitting for a follow-up.

What you will gain after the course

  • By integrating GameMode with World Partition, you can understand the object-oriented structure of an open world.

  • You can learn the AI patrol flow using Behavior Trees and navigation pipelines.

  • You can experience the structure of vehicle AI through spline-based road creation and vehicle movement.

  • You can learn the principles of controller design by manually extending the third-person player blueprint.

  • You can experience the modeling workflow of Substance Painter, ZBrush, 3ds Max, and RizomUV.

  • You can understand large-scale map optimization concepts by utilizing World Partition and Data Layers.

The beginning of a realistic open world where AI recognizes and reacts to the city center.

3ds MAX, ZBrush, Substance Painter, UE Blueprint, unreal-engine5 and
system design-driven Unreal-based GTA-style open-world game development project

The recipient of this badge is qualified as a certified instructor for Unreal Engine 5.

Holders of this badge have been certified by Epic Games for their instructional capabilities in the following skills:

  • Editor

  • Data Management

  • Animation

  • Blueprint Visual Scripting

  • World Building

  • Materials

  • Lighting

  • Rendering

  • Cinematics & Virtual Production

  • Gameplay & Interactive Framework

  • User Experience (UX) Design

This course is personally conducted by an Unreal Authorized Instructor officially certified by Epic Games.
Beyond simple feature explanations, it is structured to help you learn practical skills that can be applied immediately to real-world projects.

Sparta Class Roadmap💎

Hello! I am YAL, a 2025 Unreal Authorized Instructor.

“You’re only a real developer if you build with C++.”
I hear this often. I agree, too. However, that’s not the whole story.


I believe that "C++ proficiency is different from understanding Unreal's pipeline structure."
I believe the essence of game development lies in structure rather than language, and that true skill is built through the process of repeatedly learning structures through rapid prototyping.


Unreal Engine's Blueprints are not just a simple introductory tool. They enable image-based thinking and rapid iteration, allowing you to intuitively learn relationships between objects and system structures while implementing features.


By completing two or three projects on your own using only Blueprints, you will intuitively learn questions like "Why should this function be placed here?" and "Why should this class be separated?". If you transition to C++ after that, I believe you can become a developer who knows how to design structures, rather than someone who just writes code.


Therefore, this lecture is not just a tutorial where you simply follow along, but aims to help you master the flow of practical game development with a high degree of completion, from experiencing an actual GTA-style structure firsthand to
implementation → design → expansion.

After taking this course, you will be able to create results like this

Manager-based object-oriented control system

Cars and citizens are automatically spawned according to the loading of the manager handled by GameMode.
Each agent automatically switches between waiting, moving, and patrolling based on a state machine, operating smoothly even on massive maps.

Real-time Open World Streaming System

World Partition and the GameMode manager work together to automatically
spawn and despawn NPC and vehicle AI at each tile loading and unloading point, enabling real-time exploration of a massive city without frame drops.

Creating a Third-Person Player

Implement a high-quality controller by adding Blueprint-based movement and camera settings, animations, and combat/evasion features for interacting with and controlling AI characters.

Modeling Special Lecture – Game Asset Production

Import firearm assets created with Substance Painter, ZBrush, 3ds Max, and RizomUV into Unreal Engine, apply materials and lighting, and complete them to a production-ready state.

  • Students will naturally learn coding patterns used in real-world game projects, based on the structural usage and latest features of Unreal Engine 5.


  • You will directly implement AI movement logic, streaming levels using World Partition, situation control based on Data Layers, and traffic light/pedestrian response systems.

  • You will gain an integrated experience of art and programming by placing 3D objects created with modeling tools into the game and connecting them for interaction.

GTA-Style Open World Project Implemented with Unreal Engine 5

This course is designed for intermediate developers who have completed the Unreal Engine Practical and Advanced courses. While creating a GTA-style open-world game yourself, you will practice on a project structured based on the pipeline recommended by Unreal Engine. Moving beyond simply following along with functions, the course is designed to help you contemplate, implement, and internalize questions like "Why should the structure be set up this way?" and "How are large-scale projects like GTA organized?" You will experience everything from AI design, spawn systems, vehicle movement, large-scale optimization, to modeling and Unreal integration all at once, developing design capabilities that can be applied immediately in the field.

Special Lecture Introduction

This special lecture is a course where you can directly experience the pipeline from 'firearm modeling' to Unreal Engine integration, which is the first stage of a practical GTA project with our guest instructor, 'Youngman'.


Tools Used & Pipeline 💡

  • 3Ds Max: Basic firearm work and hard surface modeling

  • ZBrush: Detail sculpting and high-poly processing

  • RizomUV: Fast and efficient UV unwrapping

  • Substance Painter: Texture painting and material composition


Key Lecture Content 💡

  • Learn the entire workflow of the firearms pipeline used in actual practice.

  • AAA-style modeling and texture creation

  • Asset settings optimized for Unreal Engine and understanding the integration process

  • GTA-style TPS game Establishing a foundation for creating high-quality artwork


This special lecture is the Pre-pass Introductory Section of the GTA project course, designed so that students who are unfamiliar with 3D modeling or wish to take only the programming portion can optionally skip it through the provision of modeling files.

Notes before taking the course

Practice Environment

  • Operating System: Windows 10 or higher recommended

  • Tools Used: Unreal Engine version 5.5 recommended

  • Optional:

    Substance Painter, ZBrush, 3Ds Max, RIZOM UV (* All paid software)


    <3Ds Max is available for free with student verification>


  • PC Specifications: CPU i7 or higher, RAM 32GB or higher, GPU RTX 3060 or higher recommended

Learning Materials

  • Source code, completed assets, class example maps, and project templates provided

  • Some 3D sources must be created directly after installing personal tools.

Prerequisites and Important Notes

  • Prior experience with Unreal Engine Practical/Advanced courses is required, or a basic understanding of Blueprints and Unreal architecture is necessary.


  • The practice exercises can be freely reused for personal projects.

Recommended for
these people

Who is this course right for?

  • Those who have a certain level of proficiency with Unreal Engine Blueprints and are planning an open-world project.

  • Unreal users interested in practical game structures, such as object-oriented design and manager patterns.

  • Developers who want to implement complex systems such as vehicle AI, urban AI, route planning, and optimization.

  • Those who want to experience AAA-grade modeling pipelines and asset integration.

  • Those who want to build a GTA-style TPS system from scratch by hand.

Need to know before starting?

  • Completion of the Unreal Engine Sparta Advanced Course, or a basic understanding of Blueprints and class structures.

  • Experience using Blueprints, GameMode, GameState, Behavior Tree, etc.

Hello
This is YAL

4,289

Learners

136

Reviews

108

Answers

4.9

Rating

6

Courses

  • Instructor at the Seoul Technical Education Center, Korea Chamber of Commerce and Industry

  • Selected as the BEST Lecture in the Unreal Engine field since 2022

  • IT Employment and Academic Advancement Support Project - Game Programming Course Using Unreal Engine

     

  • 2023 'Ministry of Employment and Labor' Future Promising Fields Manpower Project Lecture

  • 2024 'Ministry of Employment and Labor' Future Promising Fields Manpower Project Lecture

  • 2025 'Ministry of Employment and Labor' Future Promising Fields Manpower Project Lecture

  • Technical support for participating teams in the Vocational High School K-Tech Idea Challenge (Grand Prize)

     

  • DIYCS International School Lecture

  • 2025 Participation in the ROK Army Defense Unreal Project

  • 2025 Participated in 'Netstream' Generative AI Game Prototype Development

  • Guest Lecture at Induk University, Department of Game & VR Content Design

  • 2025 Unreal Engine Authorized Instructor Silver (UAI)

  • 2026 Sparta Club ‘Tomorrow Learning Camp’ Unreal Mentor

     

  • 2026 Unreal Engine Authorized Instructor Gold (UAI) (Current)

More

Curriculum

All

98 lectures ∙ (30hr 53min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

7 reviews

5.0

7 reviews

  • yeastblue7730님의 프로필 이미지
    yeastblue7730

    Reviews 4

    Average Rating 5.0

    5

    31% enrolled

    • sangdi179069님의 프로필 이미지
      sangdi179069

      Reviews 2

      Average Rating 5.0

      5

      31% enrolled

      • injaepak3443님의 프로필 이미지
        injaepak3443

        Reviews 2

        Average Rating 5.0

        5

        86% enrolled

        It was a bit more difficult than the advanced version, but it was very substantial! By following the lecture curriculum, I was able to greatly improve my understanding of Unreal Engine. I'm looking forward to other follow-up courses in the future! Thank you!

        • mingmingkk님의 프로필 이미지
          mingmingkk

          Reviews 4

          Average Rating 5.0

          5

          100% enrolled

          The quality of this course is crazy good😭😭 It's so much fun trying out various functions and filling things in one by one😆😆😆😆 It was worth patiently listening through the advanced course...... I'm also looking forward to future updates!!

          • flqhs21138194님의 프로필 이미지
            flqhs21138194

            Reviews 4

            Average Rating 5.0

            5

            78% enrolled

            I wondered if I could keep up, but the lecture was so well-structured that it was easy to understand. The process of completing things step by step through practice was enjoyable, and they also shared many immediately useful tips and tricks in between, helping me learn things I never would have discovered on my own. Although it's still being updated, it was a lecture with a lot to learn and gain, truly fitting for a follow-up.

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