2025 Unreal 公認講師 – ゲーム会社コーディングテスト スパルタクラス
YAL
この講義は、ゲーム会社への就職を準備する新社会人向けのコーディングテスト対策講義です。
입문
C++, Coding Test
Hands-on Unreal Dev Course: Implementing AI, Vehicles, and even Traffic Systems
108 learners
By linking GameMode and World Partition, you can understand the Open World Object-Oriented Structure.
You can learn AI patrol flow with Behavior Tree and Navigation Pipeline.
Spline-based road creation and vehicle movement lets you experience the vehicle AI structure.
You can learn controller design principles by manually extending the 3rd-person player blueprint.
You can experience the modeling workflow of Substance Painter, ZBrush, 3Ds Max, and RIZOM UV.
The concept of large-scale map optimization can be understood using World Partition and Data Layer.
Who is this course right for?
Some Unreal Blueprint proficiency, and planning an open-world project.
Unreal users interested in actual game structure such as Object-Oriented Design and Manager Patterns.
Developer seeking to implement complex systems like Vehicle AI, City AI, Route Planning, and Optimization.
Those who want to experience AAA-grade modeling pipelines and asset integration.
Those wanting to hand-build a GTA-style TPS system
Need to know before starting?
Completion of Unreal Engine Sparta Advanced Course or basic understanding of Blueprint and class structure
Experience using Blueprint, GameMode, GameState, Behavior Tree, etc.
3,224
Learners
91
Reviews
90
Answers
4.9
Rating
5
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$84.70
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