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3D Environment Art Speed Course in Unreal Engine 5

This course teaches the complete workflow of 3D environment creation for games, from modeling and texturing assets to building modular environments in Unreal Engine 5. Students will learn how professional environment art pipelines work, create procedural materials, assemble a small level, and finalize it with lighting and post-processing. The course focuses on real production techniques that can be applied to many types of real-time 3D environments.

5 learners are taking this course

  • unreal Engine 5
unreal-engine5
3d-graphics
3d-modeling
Unreal Engine
3ds MAX
game-engine
3d-modelling

What you will gain after the course

  • Understand the complete workflow used to create 3D environments for games.

  • Create optimized and modular 3D assets suitable for real-time environments.

  • Texture assets using both traditional and procedural texturing techniques.

  • Build a small 3D environment using modular assets.

  • Apply lighting and post-processing to finalize a game-ready environment in Unreal Engine 5.

3D Environment Art for Games: Modular Assets, Procedural Materials & Unreal Engine 5

Learn how professional game environments are built using industry-standard workflows.
This course focuses on creating modular 3D assets, procedural textures, and assembling a complete environment inside Unreal Engine 5 — techniques widely used in game development and real-time visualization.

The course is designed and taught by a professional environment artist with real production experience, aiming to demystify how full 3D environments are actually constructed in modern game pipelines.

What You’ll Learn

Section (1): Core Keywords – Environment Art Foundations

In this section, students will learn the core principles behind 3D environment creation for games.

You will explore how professional workflows are structured, from asset planning to final integration.
The course demonstrates how to model and texture a complete 3D asset, explaining why certain decisions are made for performance, reusability, and consistency in real-time engines.

Before You Enroll

Practice Environment

Operating System:

  • Windows (recommended)

  • macOS or Linux may work but are not officially supported by Unreal Engine 5

Required Tools:

  • Unreal Engine 5 (free)

  • 3DS Max (or any other modeling software such as Maya or Blender)

  • Substance Designer

  • Substance Painter

  • Marmoset Toolbag 4 (optional, for previewing assets)

No virtual machine is required.

Recommended PC Specs:

  • CPU: Modern multi-core processor

  • RAM: 16 GB minimum (32 GB recommended)

  • GPU: Dedicated GPU with at least 6 GB VRAM

  • Storage: SSD recommended for faster project loading

Video lessons (6+ hours of content)

  • Project files including the 3D asset and materials created during the course

  • No full environment scene included

All videos are logically named and numbered for easy navigation.
File sizes are reasonable and suitable for standard internet connections.

Prerequisites & Notices

  • This is a beginner/intermediate course but not an introduction to software basics.

  • Students should have basic familiarity with at least one 3D modeling tool.

  • Audio and video quality are clear and optimized for learning.

  • Students can ask questions through the course platform discussion section.

  • Course content may receive updates if workflows or tools evolve.

All course content and materials are protected by copyright and are intended for personal educational use only.

Recommended for
these people

Who is this course right for?

  • 3D artists who understand basic modeling and texturing but struggle to understand how full environments are structured and built for games.

  • Artists who can create individual assets but don’t know how to combine them into a cohesive, modular, and optimized environment.

  • Beginners in environment art who feel overwhelmed by professional workflows and want to understand how real production pipelines work.

Need to know before starting?

  • Yes. This is a beginner/intermediate course, but not a software basics course. Students are expected to have basic knowledge of at least one 3D modeling software (such as 3DS Max, Maya, or Blender) and a general understanding of texturing concepts.

Hello
This is

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Curriculum

All

13 lectures ∙ (5hr 59min)

Course Materials:

Lecture resources
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