Creating high-quality 3D assets using Blender & Substance Painter
This course is designed to guide students through the complete professional workflow of creating high-quality hero assets for games and cinematics. With experience in professional prop creation pipelines, this course focuses on solving the most common problems students face: unclear workflows, poor bakes, weak material definition, and lack of polish in final renders. Each step is demonstrated clearly and logically, showing not only how things are done, but why they are done that way. Students will follow a structured, real-time process—from planning and blockout to final rendering—using industry-standard tools and techniques that can be applied to real production environments.
1 learners are taking this course
Level Beginner
Course period Unlimited




