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Creating Art Tools using Blender Geometry Nodes

This course is designed to help artists understand and master the creation of procedural art tools using Blender Geometry Nodes, with a strong focus on real production workflows. Through step-by-step, real-time demonstrations, I guide students from the fundamentals of Geometry Nodes to building advanced, reusable tools for environment creation. The course is structured around solving common problems faced by environment artists: repetitive tasks, slow iteration, and lack of procedural control. By breaking down complex node networks into clear and logical steps, students learn why each technique works, not just how to replicate it. In addition, the course demonstrates how to transfer these procedural tools from Blender to Unreal Engine using Altermesh, allowing artists to keep their workflows flexible and efficient across software. By the end, students will confidently create, customize, and deploy their own tools for faster environment production.

3 learners are taking this course

  • unreal Engine 5
blender
unreal-engine5
3d-modeling
Unreal Engine
3ds MAX
Blender
3d-modelling

What you will gain after the course

  • Create reusable procedural art tools using Blender Geometry Nodes

  • Build a trash scattering system, road tool, and advanced building generator

  • Understand how to structure clean and scalable geometry node networks

  • Transfer procedural tools from Blender to Unreal Engine using Altermesh

  • Speed up environment production through non-destructive workflows

Procedural Environment Tools with Blender Geometry Nodes for Games & Unreal Engine

This course teaches artists how to create powerful procedural art tools using Blender Geometry Nodes, a technique widely used in game development, environment art, and real-time production.
Students will learn how professional environment artists speed up workflows by replacing repetitive modeling tasks with flexible, non-destructive tools that can be reused across multiple projects.

The course is built from real production experience, focusing on practical problem-solving rather than theory. Every tool created in the course is designed to reflect real-world industry needs, from scatter systems to road and building generators, all transferable to Unreal Engine.

What You’ll Learn

Section (1): Geometry Nodes & Procedural Foundations

Students will learn how Geometry Nodes work in Blender and how to think procedurally when building tools for environment production.

Key learning points:

  • Understanding Geometry Nodes logic and data flow

  • Structuring clean and scalable node networks

  • Creating a procedural trash scattering tool

  • Building reusable controls for artists

Section (2): Advanced Tools & Unreal Engine Integration

This section focuses on advanced procedural tools and real-time engine integration.

Key learning points:

  • Creating a drag-and-drop road generation tool

  • Building an advanced procedural building tool

  • Generating procedural road textures

  • Transferring Geometry Node tools to Unreal Engine 5 using Altermesh

  • Creating a demo environment in Unreal Engine to showcase real use cases

Before You Enroll

Practice Environment

Operating Systems:

  • Windows (recommended)

  • macOS

  • Linux

Required Tools:

  • Blender 3.5

  • Unreal Engine 5.2

  • Altermesh (v1 or v2)

  • No virtual machine required

Recommended PC Specs:

  • CPU: 6-core processor or higher

  • RAM: 16 GB minimum (32 GB recommended)

  • GPU: Dedicated GPU with at least 6 GB VRAM

  • Storage: SSD with at least 20 GB free space

Real-time video lessons with narration

  • Provided 3D models and assets (no modeling required)

  • Geometry Node setups created step by step

  • Unreal Engine demo project files

Important Notes:

  • Over 11.5 hours of content

  • Most lessons are recorded in real-time (with minimal timelapses)

  • File sizes may be large due to project assets


Prerequisites:

  • Basic knowledge of Blender is required

  • Familiarity with 3D modeling concepts is recommended

  • No prior Geometry Nodes or Unreal Engine experience is required

Audio & Video:

  • Clear narration and screen recording

  • Best followed on a desktop or laptop

Learning Tips:

  • Follow along inside Blender for best results

  • Pause and experiment with parameters to fully understand procedural workflows

Support & Updates:

  • Students can ask questions via the course platform

  • Course may receive updates to improve workflows or software compatibility

Copyright Notice:

  • All course materials are protected by copyright

  • Assets and tools provided are for personal and commercial use within projects, but redistribution of course content is prohibited

Recommended for
these people

Who is this course right for?

  • Beginner to intermediate 3D artists who want to learn procedural workflows but struggle with Geometry Nodes complexity

  • Environment artists who want to speed up production and reduce repetitive manual work

  • Game artists looking to integrate Blender tools directly into Unreal Engine

  • Artists transitioning from traditional modeling to procedural tool creation

Need to know before starting?

  • Yes. A basic knowledge of Blender is required, including familiarity with modeling concepts and asset creation. No prior experience with Geometry Nodes or Unreal Engine is required, as the course explains all necessary concepts step by step.

Hello
This is

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Curriculum

All

12 lectures ∙ (11hr 50min)

Published: 
Last updated: 

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