![[Unity] Developing Idle Games Together강의 썸네일](https://cdn.inflearn.com/public/courses/334447/cover/a4464cfb-be08-4a40-b6e2-00060b912c1a/334447.png?w=420)
[Unity] Developing Idle Games Together
Pinous
This course focuses on developing revenue-generating mobile games by creating idle games.
중급이상
C#, Unity, Firebase
유니티6를 활용해 디펜스 장르의 멀티플레이 게임을 개발하는 과정을 다룹니다. 게임 로직부터 출시까지 단계별로 배우는 실전 강의입니다.
Unity6
C#
게임 기획
학습 대상은
누구일까요?
Unity에 대한 기본 지식이 있는 분
곧 출시 될 Unity6에 관심이 있는 분
Unity6를 활용하여 멀티플레이 제작에 관심이 있는 분
디펜스 게임을 제작하고 싶으신 분
자신만의 게임을 개발하고 싶으신 분
선수 지식,
필요할까요?
C#
Unity
1,482
명
수강생
102
개
수강평
177
개
답변
4.7
점
강의 평점
10
개
강의
[소개드립니다.]
안녕하세요, 주식회사 파이누스 대표자입니다.
단순히 게임을 만들고 싶다는 어린시절 꿈만을 가지고 독학으로 유니티를 배워나가기 시작하였습니다. 독학이기에 남들보다 더욱 열심히 노력하자는 일념 하나로 계속해서 배워 나가다가 어느덧 한 회사의 대표로써 자리하게 되었습니다.
개발사로 성장을 시작 한지 약 2년의 시간이 흘렀습니다. 저희는 이제 자사만의 게임 개발을 목표로 전진하고 있으며, 그 과정을 강의 영상으로 촬영하여 수익 창출이 가능한 게임 개발에 대한 강의를 만들고자 합니다.
전체
71개 ∙ (29시간 35분)
해당 강의에서 제공:
1. 강의 소개
01:54
2. [Unity6] 그래픽
25:36
3. [Unity6] 최적화
14:31
4. [Unity6] 멀티플레이
19:33
5. [Unity6] 요약
07:00
6. 환경 설정
07:16
7. 캐릭터 스폰
43:01
8. 몬스터 스폰
27:39
9. 캐릭터 공격
29:11
10. 몬스터 피격 연출
22:48
11. 기본 UI 작업
23:06
전체
11개
4.2
11개의 수강평
수강평 3
∙
평균 평점 5.0
수정됨
5
After taking the course and giving an honest review: Pros: 1. If you've made a single-player game in Unity, it's good for a light overview of the multiplayer structure. 2. Since there aren't many multiplayer courses for Unity 6, it's okay if you want to experience NetCode. Cons: 1. The course content itself isn't about structuring code well, so don't expect code quality (code that's hard to find in actual professional settings). 2. There's a lot of unnecessary content for students who only want to see what's needed in the course (code is modified too often, it seems like the instructor's mindset is "Let's fix it as we make it" rather than preparing the lecture beforehand (of course, if the instructor wants to educate students on troubleshooting, there's nothing more to say)). etc. I know you know that Init is short for Initialization, but is there a reason you call it "I-nit"? Usually, it's called Init, isn't it? Overall If you've made a single-player game with Unity at least once, you can watch it lightly and see how multiplayer dedicated servers, listen servers, p2p, etc. work. However, because it focuses on making games, it's hard to expect theory or the form in which the server operates, or code quality. So it can be a good course for beginners to intermediate level people.
수강평 4
∙
평균 평점 5.0
5
I usually listen to lectures on long-term projects for a while and then give up in the middle. I will write down what I have felt after taking more than 70% of the course, excluding the currently released course. Advantage 1: No skipping. Usually, to show clean code from the beginning, they skip and write the final code. This course does not show the final code from the beginning, but progresses the code by slowly correcting it. Advantage 2. Appropriateness of difficulty It was really the right level of difficulty for me, who is not a beginner but not an expert either. (It seems to be a slightly challenging level for someone who has been studying Unity consistently for more than 2 years and has completed more than 2 games.) Advantage 3. Memorable content There are not many lectures on content development using Unity NetCode. The advantage is that you can study the multiplayer function, which has a major update in Unity6, in advance.
수강평 7
∙
평균 평점 5.0
수강평 1
∙
평균 평점 5.0
5
At first, the code development flowed a bit differently than expected, requiring some adjustment, but as I followed along, it became an opportunity to learn the flexible thinking needed in practice. Thanks to the unique flow of the serial-type lecture, the feeling of building the development process together was impressive, and I was deeply moved by the instructor's dedication and sincere communication. Personally, it was a lecture that re-motivated me during a time when I had many concerns. Thank you!
수강평 1
∙
평균 평점 5.0
₩297,000
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