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Introduction to UI design using Figma, from A to Z

This is a class called "UI Design with Figma A to Z" prepared for non-majors who have never studied design, students who have just started studying UX design, and UX and UI design job seekers. Even those who do not know any other tools such as Photoshop can become UI design experts by using only Figma, from basic to advanced functions.

(4.9) 470 reviews

3,437 learners

  • uxeric
Figma
Web Design
Mobile App Design
product design

Reviews from Early Learners

What you will learn!

  • You can develop your UI design theory and practical skills.

  • We will go through the practical UI design process from start to finish.

  • Learn the Figma features needed to design UI.

  • We will show you how to make prototypes from low-fi to high-fi.

  • Learn the basics of Figma prototyping for user testing and communication.

  • Learn how to create a Figma/Zeplin handover, the final output of the development stage.

Even beginners and non-majors can gradually
develop UI design skills step by step.

Hello.
I'm Eric, working as a product designer
in New York. 👋

I work as a product designer at the New York office of The Knot Worldwide (TKWW), a global tech company. To describe what I do as a product designer, I handle everything from user research - which involves learning about users and receiving their feedback - to UX design such as creating wireframes and information architecture based on understanding users, and UI design which includes creating design systems and producing the final UI design deliverables that actual users will interact with. While I now have ownership over nearly all aspects of the UX process - both UX and UI - it wasn't like this from the beginning.

"How I, who only did planning work, acquired
UI design skills in just 3 months"

I worked as a planner in Seoul for several years before coming to New York. The work I did at that time mainly involved creating wireframes using PowerPoint - that is, UI planning documents - and conducting user research. Creating wireframes with PowerPoint didn't require visual perfection, so I didn't have any difficulty getting started. However, I thought UI design was not a field I could handle. While I had opportunities to collaborate with UI designers, I never did UI design directly myself.

👉 My appearance when I was working in planning in Seoul and part of the planning documents

I used to think that UI design was only possible for people who were naturally gifted with visual sense or exceptional design abilities. The barrier to acquiring this skill seemed too high for me. However, I began to think that I needed to become a product designer who handles user research, planning, and UI design all together in order to upgrade my career. To do that, I had to develop UI design skills, which was the biggest challenge for me. Even when I decided to start, I didn't know where or how to begin learning. Still, since I had set a goal, I started looking for ways to achieve it. Fortunately, while searching for methods, I was able to meet great mentors and learn about good approaches.

And once I learned this method, I gained confidence that 'acquiring UI design skills is not impossible for me'. Just 3 months after starting to study UI design, I completed my first UI design project, which played a crucial role in landing my first job as a product designer.

 

👉 UI projects I worked on as a late starter

Through this learning and training process, I discovered that with the right methods, even people who don't have exceptional visual sense or haven't majored in design can fully develop UI design skills.

Through this class, I will share the challenges I had to overcome to quickly develop UI design skills and the secrets that helped me overcome them. So I will guide those of you who have similar difficulties to develop UI design skills using the Figma tool.

1. What can you gain from this course? 🙌

① Understanding the UI Design Process and Making It Your Own

Let me ask you one question. 🙋 What you're looking at right now are representative screens from very famous apps. These are beautifully designed screens. What process do you think the designer went through to create these screens? Did they just open Figma or Sketch and draw them out in one go?

Image source: Spotify, Airbnb

To share my thoughts on this, most UX/UI design projects go through many processes and considerations before these screens come to fruition, and they are continuously updated to provide better services to users. UI design can be seen as a process of finding solutions to problems within the bigger picture of UX/UI design. In this class, I will teach you about the processes and activities that need to be followed for UI design.

There are reasons for going through these processes. To do UI design well, you shouldn't just draw cool and sharp final UI design screens right away, but rather go through each step to communicate effectively with team members or clients and ultimately provide the best experience for users. You need to understand why you go through each step and be able to take each step yourself. Through this course, I've prepared lessons so that you can develop the ability to go through each step using Figma and make this process your own, that is, to develop expertise in UI design.

👉 The UI design process I follow when working

② Acquire practical UI design skills through design practice

Earlier, I mentioned that to do UI design well, you need to follow the UI design process. The purpose of this class is to make this process your own through the lessons. What's most important for this is to actually go through the stages of UI design by following along with the practical chapters and real-world examples in this class through hands-on practice. So let me show you through examples what deliverables you'll create at each stage.

▪ Ability to create and utilize hand sketches and wireframes

Hand sketching is about thinking of ideas that can solve a given problem and roughly drawing them out. The advantage of sketching is that you can easily modify ideas in a short amount of time. As ideas develop into later stages, the visual completeness increases, which takes more time to make modifications.

Wireframe further refines ideas that come from sketches and defines the functions for each screen and the screens themselves. It also connects the flow between screens. Wireframes can be considered the framework for moving to the UI design stage. When UI planners and UI designers have completely separate roles, wireframes are sometimes handled by UI planners. However, product designers or UX/UI designers should also know how to create wireframes.

👉 This is a sketch I drew that looks like it was drawn with my feet😊😊 But in practical work and real business situations, sketches like this can be incredibly powerful!

👉 Wireframes that define screens, screen flow diagrams, etc.

▪ Ability to create and utilize UI design and prototyping

Also called a Hi-Fi Prototype, UI design creates visually polished screens based on the wireframes mentioned earlier. At this stage, fonts, colors, icons, and other visual elements reach the level that actual users will experience. In this phase as well, it's crucial to thoroughly consider what the most suitable experience for users would be. In this course, we'll cover design principles you need to know to keep users at the center. By building practical skills on top of theory, you can become a designer with solid fundamentals! 👍

Prototyping connects each screen created this way, making it appear to users as if it's actually functioning.

👉 Stage to enhance visual completeness, UI Design

👉 Screens that work without coding through prototyping

▪ Ability to create design systems and handoffs

Based on the final UI design, I'll show you how to create a design system including style guides and components. Having a design system provides users with a consistent user experience and interface, while allowing designers and developers to work efficiently on design and development, saving time, which makes it extremely powerful in practice. 💪

Finally, handoff (Hand-Off, HO), which can be considered the final stage of UI design, is the stage where detailed elements such as the exact pixel sizes of text and buttons are specifically defined and handed over to developers so that actual development can take place.

👉 Components, which are important elements of design systems

👉 Design deliverables and handoffs created for development

③ UI Design Honey Tips Mega Release! 🍯

Reference materials for studying design and many useful tips to help beginners gain the skills they want more quickly and easily. I'll share the knowledge and information I've gained from working in UX and UI design for several years. I'll also cover questions that people who learned UI design from me frequently ask. If you have any other questions, please leave a comment in the Q&A section^^

④ Career Design and Roadmap 🚀

After taking the class, once you have acquired UI design skills, you'll be able to create a specific plan for what to do next to achieve your target career, such as becoming a UX/UI designer or product designer. I will provide recommendations and tips on what activities you should engage in to achieve your goals.

2. Who should take this class? 🧑🏻👩🏻

✔ Product design and UX/UI design beginners

First, there are beginners who dream of becoming product designers, UX/UI designers, or UI designers. This includes those without a design background, of course. To achieve this career goal, it's essential to have the ability to do UI design. If you follow this class well, you'll be equipped with basic knowledge, theory, and practical skills, allowing you to accelerate and achieve your desired goals.

✔ Those who want to become UX/UI designers but think they lack visual skills

Earlier, I mentioned that I felt I lacked visual abilities. I'll share the secrets of how I overcame this so that you too can develop UI design skills. To become a designer, you need to understand the UI design process well and know how to create deliverables for each stage and how to use the tools. After taking this class, you'll be able to achieve this goal.

✔ Those who want to master Figma

In this course, we'll gradually progress step by step from Figma's very basic functions like creating shapes and text, all the way to advanced features like UI design and handoff. I've designed the course so that beginners can master Figma and ultimately develop professional UI design skills. In particular, I tried to provide many practical examples through this course. If you follow along with these parts especially diligently, it will be very helpful.

✔ Those who want to solidify the fundamentals of UI design

The core of UX and UI design is following and repeating the design process (iteration) until users are satisfied or until the problems users face are resolved. By following the process I mentioned earlier, you can create much more robust apps or services that consider many more aspects for users. After taking this class, you'll become a designer who not only has the ability to design beautiful apps, but also thinks about how to utilize each stage of the process and ultimately how to provide better experiences for users. Learning Figma is to support the technical capabilities and expertise needed to follow each stage.

3. Why Figma? 🀔

✔ Figma, the All-in-one tool that can do everything! 👌

There are various tools available for each stage of the UI design process. These include Adobe XD, Sketch, Figma, and others. Among them, it seems like no app supports all the activities needed for UI design as comprehensively as Figma does. You can complete almost the entire process with just one app.

When using the Sketch app, you need to use Invision together for the prototyping stage to efficiently share with team members. While the Sketch app itself has prototyping features, it's an offline-based tool, so there are limitations in effectively sharing online with team members or clients. And for handoff, you need to use Zeplin.

However, with Figma, you can handle everything from wireframes to handoff in a single app. I originally used Sketch but switched to Figma, and I was able to work more effectively and save a tremendous amount of time.

👉 "Figma = Sketch + InVision + Zeplin"

✔ Available on both Windows and MacBook 👏

Statistically, Sketch, one of the most widely used UI design tools, cannot be used on Windows. However, Figma is an online-based tool, so it can be used with just a browser like Safari or Chrome. It can be used regardless of which OS you're using, whether Windows or macOS.

✔ Online-based design tool optimized for collaboration

Figma is an online-based tool that's really great for real-time collaboration and communication with team members or clients. You can work on design projects in real-time with designers, and it has convenient features for sharing design work with developers, product managers, and others, as well as writing and sharing comments about it.

👉 Real-time collaboration with team members is really convenient.

✔ Free plugins and templates that boost design work productivity 😀

Figma has many free design templates and plugins created by third parties. By utilizing these effectively, you can increase your design productivity by several times to several dozen times or more. In this course, I will teach you how to use templates and plugins, and especially recommend highly useful templates and plugins to help you develop your UI design skills more easily and quickly.

👉 Figma Plugins and Templates

Question Q&A 🙋🏻‍♂

Q. Do I need to know how to use other tools like Sketch app, Zeplin, InVision, etc. before taking this course?

A. You don't need to know them at all. Figma contains almost all the features needed for UI design. Everything you can achieve through Sketch, InVision, and Zeplin can be done if you master Figma well. In other words, you can create design deliverables by going through all stages such as UI design, prototyping, and handoff (final deliverables for developers) using Figma.

Q. Can non-majors also take this course?

A. Yes, this course is designed for beginners and non-majors. We'll teach you step by step from basic knowledge for UI design to Figma's basic functions, and even advanced knowledge and advanced features. So even if you've been working in a field completely unrelated to design or are a non-major, after taking this course, you'll be able to acquire professional UI design skills.

Q. Are there any prerequisite courses I need to take in advance?

A. If you are completely unfamiliar with UX and UI design, I recommend taking my "Introduction to UX Design for Beginners" class on Inflearn first. After taking this class, you'll be able to build comprehensive knowledge of UX and UI design. Most importantly, you'll better understand why you should take this UI design class. If you already have basic knowledge of UX and UI design, you can take this class directly.

See you in class! 👋

Recommended for
these people

Who is this course right for?

  • Product Design, UX/UI Design Beginner

  • Those who want to become a UX/UI designer but think they lack visual skills

  • For those who want to master Figma

  • For those who want to build a solid foundation in UI design

Need to know before starting?

  • If you are a beginner, I recommend taking Inflearn's Introduction to UX Design course. Course link: https://inf.run/UmHh

  • You don't need to know anything about other tools like Photoshop or Sketch apps.😊

Hello
This is

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Courses

현재 뉎욕의 Ꞁ로벌 테크 회사 The Knot Worldwide에서 시니얎 프로덕튞 디자읎너로 음하고 있습니닀.

뉎욕에 였Ʞ 전에는 서욞에서 UIꞰ획자로 음을 했습니닀.

람런치 맀거진 "디자읞, 귞늬고 프러덕튞"와 UX, UI 지식곌 정볎륌 공유하는 "뉎욕 UX디자읎너" 읞슀타귞랚곌 페읎슀북을 욎영하며 디자읎너 및 예비 디자읎너듀곌 소통하고 있습니닀.

개읞적윌로는 섞 아읎👶의 아빠읎며 요늬🍲, 교육🏫에 ꎀ심읎 많습니닀.

 

집필 및 강의

• "뉎욕 프로덕튞 디자읎너가 알렀죌는 UX디자읞 입묞 A to Z" 책 출간 (링크: Yes24, 알띌딘, 교볎묞고

• 퍌랔늬 아티큎 "서비슀의 첫 읞상을 결정하는 3쎈: 랜딩 페읎지 UX 4가지 원칙" 발행

• Samsung SW Academy for Youth (SSAFY) UX/UI닀자읞 및 플귞마 강사

• 1:1 멘토링 및 êž°ì—… 강의 진행 (토픜: UX, UI디자읞, UX퍌싀늬테읎션, UX/UI 포튞폎늬였  제작 및 발행)

 

겜험 및 겜력

• (현) 뉎욕 The Knot Worldwide 시니얎 프로덕튞 디자읎너

(전) 서욞 Pantech 몚바음 앱 UIꞰ획자

• 뉎욕 Ʞ반의 닀수 슀타튞업곌 UX/UI 컚섀팅 프로젝튞 진행

• 뉎욕 School of Visual Arts 디자읞 대학원 졞업 / 전공: Interaction Design

• 한동대학교 학부 졞업 / 전공: 산업디자읞

Curriculum

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78 lectures ∙ (9hr 5min)

Published: 
Last updated: 

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470 reviews

4.9

470 reviews

  • chinchilla3650님의 프로필 읎믞지
    chinchilla3650

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    私は䞻にWebバック゚ンドの仕事をしおいるプログラマヌです。フロント゚ンド業務の栞心ず芋られるUX/UIデザむン業務領域で倧勢ずなっおいるピグマが気になっお、䜿っおみたい講矩を受講するこずになりたした。 講矩を頑匵っお乱埌、個人的に感じた点を率盎に埌期に䜜成しようず思いたす。 ● 残念だった点 - ピグマを䜿った実践䟋がモバむルサヌビスでしか行われず、少し残念です。 Webサヌビスのための本番の䟋もあればよかったず思いたした。これ以倖に講矩内容自䜓に惜しい点はほずんど感じたせんでした。 - 30分を超えお長すぎる呌吞を芁求する講矩がちょうど䞀床ありたすが、15分内倖皋床に分けおいただきたいず思う堎合がありたした。オンラむン講矩の堎合、録画された講矩の内容に埓いながら理解できなかったり、たた聞きたい郚分は敎理しおいかなければなりたせんが、ある講矩の呌吞が長ければ远い぀くのが少し難しかったようです。 - 党䜓の講矩で非垞に時々あるこずですが、蚀葉が詰たっお繰り返したり、蚀葉をたどった郚分は集䞭力をかなり分散させる感じがしたすので、そのような郚分は線集になればどうだったかず思いたした。リアルタむムであれば仕方ないこずですが、録画された講矩を再生するむンフラストラクチャ方匏の講矩であれば可胜ではなかったかずいう残念が少しありたす。 ●良かった点 - たず講垫様が過去にデザむン、䌁画関連業務を通じお味わっおいた挫折を螏み、珟圚UX/UIをはじめずするプロダクトデザむン党䜓のプロセスを担圓しお管理する䜍眮に至ったので、初心者の心をよくお芋せし、䞁寧によく遞別しお教えおくれるず思いたす。良い講矩は才胜ある人の成功談からも出おくるのですが、入門者の立堎から眺めるずき、ほずんどの良い講矩は倚くの玆䜙曲折ず難しい点を経隓しお克服した努力型キャリアから出おくるからです。 - 声が萜ち着いお、暖かい声を持っおいるので、講壇で講矩する方ではなく、䞀緒にコンピュヌタの前に座っお、すぐそばで教えおくれるような感じを受けるこずができたす。倖囜にいらっしゃるので、私にはそんな機䌚が届かないのですが、経隓䞊こんなに萜ち着いお心配な方ず䞀緒に働いおみおほしいなず思いたした。 - デザむン自䜓に察する海박な知識はもちろん、講垫様本人がデザむン䜜業を楜しんでいくなんおずいう感じがする堎合が講矩䞭途䞭ずっずあらわれるため、孊ぶ立堎でもその楜しい゚ネルギヌを受けお楜しく远い぀くこずができたした。 - 講矩自䜓にストヌリヌタリング的芁玠がよく構成されおおり、自然に孊習に远い぀くこずができ、頑匷に力を䞎えおくれるず思いたす。 ●結論 - 私は個人的にこの講矩がお金が惜しいずいう感じは党くかかりたせん。 - 業界に進入を垌望する方であるか、関心のある方であれば十分に倀段以䞊をする講矩だず思いたす。 - おそらくピグマに人気に支えられ、ピグマを孊習するための良い講矩ずいく぀かの資料や曞籍が囜内でこれからずっず出おくるだろうが、゚リック講垫のピグマ講矩は以埌も入門者に良いガむドずなる講矩ずしお残るず思いたす。 。 講矩苊劎し、バック゚ンドプログラマヌずしお芖野が広がる良い講矩を受講するこずになり、光栄でした。難しいコロナ時代に健康で、家族みんない぀も健康で幞せになるこずを祈りたす。ありがずうございたす。

    • uxeric
      Instructor

      [2021-2-24] Jihoonはずおも䞁寧で䞁寧なレビュヌをありがずう。ご連絡いただいたフィヌドバックに぀いおいく぀かお答えしたす。^^ 残念な点/改善点関連 蚀葉をたどったり繰り返す郚分に぀いおご䞍䟿をおかけしお申し蚳ありたせん。関連しおいただいたフィヌドバックを反映し、珟圚の党䜓講矩映像に぀いお、特に音声に察しお改善する䜜業䟋えば、銬をたどる郚分、重耇しお同じ内容を連続しお話す内容に぀いお線集するなどを進めおいたす。ちなみに、近いうちに党講矩の1/3皋床に぀いおアップデヌトが完了する予定です。残りの郚分も埐々にすべお曎新を行う予定です。受講生の方が少しでもより快適な環境で孊習をするこずが重芁だず考えおおり、良いフィヌドバックをいただきありがずうございたす。 1章が30分を超える郚分も、䞊蚘の講矩映像改善䜜業に含たれる予定です。 そしおりェブ画面に察しお集䞭的にUIデザむンをするこずにも良いフィヌドバックありがずうございたす。今埌の講矩の改善や啓発に参考にさせおいただきたす^^ 良い点ず結論関連 ピグマに入門しおUIデザむンをする䞊で、少しでも助けおくれるので、私は光栄です。入門者の立堎で講矩をするず蚀っおいただきありがずうございたす。この講矩を初めお䜜る時、その郚分を念頭に眮いお䜜った郚分がありたしたが、もう䞀床心に刻んで入門者の芖点から助けを差し䞊げるように粟進しなければなりたせん。 もう䞀床䞁寧なレビュヌありがずうございたす。い぀も元気で今埌のこず、蚈画されるこずすべおが成し遂げられるこずを深く応揎したす。 [2021-03-23] 䞊蚘の講矩映像の改善は珟圚、玄50パヌセントが完了したした。残りの郚分も改善䜜業が進行䞭であり、アップデヌトになり次第共有いたしたす^^

  • hplan님의 프로필 읎믞지
    hplan

    Reviews 2

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    私はITゞュニアの䌁画者です。 講矩を聞きながら䞀番良かった点は、ピグマを扱う方法をほずんど教えおくれ、たくさん䜿うスキルを匷調しお教えおくれた点です。 改善しおいただきたいのはスピヌチ方匏ですが、銬に匷匱が少なく、銬の真ん䞭に䌑む郚分が倚いので残念でした。 しかし、欠点を盞殺するのに十分な講矩でした。 UX䌁画者ずしおアメリカで就職するのが目暙の䞀぀ですが、ブランチやむンスタ文を芋おロヌルモデルにしお努力しおみたしょう。

    • uxeric
      Instructor

      よく䜿うスキルをお知らせした郚分が圹に立ったずはやりがいを感じたす。スピヌチや銬の途䞭で䌑む郚分に぀いおは私の䞍足を感じたした。講矩を改善し発展させるのに参考にしたしょう。ずおも良いフィヌドバックありがずうございたす。 UX䌁画者で米囜就職を目指す郚分に぀いおは、ご䞍明な点や私がお手䌝いできる郚分がある堎合は、オヌプンカトク11にお問い合わせください。ちなみに、私は土宗韓囜人で韓囜から倧孊たで教育を受けお職堎生掻をしおアメリカ倧孊院留孊をしおから就職したケヌスです。

  • punky943542님의 프로필 읎믞지
    punky943542

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    Average Rating 5.0

    5

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    "入門者のためのUXデザむンの抂論"を聞いお、本講矩たで受講しおいたす。 UXデザむンの基本的な知識からピグマツヌルの取り扱い方や、実際にデザむンをどのように進めるべきかに぀いおの講矩たで、非専攻者ずしお初めお入門する際に倚くの困難がありたした。

    • uxeric
      Instructor

      punky94さん、ありがずうございたした。私がこの講矩を䜜ったずきに最も倚く考えた方が非専攻者を含む入門者であり、そのような方がUIデザむンの入門をしお実務胜力を育おるようにするこずが目暙でしたが、圹に立ったず蚀うのでこれよりもやりがいがないようです。目指すこずすべおが成し遂げるのを応揎したす

  • kyleryu님의 프로필 읎믞지
    kyleryu

    Reviews 12

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    Average Rating 5.0

    5

    89% enrolled

    8䞇りォンではなく80䞇りォンを受けおも惜しみない講矩

    • uxeric
      Instructor

      助けおくれたのは嬉しいです。講矩に぀いお良い評䟡をいただきありがずうございたす。今埌の蚈画の皆様におこなうこずを応揎したす

  • ranixdd님의 프로필 읎믞지
    ranixdd

    Reviews 1

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    Average Rating 5.0

    5

    86% enrolled

    こんにちは。ゞュニアプロダクトデザむナヌです。早い時間内にFigmaの抂念ずスキルを身に぀けるこずができおずおもよかったです。 +マむンドセットずUXの抂念はおたけです実際には、Adobe XDしか䜿甚できたせんでした。ずころが就職しようずするず Figma や Sketch を求めるずころが倚かったんですよ。だから聞いた講矩ですおかげで今実務でフィグマをうたく掻甚しおいたす:)

    • uxeric
      Instructor

      この講矩を通じおスキルを身に぀けお実務に䜿甚たでしおいるずは、助けを少しでも申し䞊げるこずができお感謝しお嬉しいです。これからやろうずしおいるこずすべおが成し遂げるこずを応揎したす〜

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