뉴욕 프로덕트 디자이너가 알려주는, 입문자를 위한 UX디자인 개론
에릭
디자인을 공부해본 적이 없는 비전공자 분들, 이제 막 UX디자인을 공부하기 시작한 학생들, UX 및 UI 디자인 취준생 분들을 위한 UX 디자인 개론 수업입니다. 빠른 시간 안에 기본기가 충실한 UX, UI디자이너가 되기 위한 방법들을 실무자의 관점에서 "대방출"하겠습니다.
입문
웹 디자인, 모바일 디자인
This is a class called "UI Design with Figma A to Z" prepared for non-majors who have never studied design, students who have just started studying UX design, and UX and UI design job seekers. Even those who do not know any other tools such as Photoshop can become UI design experts by using only Figma, from basic to advanced functions.
You can develop your UI design theory and practical skills.
We will go through the practical UI design process from start to finish.
Learn the Figma features needed to design UI.
We will show you how to make prototypes from low-fi to high-fi.
Learn the basics of Figma prototyping for user testing and communication.
Learn how to create a Figma/Zeplin handover, the final output of the development stage.
Even beginners and non-majors can gradually
develop UI design skills step by step.
I work as a product designer at the New York office of The Knot Worldwide (TKWW), a global tech company. To describe what I do as a product designer, I handle everything from user research - which involves learning about users and receiving their feedback - to UX design such as creating wireframes and information architecture based on understanding users, and UI design which includes creating design systems and producing the final UI design deliverables that actual users will interact with. While I now have ownership over nearly all aspects of the UX process - both UX and UI - it wasn't like this from the beginning.
I worked as a planner in Seoul for several years before coming to New York. The work I did at that time mainly involved creating wireframes using PowerPoint - that is, UI planning documents - and conducting user research. Creating wireframes with PowerPoint didn't require visual perfection, so I didn't have any difficulty getting started. However, I thought UI design was not a field I could handle. While I had opportunities to collaborate with UI designers, I never did UI design directly myself.
👉 My appearance when I was working in planning in Seoul and part of the planning documents
I used to think that UI design was only possible for people who were naturally gifted with visual sense or exceptional design abilities. The barrier to acquiring this skill seemed too high for me. However, I began to think that I needed to become a product designer who handles user research, planning, and UI design all together in order to upgrade my career. To do that, I had to develop UI design skills, which was the biggest challenge for me. Even when I decided to start, I didn't know where or how to begin learning. Still, since I had set a goal, I started looking for ways to achieve it. Fortunately, while searching for methods, I was able to meet great mentors and learn about good approaches.
And once I learned this method, I gained confidence that 'acquiring UI design skills is not impossible for me'. Just 3 months after starting to study UI design, I completed my first UI design project, which played a crucial role in landing my first job as a product designer.
👉 UI projects I worked on as a late starter
Through this learning and training process, I discovered that with the right methods, even people who don't have exceptional visual sense or haven't majored in design can fully develop UI design skills.
Through this class, I will share the challenges I had to overcome to quickly develop UI design skills and the secrets that helped me overcome them. So I will guide those of you who have similar difficulties to develop UI design skills using the Figma tool.
Let me ask you one question. 🙋 What you're looking at right now are representative screens from very famous apps. These are beautifully designed screens. What process do you think the designer went through to create these screens? Did they just open Figma or Sketch and draw them out in one go?
Image source: Spotify, Airbnb
To share my thoughts on this, most UX/UI design projects go through many processes and considerations before these screens come to fruition, and they are continuously updated to provide better services to users. UI design can be seen as a process of finding solutions to problems within the bigger picture of UX/UI design. In this class, I will teach you about the processes and activities that need to be followed for UI design.
There are reasons for going through these processes. To do UI design well, you shouldn't just draw cool and sharp final UI design screens right away, but rather go through each step to communicate effectively with team members or clients and ultimately provide the best experience for users. You need to understand why you go through each step and be able to take each step yourself. Through this course, I've prepared lessons so that you can develop the ability to go through each step using Figma and make this process your own, that is, to develop expertise in UI design.
👉 The UI design process I follow when working
Earlier, I mentioned that to do UI design well, you need to follow the UI design process. The purpose of this class is to make this process your own through the lessons. What's most important for this is to actually go through the stages of UI design by following along with the practical chapters and real-world examples in this class through hands-on practice. So let me show you through examples what deliverables you'll create at each stage.
Hand sketching is about thinking of ideas that can solve a given problem and roughly drawing them out. The advantage of sketching is that you can easily modify ideas in a short amount of time. As ideas develop into later stages, the visual completeness increases, which takes more time to make modifications.
Wireframe further refines ideas that come from sketches and defines the functions for each screen and the screens themselves. It also connects the flow between screens. Wireframes can be considered the framework for moving to the UI design stage. When UI planners and UI designers have completely separate roles, wireframes are sometimes handled by UI planners. However, product designers or UX/UI designers should also know how to create wireframes.
👉 This is a sketch I drew that looks like it was drawn with my feet😊😊 But in practical work and real business situations, sketches like this can be incredibly powerful!
👉 Wireframes that define screens, screen flow diagrams, etc.
Also called a Hi-Fi Prototype, UI design creates visually polished screens based on the wireframes mentioned earlier. At this stage, fonts, colors, icons, and other visual elements reach the level that actual users will experience. In this phase as well, it's crucial to thoroughly consider what the most suitable experience for users would be. In this course, we'll cover design principles you need to know to keep users at the center. By building practical skills on top of theory, you can become a designer with solid fundamentals! 👍
Prototyping connects each screen created this way, making it appear to users as if it's actually functioning.
👉 Stage to enhance visual completeness, UI Design
👉 Screens that work without coding through prototyping
Based on the final UI design, I'll show you how to create a design system including style guides and components. Having a design system provides users with a consistent user experience and interface, while allowing designers and developers to work efficiently on design and development, saving time, which makes it extremely powerful in practice. 💪
Finally, handoff (Hand-Off, HO), which can be considered the final stage of UI design, is the stage where detailed elements such as the exact pixel sizes of text and buttons are specifically defined and handed over to developers so that actual development can take place.
👉 Components, which are important elements of design systems
👉 Design deliverables and handoffs created for development
Reference materials for studying design and many useful tips to help beginners gain the skills they want more quickly and easily. I'll share the knowledge and information I've gained from working in UX and UI design for several years. I'll also cover questions that people who learned UI design from me frequently ask. If you have any other questions, please leave a comment in the Q&A section^^
After taking the class, once you have acquired UI design skills, you'll be able to create a specific plan for what to do next to achieve your target career, such as becoming a UX/UI designer or product designer. I will provide recommendations and tips on what activities you should engage in to achieve your goals.
First, there are beginners who dream of becoming product designers, UX/UI designers, or UI designers. This includes those without a design background, of course. To achieve this career goal, it's essential to have the ability to do UI design. If you follow this class well, you'll be equipped with basic knowledge, theory, and practical skills, allowing you to accelerate and achieve your desired goals.
Earlier, I mentioned that I felt I lacked visual abilities. I'll share the secrets of how I overcame this so that you too can develop UI design skills. To become a designer, you need to understand the UI design process well and know how to create deliverables for each stage and how to use the tools. After taking this class, you'll be able to achieve this goal.
In this course, we'll gradually progress step by step from Figma's very basic functions like creating shapes and text, all the way to advanced features like UI design and handoff. I've designed the course so that beginners can master Figma and ultimately develop professional UI design skills. In particular, I tried to provide many practical examples through this course. If you follow along with these parts especially diligently, it will be very helpful.
The core of UX and UI design is following and repeating the design process (iteration) until users are satisfied or until the problems users face are resolved. By following the process I mentioned earlier, you can create much more robust apps or services that consider many more aspects for users. After taking this class, you'll become a designer who not only has the ability to design beautiful apps, but also thinks about how to utilize each stage of the process and ultimately how to provide better experiences for users. Learning Figma is to support the technical capabilities and expertise needed to follow each stage.
There are various tools available for each stage of the UI design process. These include Adobe XD, Sketch, Figma, and others. Among them, it seems like no app supports all the activities needed for UI design as comprehensively as Figma does. You can complete almost the entire process with just one app.
When using the Sketch app, you need to use Invision together for the prototyping stage to efficiently share with team members. While the Sketch app itself has prototyping features, it's an offline-based tool, so there are limitations in effectively sharing online with team members or clients. And for handoff, you need to use Zeplin.
However, with Figma, you can handle everything from wireframes to handoff in a single app. I originally used Sketch but switched to Figma, and I was able to work more effectively and save a tremendous amount of time.
👉 "Figma = Sketch + InVision + Zeplin"
Statistically, Sketch, one of the most widely used UI design tools, cannot be used on Windows. However, Figma is an online-based tool, so it can be used with just a browser like Safari or Chrome. It can be used regardless of which OS you're using, whether Windows or macOS.
Figma is an online-based tool that's really great for real-time collaboration and communication with team members or clients. You can work on design projects in real-time with designers, and it has convenient features for sharing design work with developers, product managers, and others, as well as writing and sharing comments about it.
👉 Real-time collaboration with team members is really convenient.
Figma has many free design templates and plugins created by third parties. By utilizing these effectively, you can increase your design productivity by several times to several dozen times or more. In this course, I will teach you how to use templates and plugins, and especially recommend highly useful templates and plugins to help you develop your UI design skills more easily and quickly.
👉 Figma Plugins and Templates
Q. Do I need to know how to use other tools like Sketch app, Zeplin, InVision, etc. before taking this course?
A. You don't need to know them at all. Figma contains almost all the features needed for UI design. Everything you can achieve through Sketch, InVision, and Zeplin can be done if you master Figma well. In other words, you can create design deliverables by going through all stages such as UI design, prototyping, and handoff (final deliverables for developers) using Figma.
Q. Can non-majors also take this course?
A. Yes, this course is designed for beginners and non-majors. We'll teach you step by step from basic knowledge for UI design to Figma's basic functions, and even advanced knowledge and advanced features. So even if you've been working in a field completely unrelated to design or are a non-major, after taking this course, you'll be able to acquire professional UI design skills.
Q. Are there any prerequisite courses I need to take in advance?
A. If you are completely unfamiliar with UX and UI design, I recommend taking my "Introduction to UX Design for Beginners" class on Inflearn first. After taking this class, you'll be able to build comprehensive knowledge of UX and UI design. Most importantly, you'll better understand why you should take this UI design class. If you already have basic knowledge of UX and UI design, you can take this class directly.
Who is this course right for?
Product Design, UX/UI Design Beginner
Those who want to become a UX/UI designer but think they lack visual skills
For those who want to master Figma
For those who want to build a solid foundation in UI design
Need to know before starting?
If you are a beginner, I recommend taking Inflearn's Introduction to UX Design course. Course link: https://inf.run/UmHh
You don't need to know anything about other tools like Photoshop or Sketch apps.😊
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Courses
현재 뉴욕의 글로벌 테크 회사 The Knot Worldwide에서 시니어 프로덕트 디자이너로 일하고 있습니다.
뉴욕에 오기 전에는 서울에서 UI기획자로 일을 했습니다.
브런치 매거진 "디자인, 그리고 프러덕트"와 UX, UI 지식과 정보를 공유하는 "뉴욕 UX디자이너" 인스타그램과 페이스북을 운영하며 디자이너 및 예비 디자이너들과 소통하고 있습니다.
개인적으로는 세 아이👶의 아빠이며 요리🍲, 교육🏫에 관심이 많습니다.
집필 및 강의
• "뉴욕 프로덕트 디자이너가 알려주는 UX디자인 입문 A to Z" 책 출간 (링크: Yes24, 알라딘, 교보문고)
• 퍼블리 아티클 "서비스의 첫 인상을 결정하는 3초: 랜딩 페이지 UX 4가지 원칙" 발행
• Samsung SW Academy for Youth (SSAFY) UX/UI다자인 및 피그마 강사
• 1:1 멘토링 및 기업 강의 진행 (토픽: UX, UI디자인, UX퍼실리테이션, UX/UI 포트폴리오 제작 및 발행)
경험 및 경력
• (현) 뉴욕 The Knot Worldwide 시니어 프로덕트 디자이너
• (전) 서울 Pantech 모바일 앱 UI기획자
• 뉴욕 기반의 다수 스타트업과 UX/UI 컨설팅 프로젝트 진행
• 뉴욕 School of Visual Arts 디자인 대학원 졸업 / 전공: Interaction Design
• 한동대학교 학부 졸업 / 전공: 산업디자인
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저는 주로 웹 백엔드 업무를 진행하는 프로그래머입니다. 프론트엔드 업무의 핵심이라고 볼 수 있는 UX/UI 디자인 업무 영역에서 대세가 되고있는 피그마가 궁금하고, 사용해보고 싶어 강의를 수강하게 되었습니다. 강의를 완강하고 난후, 개인적으로 느낀 점들을 솔직하게 후기로 작성드리려 합니다. ● 아쉬웠던 점 - 피그마를 사용한 실전 예제가 모바일 서비스로만 진행되어 조금 아쉽습니다. 웹 서비스를 위한 실전 예제도 있었다면 좋았을텐데라는 생각이 들었습니다. 이것 외에 강의내용 자체에 아쉬운점은 거의 느끼지 못했습니다. - 30분이 넘어가서 너무 긴 호흡을 요구하는 강의가 딱 한번 있는데, 15분 내외 정도로 나누어주셨으면 어떨까 생각이 든 경우가 있었습니다. 온라인 강의의 경우, 녹화된 강의 내용을 따라가며 이해가 되지않거나, 다시 듣고 싶은 부분은 정리해가며 가야하는데, 한 강의의 호흡이 길면 따라가는게 약간 어려웠던것 같습니다. - 전체 강의에서 아주 간혹있는 일이지만, 말이 막히셔서 되풀이 하시거나, 말을 더듬게되신 부분은 집중력을 꽤 분산시키는 느낌이 들기때문에, 그러한 부분은 편집이 되었으면 어땠을까하는 생각이 들었습니다. 실시간이라면 어쩔수 없는 일이지만, 녹화된 강의를 재생하는 인프런 방식의 강의라면 가능하지 않았을까 하는 아쉬움이 조금 있습니다. ● 좋았던 점 - 우선 강사님이 과거에 디자인, 기획관련 업무를 통해 맛보았던 좌절을 딛고, 현재 UX/UI 를 비롯한 프로덕트 디자인 전체 프로세스를 담당하고 관리하는 위치에 이르셨기 때문에, 초심자의 마음을 잘 헤아려주시고, 세심하게 잘 선별하여 가르쳐주신다고 생각합니다. 좋은 강의는 재능있는 사람의 성공담에서도 나오지만, 입문자 입장에서 바라볼때 대부분의 좋은 강의는 많은 우여곡절과 어려운점을 겪고 극복해낸 노력형 경력자에게서 나오기 때문입니다. - 목소리가 차분하시고, 따뜻한 음성을 가지고 계시기 때문에, 강단에서 강의하는 분이 아니라, 함께 컴퓨터 앞에 앉아서, 바로 옆에서 가르쳐주시는 듯한 느낌을 받을 수 있습니다. 외국에 계시기 때문에, 저에게는 그럴 기회가 닿지 않겠지만, 경험상 이렇게 차분하고 배려깊은 분과 함께 일해보면 좋겠구나 라는 생각도 들었습니다. - 디자인 자체에 대한 해박한 지식은 물론, 강사님 본인께서 디자인 작업을 즐기시는구나 라는 느낌이 드는 경우가 강의 중간중간 계속 드러나기 때문에, 배우는 입장에서도 그 즐거운 에너지를 받아 즐겁게 따라할수 있었습니다. - 강의 자체에 스토리탤링적 요소가 잘 구성되어 있어, 자연스럽게 학습을 따라갈 수 있어, 완강에 힘을 실어준다고 생각합니다. ● 결론 - 저는 개인적으로 이 강의가 돈이 아깝다라는 느낌은 전혀 들지 않습니다. - 업계에 진입을 희망하는 분이거나, 관심이 있는 분이라면 충분히 제값 이상을 하는 강의라고 생각합니다. - 아마 피그마에 인기에 힘입어, 피그마를 학습하기 위한 좋은 강의와 여러 자료 및 서적들이 국내에서 앞으로 계속 나오겠지만, 에릭 강사님의 피그마 강의는 이후로도 입문자분들에게 좋은 가이드가 되는 강의로 남을것이라 생각합니다. 강의 고생많으셨고, 백엔드 프로그래머로서 시야가 넓어지는 좋은 강의를 수강하게되어 영광이었습니다. 어려운 코로나 시대에 건강하시고, 가족 모두 늘 건강하고 행복하시길 기원합니다. 감사합니다.
[2021-2-24] Jihoon님 너무나 정성스럽고 세심한 리뷰 감사를 드립니다. 주신 피드백에 대해서 몇가지 부분 답변드려요.^^ 아쉬운 점 / 개선점 관련: 말을 더듬거나 되풀이하는 부분에 대해서 불편을 드려 죄송합니다. 관련해서는 주신 피드백을 반영하여 현재 전반적인 강의 영상에 대해, 특히 음성에 대해 개선하는 작업 (예를 들면 말을 더듬는 부분, 중복해서 동일한 내용을 연속으로 말하는 내용에 대해 편집하기 등)을 진행하고 있습니다. 참고로 조만간 전체 강의의 1/3 정도에 대해 업데이트가 완료될 예정입니다. 나머지 부분도 점진적으로 모두 업데이트를 할 예정이구요. 수강생분들께서 조금이라도 더 쾌적한 환경에서 학습을 하는 것이 중요하다고 생각하고 있고 좋은 피드백 주셔서 다시 한번 감사드립니다. 한 챕터가 30분이 넘는 부분 역시 위 강의 영상 개선작업에 포함될 예정입니다. 그리고 웹화면에 대해 집중적으로 UI디자인을 하는 것에 대해서도 좋은 피드백 감사드립니다. 추후 강의 개선 및 계발에 참고하도록 할게요^^ 좋았던 점 및 결론 관련: 피그마에 입문을 하시고 UI디자인을 하시는데 있어서 조금이라도 도움을 드릴 수 있어서 제가 영광입니다. 입문자의 입장에서 강의를 한다라고 말씀 주셔서 너무나 뿌듯하고 감사합니다. 이 강의를 처음 만들때 그 부분을 염두에 두고 만든 부분이 있었는데 다시 한번 마음에 새기고 입문자들의 관점에서 도움을 드릴 수 있도록 정진해야겠습니다. 다시 한번 정성스러운 후기 감사드립니다. 늘 건강하시고 앞으로 하시는 일들, 계획하시는 일들 모두 이루실 수 있기를 깊이 응원하겠습니다. [2021-03-23] 위에서 말씀드린 강의 영상 개선은 현재 약 50퍼센트가 완료되었습니다. 나머지 부분도 개선작업이 진행 중이며 업데이트가 되는대로 공유드릴게요^^
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Average Rating 5.0
5
저는 IT 주니어 기획자 입니다. 현직자가 어떻게 UX를 디자인 하는지 알 수 있어서 좋은 시간이였습니다. 강의를 들으면서 가장 좋았던 점은 피그마를 다루는 방법을 대부분 알려주시고 많이 쓰는 스킬을 강조해서 알려준 점 입니다. 강의를 듣고 나니 툴을 사용하는 것에 자신감이 생겼습니다. 개선해주시면 좋겠는 점은 스피치방식인데요. 말에 강약이 적고 말 중간에 쉬는 부분이 많으셔서 아쉬웠습니다. 하지만 단점을 상쇄할만큼 좋은 강의였습니다. UX기획자로 미국에서 취업하는게 목표 중 하나인데 브런치나 인스타 글들을 보며 롤모델로 삼아서 노력해보겠습니다.
자주 쓰는 스킬을 알려드린 부분이 도움이 되었다니 보람을 느낍니다. 스피치 및 말 중간에 쉬는 부분에 대해서는 저의 부족함을 느꼈습니다. 강의를 개선 및 발전시키는데 참고하도록 할게요. 너무 좋은 피드백 감사드립니다. UX기획자로 미국 취업을 목표로 하는 부분에 대해서는 궁금하신 점이나 제가 도와드릴 수 있는 부분이 있다면 오픈 카톡 1:1로 문의주세요. 참고로, 저는 토종 한국인으로 한국에서 대학까지 교육을 받고 직장생활을 하다가 미국 대학원 유학을 온 후 취업을 한 케이스입니다.^^
Reviews 2
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Average Rating 5.0
5
"입문자를 위한 UX디자인 개론"을 듣고, 본 강의까지 수강하고 있습니다. UX 디자인에 대한 기본적인 지식부터 피그마 툴을 다루는 방법과 실제로 디자인을 어떻게 진행해야 하는지에 대한 강의까지 비전공자로서 처음 입문할때 많은 어려움이 있었는데 자세히 설명해주셔서 정말 많은 도움이 되었습니다.
punky94님 너무 좋은 피드백 감사합니다. 제가 이 강의를 만들때 가장 많이 생각했던 분들이 비전공자분들을 포함한 입문자였고, 그런 분들께서 UI디자인 입문을 하시고 실무 능력을 키울 수 있도록 하는 것이 목표였는데, 도움이 되셨다고 하니 이보다 더 보람있을 수 없을 것 같습니다. 목표하시는 일 모두 이루시기를 응원하겠습니다~!
Reviews 1
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Average Rating 5.0
5
안녕하세요. 주니어 프로덕트 디자이너입니다. 빠른 시간내에 Figma에 대한 개념과 스킬을 익힐 수 있어 너무 좋았습니다. (+마인드셋과 UX 개념은 덤) 사실 전 Adobe XD밖에 사용할 줄 몰랐습니다. 그런데 취업하려고 보니 Figma 또는 Sketch를 요구하는 곳이 많더라고요. 그래서 듣게 된 강의입니다! 덕분에 지금 실무에서 Figma를 잘 활용하고 있어요 :)
이 강의를 통해서 스킬을 익히고 실무에 사용까지 하고 계신다니 도움을 조금이나마 드릴 수 있어 감사하고 기쁩니다. 앞으로 하시고자 하는 일들 모두 이루기를 응원하겠습니다~!
$63.80
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